Posts Tagged ‘Bluehole Studio’

Playerunknown’s Battlegrounds adds more ugly clothes

Two new crates of clothing items have arrived in Playerunknown’s Battlegrounds, one of them paid and one free. I am told they are inspired by 70s and 80s fashion. The odds are still that the crates will give you hideous clothing, just terrible, real awful looks, but at least there’s no chance of the game casually handing you one which requires buying a key to open it. The new paid crate is not thrown into the regular reward pool, see, so you’ll only get one if you want it. Today’s update also includes a few changes meant to improve performance, though it’s not clear how effective they are. Read the rest of this entry »

Playerunknown’s Battlegrounds introducing ping-based matchmaking, new map to follow

The problem of high-ping players disrupting Playerunknown’s Battlegrounds matches with their jerky movement and wonky hit detection hopefully won’t continue for much longer, as developers PUBG Corp have announced plans to start testing a solution this week. Having previously considered the approach of a maximum ping limit, they now say they’re going to divide matchmaking pools by ping, putting low-ping players together and placing HPBs in a screeching dialup pen. The devs don’t know when this will properly launch in the main game for everyone, but they plan to start testing in some regions sometime this week.

They’re also starting to mutter about future plans for the game, including a new map. Read the rest of this entry »

Playerunknown’s Battlegrounds launching new anti-cheat tech next week

Sure, you can expect a stag & hen weekend to get rowdy when 100 hungover top lads are dropped onto an island brimming with guns, but cheating just isn’t cool. There’s a fine line between banter and being an arse, Gary. In their ongoing battle to keep Gary and his cheaty mates out of Playerunknown’s Battlegrounds, the developers have been working on new anti-cheat tech of their own. Following a stretch in testing, this should hit the main servers next week. The devs say they are planning to make it less strict about blocking non-cheaty software which hooks innocently into the game – but ReShade is definitely banned. Read the rest of this entry »

Playunknown’s Battlegounds sprinkles more buildings, off-road routes and better loot onto Miramar

plunkbat-desert-map

People are leaving Miramar in droves. A confusingly large number of people apparently prefer the original Erangel map, which is why I’ve seen player counts dwindle as people leave at the start of a desert match, seeking greener pastures. Nowadays, those kids are even editing game files so they automatically leave a round when it loads up Miramar.

Today’s update to the test servers for Playerunknown’s Battlegrounds seeks to tempt some of those players back. My guess is if anything’s going to do that, it’ll be the promise of extra buildings and cover across the map. I haven’t tried it myself yet though, so the jury’s still out.

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Some Playerunknown’s Battlegrounds players are skipping the map they dislike by deleting it

Though Playerunknown’s Battlegrounds now has two maps, it does not have an option to choose which you play. While the devs do plan to add one, for now players have used sneaky tricks to get the map they want. Some disconnect from servers if the randomly-selected map isn’t what they want. And, it turns out, some make it simpler by outright removing one map’s files. The game does still run, but any time it tries to join a game on the undesired map it’ll return right to the menu. One player even made a tool to remove maps easily. It’s awkward that there still isn’t a map-select option. Read the rest of this entry »

Playerunknown’s Battlegrounds disarms and divides lobby to improve performance

At the start of every Playerunknown’s Battlegrounds match, players wake up confused and hungover after a fierce night on the lash at their stag and hen parties. They blink, squint at the 99 other zombies, search in vain for a Red Bull or ideally a fried breakfast, then pass out before awaking on a plane. This will change, a little. With the next update (currently live on the test servers), the game will split players in the loading lobby between several different areas of the map. Having 100 people in the same spot harms performance too much, the devs say, so they’re spreading people out. Guns will be removed from the lobby too. Read the rest of this entry »

Playerunknown’s Battlegrounds reworks blue circle pace

The blue circle of Playerunknown’s Battlegrounds is a mysterious god. We cannot predict its whims, only hope that it favours us – then we thank it for its benevolence. Inside the circle is life, outside is death. Some say the circle gives the game structure by forcing us closer together, but I don’t think the circle cares or even knows we’re there. The-closing wall of electrodeath’s whims and motives will soon change again, as the developers are now testing changes to its speed and movements.

The devs are also gabbing about cheats, saying they’re preparing to wipe out another 100,000 cheaters they’ve found – and warning that if you’re fuming thinking you’ve spotted a cheater in a replay, it might just be a bug. Read the rest of this entry »

Playerunknown’s Battlegrounds chugging its last Hot Bull

Update: This post originally said both new crates require paid keys to open. In fact, only one of them does. I muffed it. Apologies.

A key tone-setting moment in the stag & hen weekend experience of Playerunknown’s Battlegrounds is, when you’re flagging, slamming an energy drink so you can get back amongst it. It’s important the drink is a Red Bull knock-off, ‘Hot Bull‘, because it makes clear we’ve spent the weekend eating and drinking whatever looks familiar in kebab and corner shops. Sadly, Hot Bull’s days are numbered, as the next patch will replace the can with some ghastly weird ‘PUBG’ brand drink. What does ‘PUBG’ even mean? Oh, and two new cosmetic loot crates–one of which costs real money to open–are coming but their clothes are mostly ugly. Read the rest of this entry »

Playerunknown’s Battlegrounds dev mutters about movie

Once a game reaches a certain level of fame and fortune, its makers can get funny ideas. Out of nowhere, they start muttering about how their game could also be an esport. And a comic book. And a cartoon. And hell, a movie. Let’s make a movie. Let’s do this. We’re going to Hollywood, baby. Tragically, some of these ‘video game movies’ have actually been made. Well, Playerunknown’s Battlegrounds is still at the start of this journey, as its makers have only just begun dreaming of the silver screen. But PUBG Corp do think their 100-player stag & hen Battle Royale totally could be a movie. Not wanting to miss out, I’ve started writing a script to pitch. Read the rest of this entry »

Playerunknown’s Battlegrounds v1.0 launching overnight

‘Twas the night before Plunkbat, when all thro’ the house
Not a computer was stirring, not even a mouse;
The stockings were hung by Steam with care,
In hopes that Playerunknown soon would be there;
The lads were nestled all snug in their beds,
While visions of spicy drops danced in their heads.

Barring last-minute setbacks and disasters, version 1.0 of Playerunknown’s Battlegrounds will leave early access and launch tonight. For us in the UK, it’s actually at 7am on Thursday. Remember to leave a can of Red Bull on the mantelpiece for Plunky Claus and to update your drivers. Read the rest of this entry »

Playerunknown’s Battlegrounds to add map select option

An option to pick which map you’d like to play will indeed come to Playerunknown’s Battlegrounds, developers PUBG Corp. have confirmed, but not in time for the game’s launch out of early access. Right now on the test servers, which feature both the original island map Erangel and its desert-y sibling Miramar, players don’t get to pick which map and weather/time-of-day variant they’re placed on. Well, officially they don’t: unofficially, many players will quit if they don’t like the map, resulting in smaller Battles Royale for those who stay. I’ll be glad to have this resolved. Read the rest of this entry »

Playerunknown’s Battlegrounds test servers now rocking both maps

Good news, Plunkchums: both the old island and the new desert maps are now live in the test version of Playerunknown’s Battlegrounds. Both Erangel and Miramar, to use their real names, are on the test servers all the way through the Battle Royale ’em up’s exit from early access on December 20th. Previous tests have only had one or the other. The game will randomly select a map when each match begins, as there’s (currently?) no official way to select one. I don’t want to quit the test servers because it feels so much more like a finished game (well, except for the lag and crashes) but I have missed Erangel a bit so grand, mix it up and let’s go. Read the rest of this entry »

Playerunknown’s Battlegrounds new map made me feel lost again, and I love it

plunkdesertheader

It’s snowing outside my window, but on my screen all I see is sand. I’m one of 5 remaining players, and the circle of safety is much larger than it usually is by the time a round reaches this point. I can hear a sniping war going on to my right and since I’ll have to run across the rocky expanse in front of me soon anyway, I choose that moment to make a break for it.

Of course, I get shot down the moment I start running. I’m playing on the new desert map in Playererunknown’s Battlegrounds and this is still the same old Plunkbat – only now there are no bushes for me to cower in.

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Playerunknown’s Battlegrounds desert map is live on the test servers

plunkbat-desert

After months of anticipation, you can finally run, vault and climb around Playerunknown’s Battlegrounds new desert map. Miramar is now live on the test servers, and you’ve got until 10am GMT on Sunday before they’re switched off again. There’s also a new trailer that shows it all off, which should delight anyone who’s a fan of Inception/Mass Effect ‘BWONG’ noises.

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Playerunknown’s Battlegrounds test servers climb up

Version 1.0 of Playerunknown’s Battlegrounds has once again returned to the test servers. The 100-player Battle Royale ’em up still isn’t ready to launch in full but if you fancy parkouring all over with the new climbing & vaulting system or blasting new guns with a new ballistics model, hey, you have another few days to play around before the test servers shut down again. This week’s test build hasn’t changed much since the last one — and rubberbanding lag still seems a real problem, especially at the start of rounds — but I’ll certainly be rounding up the lads to leap and lark about. Read the rest of this entry »

Plunkbat 1.0 test servers are live again for two days

pubg1

If you missed the last brief test of Playerunknown’s Battlegrounds 1.0, which is focused on vaulting and ballistic changes, don’t throw away your parachute just yet. PUBG Corp has fired up the test servers again this week, with plans to do the same next week. This week’s test will run until 8PM CEST on the 24th. Time to start jumping over some fences.

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Playerunknown’s Battlegrounds shows yet more desert

“Oh that’s quite nice,” you might have thought after seeing screenshots or the map of the new desert level coming to Playerunknown’s Battlegrounds. Sure, I guess looking at pictures is ‘fun’ if you like that sort of thing. But I am a deeply serious Plunker, in it to win it. Now that another new batch of desert screenshots is out, I am deciding what I’ll nickname these building types and landmarks to efficiently communicate with my Plunkpals and facilitate victory. There are no Butlins over in the desert, chums, no more C-Dot or Red Murder Houses. Let’s settle some new names together. Read the rest of this entry »

Playerunknown’s Battlegrounds datamined map shows more of the desert

I seem drawn to games where one map is played over and over and over until I know every corner and every brick and every tiny change feels huge. A few years ago Dota 2 moving some trees would make me flip, and now I’m stoked as Playerunknown’s Battlegrounds is adding a pond. But Plunkbat is also taking huge steps and adding whole new maps on its journey out of early access and beyond, with a desert level scheduled to hit alongside the full launch. We’ve seen screenshots and read about it before but the level has been reworked a fair bit between these fleeting glimpses, it seems. Dataminers have dug into the current test server client and pulled out a new map showing that for starters, ooh this desert is now on the coast. Read the rest of this entry »

New pond in Playerunknown’s Battlegrounds: nice to visit, rubbish for swimming

When we heard reports that the Playerunknown’s Battlegrounds test patch adding climbing & vaulting also digs a pond in a woodland glade, we sent RPS wild swimming correspondent Alice O’Connor onto the test server to investigate.

Bad news: The new pond is rubbish for swimming.

Good news: If you’re seeking somewhere for a nice walk, to sit and chat with a close friend, for a tense final battle, or to use as cover as you cross what was one a wide flat plain of certain death, it’s really quite nice. I hope more of Plunk Island is revisited and reworked like this. Read the rest of this entry »

Playerunknown’s Battlegrounds vaulting & new ballistics hits test servers overnight [updated]

Update: The developers have extended the test for another day and added support for squad play.

The long-promised climbing & vaulting system coming to Playerunknown’s Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp. announced today. For us in the UK it’ll be at 2am on Tuesday, or it’s tonight in America. The test period will be brief, giving only 24 hours to check it out – and only in solo mode. We’ll also get to play with Plunkbat’s updated ballistics, which will change a fair bit about how different guns work at different ranges. I am excited for a day of Plunkbat where I understand how neither movement nor shooting work. Read the rest of this entry »