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Posts tagged “Blue Manchu”

Void Bastards warps in on May 29th

Void Bastards, the strategic roguelike-ish shooter from Blue Manchu now has a release date, broadcast to us through the uncaring depths of the internet: May 29th. Inspired by System Shock 2 and Bioshock (and from the design director on both), it's a darkly humoured stealthy FPS designed to force hard strategic decisions as you make your way across an FTL-esque star-map full of hazards. Resources…

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Come and hear all about Void Bastards at EGX Rezzed 2019

EGX Rezzed will be opening its 2019-flavoured doors later this week, and one of the first things you'll be able to do at there is come and hear us chat to developer Blue Manchu about their upcoming strategy shooter, Void Bastards. Taking place at 1pm on Thursday April 4 (tomorrow) over on the main Developer Sessions stage, art director Ben Lee and narrative director (and…

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Feature: Finished business

Void Bastards is System Shock 2 meets XCOM and it looks great

I’m really excited about Void Bastards. I mean, it’s a new deeply systems-driven FPS made by some of the people behind System Shock 2, Neptune’s Pride and Captain Forever. Of course I’m excited. You play as a desperate crim boarding extremely hostile derelict spaceships to loot stuff. It’s got cool guns and a striking comic book art style, and it’s the result of some extremely…

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Comic style strategy-shooter Void Bastards announced

Developers Blue Manchu are turning their sights towards the first person shooter genre with the new announcement of Void Bastards. It’s quite a difference from their previous work, the collectable card/board game Card Hunter, but they say not to expect your typical FPS either. Take a look at the trailer to see for yourself:

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Card Hunter Is Now On Steam, With Sci-Fi Expansion

Card Hunter [official site] is available on Steam right now. It will be one of the best games released on Steam this year just as it was one of the best games of 2013, when it launched as a browser-based free-to-play CCG/RPG hybrid. The development team includes former Irrational, Popcap, Looking Glass and Magic: The Gathering folks and the game is every bit as good…

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Card Hunter Coming To Steam With Co-op And NotShodan

Hot damn, Card Hunter [official site] is coming to Steam. I enjoyed the card game simulation tremendously when it first came out. From the little details to the cast of geeks, it all works for me. There were only two things I really didn't like about it: the fact it wasn't on Steam, and the fact I couldn't trap my friends on the board with…

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Cardboard Receives Grim Reminder: Attack of the Artifacts

See the little guy in the bottom left of the header image there, excitedly throwing his arms in the air about bits of (digital) cardboard? That is exactly how good new cards being introduced to your favourite game feels. While my personal crack Magic goes through yet another spoiler season for its next release, extraordinarily generous free-to-play RPG/CCG hybrid Card Hunter is conquering new shores as…

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Feature: A sweet deal

Card Hunter review

Unless you’re reading these words on a device that doesn’t allow you to play Flash-based browser games, there is absolutely no reason for you not to toddle into another tab and start playing Card Hunter right now. If you have a terrible time, you can always come back, read the rest of this post and then jump straight into the comments to tell me how…

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Card Hunter Releases September 12th, Brings Joy

There's something entirely infectious about the whimsy with which Card Hunter presents itself. There's absolutely no attempt to be cool, it's an unapologetically, ridiculously geeky game designed to play off the decades of history surrounding the hobby. Alec echoed as much in his preview back in June and now we can excitedly reveal that you can all get your mitts on it on September 12th via…

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Feature: Dungeons: The Gathering

Impressions: Card Hunter Beta

Ah, that's the stuff. I couldn't have wished for anything more stabilising during a week when the games industry seems of the verge of eating itself. A game about games, a game where all this came from, a game about the purity and the silliness of escapism, a game about boardgames, card games and pen and paper roleplaying games. Console scenesters might have their Monster…

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How Does One Hunt Cards? Like This, Says Card Hunter

It's entirely possible to do a good many things with cards. You can stack them, scatter them, throw them, boil 'em, mash 'em, stick 'em in a stew, etc. And after humanity realized that Card Stew was a disgusting affront to tastebuds everywhere, people even started playing games with them. Slowly but surely, though, the phrase "card game" took on a rather unsavory stigma -…

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Magic: The Dungeons And Dragoning – Card Hunter

Card Hunter's got quite a lot going for it. For one, it heralds from a studio headed up by former Irrational co-founder Jon Chey. Also, that studio's name is Blue Manchu. Everything else is secondary - even the card-battling RPG's fusion of Magic: The Gathering-esque deck building, grid-based tactical battling, obsessive Diablo-style loot collection, and an honest-to-goodness dungeon master. Those things are, however, still pretty great,…

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Feature: Irrational's co-founder on the future of immersive sims

Interview: Card Hunter’s Jon Chey (Part 2)

Curse our limited-length titles! For this post should really be called something like 'Irrational co-founder and now Blue Manchu boss Jon Chey talks more about his splendid-sounding new PC boardgame/ CCG/ MMO mash-up Card Hunter, how to make free-to-play non-horrible, what he thinks the future might be for immersive sims in the vein of System Shock and his thoughts on his former studio's controversial XCOM…

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Feature: Irrational co-founder rationalises PC CCG

Interview: Card Hunter Uncovered

Card Hunter, the lovely-looking PC-based CCG/boardgame/MMO hybrid from Irrational co-founder (and former Looking Glass man) John Chey's new studio Blue Manchu Games, looks right up RPS' street. So, I had a chat to him about the game's inspirations, its conceptual similarity to Mojang's Scrolls, why it might be first time a collectible card game manages to be successfully singleplayer, and why it's an idealised version…

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