Posts Tagged ‘Blue Byte’

Annotated: Blue Byte Talk Anno 2070

Good morning, internet.
Blue Byte’s trading and building game Anno has leapt from the past into the future for its next instalment, Anno 2070, which is due to arrive on our shores on November 17th. We thought we’d have a chat with the game’s lead producer, Christopher Schmitz, to confirm a few details of what to expect from the sci-fi reworking on the classic strategy series.
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Future Wars: Anno 2070 Gets Militant

Under the sea, is where I'll be, no talkin' 'bout the rain no more
Anno 2070 is a vision of what cities will be like when I’m either dead or an incredibly doddery old chap with a cybernetic toupee, and I’ve been pleased by the promise of its glistening underwater cities. Despite the terrible lack of resources facing our fragile globe, I’d quite enjoy retiring to one of those sea-bubbles. But, of course, someone had to go and spoil my future by bringing war into it. This newest trailer for the city-builder sim shows the military of the future, all sleek submarines, whirligig rocket-crafts and submersible death-platforms.

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Prosperity & Cool Sci-Fi Tech: Anno 2070

Half of these building are used for storing DRM servers.
The surprise futuristic entry in the Anno citybuilding series – Anno 2070 – has got a new video, showing off 3 minutes of mostly game footage. I hope you don’t think I’m crazy when I say I’m picking up a vague (very vague) Alpha Centauri vibe from this trailer. Sure, there’s no mind worms or nerve-staples on display, but it’s still pushing some of the same buttons. Read the rest of this entry »

Anno 2070 Trailer Shows Off Underwater City


We were pretty gosh-darned excited when we learned that excellent trade and building series Anno was going to continue its exploits in the near future, but the glimpses of futuristic island cities were only half of it: the full game of Anno 2070 will contain underwater colonies, too. This game is all about painting a portrait of a (frankly fairly likely) near-future of scarce resources and adaptable strategies towards surviving in a changed world. You’ll be asked to choose between “industrial power” and “renewable energy” routes, and deal with the trade-offs that each of them are forced to make.

No precise release date for this as yet, as Ubisoft are still quoting “Winter”. I’m hoping to find out a bit more soon, as it’s the Ubisoft game I’m most interested in right now.
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Settling Settlers 7 Beta Sign-ups


Ubisoft have announced that the beta test for new management-strategy sequel Settlers 7 will take place from 19th of January, but it’s limited to North America and the United Kingdom residents. You can sign up over here, but it does require a Fileplanet account. I know! All these conditions… The beta will encompass both multiplayer and single player elements of the game, which is looking rather cute.

Ve(ry)nice To See Anno-ther Game


The solid and satisfying medieval city-building and trading sequel from earlier this year is going to get an expansion in February 2010. “Venice” will include a new Venetian faction, and an accompanying infiltration and sabotage feature set. What’s probably more exciting for existing Anno 1404 (Dawn of Discovery in North America) players is that it also features eight-player co-op and versus multiplayer for the sandbox mode. Here’s what I thought about the original game when it came out.

Wot I Think: Anno 1404: Dawn Of Discovery


Sea-trading city-builder Anno 1404 (or Dawn Of Discovery in North America) has sailed into our critical harbour to unload large bales of real-time medieval economics. Will it attract gaming patricians? Or could it simply be a peasant’s hovel furnished with old-school resource management? Here’s Wot I Think.
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