Posts Tagged ‘Blue Byte’

Not The Settlers Any More: Kingdoms Of Anteria Reborn

It’s been two years since we last looked at The Settlers: Kingdoms of Anteria, and we’ll never see it again. Developers Ubisoft Blue Byte announced yesterday that they have “made the decision to steer this project in a new direction, meaning The Settlers: Kingdoms of Anteria as you know it no longer exists.” It’s no longer a kingdom-building strategy game or a ‘The Settlers’ game at all, but some sort of singleplayer party-based tactical RTS/action-RPG… thing? But hey, it isn’t a MOBA. Even if the new name, Champions of Anteria [official site], really does sound like one. Here, have a look:

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Hard Sci-Fi: Anno 2205 Patch Adds Veteran Difficulty

The Moon isn't all sunshine and roses, you know. Nights last two weeks, for starters, and you can't grow roses in cheese.

Back in my day, running a corporation spanning the Earth and Moon took real guts, real gumption, real sleeve garters. Nowadays they simply hand you the Moon on a stick, and a shiny gold star too. True story.

If you’ve wished Anno 2205 [official site] presented more of a challenge, you might fancy another look after today’s patch. Version 1.5 has added Veteran Mode, which… makes it more difficult. The update also brings new quest types, performance improvements, bug fixes, and other patchy sorts of things.

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Anno 2205 Shows Modular Buildings And Moon Colonies

I haven’t played an Anno game since it was a series about building quaint trading colonies in the 18th century, and so I’m quietly impressed by these videos of Anno 2205 [official site]. Not because it’s set in the future in which you build moon colonies and ferry goods with spaceships, but because its landscapes look so big and pretty. Step below and learn about some modular buildings, sure, but also just look at the vast metropolises.

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Never Pre-Order: Anno 2205 Pre-order Bonus Beta Canned

“Never pre-order” is something we say a lot around here, along with “Who am I?” and “How did I get here?” and “Are these your guts or mine?” But really, never pre-order. (Well, what I mean is “the risk of a game not living up to its marketing is rarely worth the trinkets and discounts offered as pre-order perks” but that’s less catchy.) Even those tempting offers of getting to play a game early might be pulled; that’s what Ubisoft have done with Anno 2205 [official site].

Ubisoft have scrapped plans for a closed beta for pre-orders, and are instead offering an exclusive command ship (in the game) and emblem. Never pre-order.

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The RPG Scrollbars: A Visit To Old Albion

Albion really should be better known. It’s one of the more obscure beloved 90s RPGs, rarely brought up in conversation like the Ultimas or the Gold Box games or for the true aficionados, games like Darklands. Since release though it’s had a decent nostalgic following, and its recent re-launch on GOG produced what can only be described as a small yet dignified whoop from many a corner. So what is it about this obscure offering from the publisher of The Settlers that’s managed to stay in players’ minds for so long? Let’s take a look, shall we? Seems a good time.

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Impressions: Anno 2205 Takes City-building To The Moon

“We choose to go to the Moon” says Dirk Riegert, the creative director of Ubisoft Blue Byte. Except he doesn’t – he actually says something like “we will go to the Moon”, which is nowhere near as good a quote, and the reason he’ll probably never be elected as President of the United States.

Fabricated quotes aside, I’m in a German town called Mainz – home of the printing press and the Gutenberg bible – to see something a little more futuristic. It’s Anno 2205 – the newest entry in the strategic city-building series where the numbers always add up to nine, and Riegert’s explaining how this entry differs from the previous ones. “We are leaving Earth for the first time,” he says. “2205? It’s time for the space elevator to go up through the stratosphere.”

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Build And Battle: The Settlers – Kingdoms Of Anteria

I would settle for this

The new Settlers game, Kingdoms of Anteria, is about ‘persitent city building’. Hurrah! The news arrives in the form of a press release from Ubisoft, who will be presenting Kingdoms at Gamescom next week. There are other elements alongside that city building though.

Players will work to build up, control and optimise their production chains and economy to unlock building upgrades and new sectors, resulting in kingdoms growing larger than ever before. They will also have the opportunity to face-off against fierce enemies and frightening bosses in tactical battles to earn resources and special loot as they level up. Players can choose the champion class and skill set that best suits their play style from the thousands of different combinations possible.

So what am I? A town planner or a champion?

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