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Posts tagged “Blitworks”

Spelunky 2 adds dual-layer maps, fluid physics, cloned cats and online co-op to its bag of tricks

It still amazes me how coherent roguelike platformer Spelunky was, despite its dozens of moving parts. Monsters, traps and players interact with each other in so many ways. Next year, Spelunky 2 is adding a bucketload of new elements and systems to its repertoire, as you can see in action in the new trailer below. There's physics-driven fluids, arrows you can use as footholds, mounts…

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Spelunky 2 is happening

Keep an eye on the Sony announcements during Paris Games Week, I said. Maybe From Software would pull off a remarkable double-whammy by revealing Bloodborne 2 and saying it'd be coming to PC and that a special edition of the first would be arriving on Steam tomorrow. Maybe Naughty Dog would stroll onto a stage and declare that they'd accidentally made The Last Of Us…

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Colourful platformer De Blob 2 squelches onto PC

We all know the saying: you wait a decade for one jazzy paint-based platformer starring a big blob of colour and then two come along at once. Or something like that. De Blob arrived on PC in April, 9 years after the original release on the Wii, and this week the sequel arrived on PC a mere 6¬†years after it first hit consoles. Somebody's in…

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Split splot splat: De Blob bouncing back to PC

After rolling round consoles for the best part of a decade, paint-splatting platformer De Blob [Steam page] is coming home to PC. It's about a big blob rolling around a dystopian city painting everything with its splatty powers. You might remember De Blob from its origins as a student project game on PC in 2006, back before THQ bought it, created a new Blob game…

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