Posts Tagged ‘Blitzkrieg 3’

Hey ho, let’s go! Blitzkrieg 3 released

Real-time tactical World War 2 ’em up Blitzkrieg 3 [official site] launched today. It’s been a long time coming, as Blitzkrieg 2 came out twelve years ago and 3 has been in early access for two. Blitzkrieg 3 plays through World War 2 from the invasion of Poland to the capture of Berlin across sixty-ish missions, putting players in charge of squads of men, aircraft, tanks, and all that. The war stuff. Read the rest of this entry »

Blitzkrieg 3 claims world’s first RTS neural net, Boris

Mind the pumpkin patch, you hooligans!

Ah, the hallowed neural net! For decades, video game developers have tried to create a digital brain, trap it in a box, and teach it to wage war on humans. The first game I remember claiming to have a neural net was Derek Smart’s Battlecruiser 3000AD and now, twenty years later, Blitzkrieg 3 [official site] says it’s got one. Developers Nival claim that their artificial intelligence, named General Boris, “is capable of playing at the top player’s level while not using any hidden information about the enemy.” He has a name but no heart. What monsters Nival are. Read the rest of this entry »

Blitzkrieg 3 Gets Its First Real-Time PvP Mode

Blitzkrieg 3 [official site] has got a big ol’ update with a new PvP mode. It’s something called Active Defense, which from my understanding of WWII front line defense – most of which has been gleaned from Nick Frost in Spaced – means the developers at Nival are angling for slightly more realistic combat.

Essentially this means it’s in real-time. Up until this point, Blitzkrieg 3’s multiplayer mode was “asynchronous,” meaning the defending team in its front line were offline players whose forces were controlled by AI. Which is slightly strange. It’s only now that they’ve introduced real-time PvP between attacking and defending players.

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Like Angry Houses: Blitzkrieg 3 On Early Access

Blitzkrieg 3 [official site] is eventually going to have a substantial singleplayer campaign, but its more inventive and intriguing mode is its asynchronous multiplayer. That’s what is available now via Steam Early Access. You spend resources to build bases which, even when you’re offline, other players can then choose to attack. Come see the trailer below.

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Blitzkrieg 3 Multiplayer Is All About That Base

Just a scratch

Four people watch as my last infantryman falls to lead producer Oleg Burenko’s stupid (read: expertly placed) base defence systems at the Blitzkrieg 3 preview event. Then four people watch the big screen as the game runs through a replay of my failure. Oleg is now my nemesis although I do not know enough Russian to actually tell him so.

Monday’s to-do list therefore reads:

  • Learn Russian
  • Obliterate all of Oleg’s creations forever

We have been playing with Blitzkrieg 3’s asynchronous real-time strategy multiplayer mode.

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Winning The War For The Nazis: Blitzkrieg 3

I’ve grown weary of the repetition and lack of ambition that underpins the current state of both Men of War and King’s Bounty. Blitzkrieg 3 offers an answer to my tiredness: first, in that it’s a long-dormant strategy series with a different take on the well-tread battlefields of World War 2; second in that it’s by Nival, the studio which makes King’s Bounty, returning to the series that first made their name. It’s also ambitious in that it’s aiming to pair its singleplayer campaign with a free-to-play multiplayer component with “optional subscription” that sounds a little like competitive tower defense. Huh!

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