Posts Tagged ‘Blue Isle Studios’

Wot I Think: Valley

Rare’s the game that has me really, truly laughing in sheer delight one minute, then cursing in irritation the next. First-person action-adventure Valley [official site] is full of wonderful ideas and has truly excellent movement, but it also jumps the shark so many times over the course of its few short hours that the poor old sea-beast’s fin is worn down to a bloody stump.
Read the rest of this entry »

Every Time You Die In Valley, The Countryside Dies Too

Everyone knows exoskeletons are the future of warfare. Call of Duty says so. But this game thinks they’re the saviour of the environment too. Valley [official site] is a first-person science-fiction adventure from the folks that horrified you with Slender: The Arrival. You’re dropped in a mysterious valley hidden among the Rockies and you are encased in the L.E.A.F. suit. This means you can run as fast as wild animals and leap over chasms in a single bound, as the trailer below shows. AND you can bring dead things back to life just by injecting them with a glowing life force (see blue deer above). But should you die and resurrect yourself, the natural world dies too.

Read the rest of this entry »

Slender: The Arrival Stumbles About In The Dark

Say cheese!
A couple of people (thanks!) forwarded me the Slender: The Arrival beta footage which I’ve posted below. I watched it, not knowing what to expect, but in hindsight I realise I should have known exactly what to expect, which is a lot of stumbling about in the dark with a flashlight, as the game slowly raises a battery of terrifying drones and horrifying Slender Man images to daunt you as you progress.

A one trick pony, perhaps, but it’s a fucking nightmarish pony. The beta comes with 50%-off pre-orders, which are available now.
Read the rest of this entry »

Slenderman Re-Arrives In Slender: The Arrival

Among the more controversial changes is the decision to turn Slenderman into an innocuous collection of rocks and trees.

Hey everyone, Slenderman’s back! Again. Also, he was never really away, seeing as he’s always right behind you and – seriously – he never went anywhere. After redefining the phrase “anatomy of fear,” Slender spawned roughly 300 (just kidding: actual number is one gazillion) imitators of varying quality and, er, existence. But now, original developer Parsec Productions is on the comeback trail – this time with a full commercial release. I have to wonder, though: How far can this go? I mean, Slenderman’s overnight fame precedes him. At this point, what’s left for him to kill aside from the element of surprise?

Read the rest of this entry »