All I want to do in life is play NEO Scavenger. In those moments when I’m unable to play, all I want to do is tell other people about NEO Scavenger. It’s an RPG in which you flit from scrabbling around abandoned mobile homes in search of the barest necessities of life, to uncovering a complex, well-written, Fallout-style world. As you start it over and over again, choosing new skills and finding new paths with each new beginning, you’ll discover that there’s no need to ever repeat yourself and that the one constant is the inevitability of your own crummy demise. I’ve written about its swell depiction of failure before, but this week I started a new project.
I’ve been playing one session of NEO Scavenger per day: one life, one death. Here are the week’s endings.
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