Posts Tagged ‘Bluehole Studio’

Playerunknown’s Battlegrounds new map made me feel lost again, and I love it

plunkdesertheader

It’s snowing outside my window, but on my screen all I see is sand. I’m one of 5 remaining players, and the circle of safety is much larger than it usually is by the time a round reaches this point. I can hear a sniping war going on to my right and since I’ll have to run across the rocky expanse in front of me soon anyway, I choose that moment to make a break for it.

Of course, I get shot down the moment I start running. I’m playing on the new desert map in Playererunknown’s Battlegrounds and this is still the same old Plunkbat – only now there are no bushes for me to cower in.

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Playerunknown’s Battlegrounds desert map is live on the test servers

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After months of anticipation, you can finally run, vault and climb around Playerunknown’s Battlegrounds new desert map. Miramar is now live on the test servers, and you’ve got until 10am GMT on Sunday before they’re switched off again. There’s also a new trailer that shows it all off, which should delight anyone who’s a fan of Inception/Mass Effect ‘BWONG’ noises.

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Playerunknown’s Battlegrounds test servers climb up

Version 1.0 of Playerunknown’s Battlegrounds has once again returned to the test servers. The 100-player Battle Royale ’em up still isn’t ready to launch in full but if you fancy parkouring all over with the new climbing & vaulting system or blasting new guns with a new ballistics model, hey, you have another few days to play around before the test servers shut down again. This week’s test build hasn’t changed much since the last one — and rubberbanding lag still seems a real problem, especially at the start of rounds — but I’ll certainly be rounding up the lads to leap and lark about. Read the rest of this entry »

Plunkbat 1.0 test servers are live again for two days

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If you missed the last brief test of Playerunknown’s Battlegrounds 1.0, which is focused on vaulting and ballistic changes, don’t throw away your parachute just yet. PUBG Corp has fired up the test servers again this week, with plans to do the same next week. This week’s test will run until 8PM CEST on the 24th. Time to start jumping over some fences.

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Playerunknown’s Battlegrounds shows yet more desert

“Oh that’s quite nice,” you might have thought after seeing screenshots or the map of the new desert level coming to Playerunknown’s Battlegrounds. Sure, I guess looking at pictures is ‘fun’ if you like that sort of thing. But I am a deeply serious Plunker, in it to win it. Now that another new batch of desert screenshots is out, I am deciding what I’ll nickname these building types and landmarks to efficiently communicate with my Plunkpals and facilitate victory. There are no Butlins over in the desert, chums, no more C-Dot or Red Murder Houses. Let’s settle some new names together. Read the rest of this entry »

Playerunknown’s Battlegrounds datamined map shows more of the desert

I seem drawn to games where one map is played over and over and over until I know every corner and every brick and every tiny change feels huge. A few years ago Dota 2 moving some trees would make me flip, and now I’m stoked as Playerunknown’s Battlegrounds is adding a pond. But Plunkbat is also taking huge steps and adding whole new maps on its journey out of early access and beyond, with a desert level scheduled to hit alongside the full launch. We’ve seen screenshots and read about it before but the level has been reworked a fair bit between these fleeting glimpses, it seems. Dataminers have dug into the current test server client and pulled out a new map showing that for starters, ooh this desert is now on the coast. Read the rest of this entry »

New pond in Playerunknown’s Battlegrounds: nice to visit, rubbish for swimming

When we heard reports that the Playerunknown’s Battlegrounds test patch adding climbing & vaulting also digs a pond in a woodland glade, we sent RPS wild swimming correspondent Alice O’Connor onto the test server to investigate.

Bad news: The new pond is rubbish for swimming.

Good news: If you’re seeking somewhere for a nice walk, to sit and chat with a close friend, for a tense final battle, or to use as cover as you cross what was one a wide flat plain of certain death, it’s really quite nice. I hope more of Plunk Island is revisited and reworked like this. Read the rest of this entry »

Playerunknown’s Battlegrounds vaulting & new ballistics hits test servers overnight [updated]

Update: The developers have extended the test for another day and added support for squad play.

The long-promised climbing & vaulting system coming to Playerunknown’s Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp. announced today. For us in the UK it’ll be at 2am on Tuesday, or it’s tonight in America. The test period will be brief, giving only 24 hours to check it out – and only in solo mode. We’ll also get to play with Plunkbat’s updated ballistics, which will change a fair bit about how different guns work at different ranges. I am excited for a day of Plunkbat where I understand how neither movement nor shooting work. Read the rest of this entry »

Take another peek at the Playerunknown’s Battlegrounds desert map

desertheader

If you’ve got enough Playerunknown’s Battlegrounds appetite for desert, you might be interested to know that Brendan ‘Playerunknown’ Greene has released four new screenshots of the upcoming desert map. Personally, I’m already planning my sand-based shenanigans.

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Plunkbat dev’s next game is steampunk airship MMORPG Ascent: Infinite Realm

Bluehole Studio are now best known for Playerunknown’s Battlegrounds, but the mega-hit murderfest is actually the black sheep of their family. Bluehole are mostly into MMORPGs, having started with Tera and Devilian, and this will resume with their next game. Today Bluehole announced Ascent: Infinite Realm, a magical steampunk MMORPG with jetpacks, mechs, airships, wizards, dragons, and Avatar-y magical floating rocks. Amongst all this, also expect realm vs. realm aerial warfare, and a peaceful life building your own estate. Have a look in this trailer: Read the rest of this entry »

Playerunknown’s Battlegrounds deploys extra anti-cheat measures

Cheating is as old as gaming, and it’s even more frustrating with multiplayer video games where we trust in computers to keep everyone following the same rules. While cheaters might never be stopped — especially now it can be a lucrative business for cheatsmiths — we must still fight them and do what we can. Playerunknown’s Battlegrounds can do more to combat the rapscallions, the developers have conceded, and today they’re rolling out more anti-cheat measures. Another cheat-fighting update will follow next week, and PUBG Corp. say that in general they intend to take stronger actions. If we can’t climb and vault yet, at least let us Plunk in peace. Read the rest of this entry »

Playerunknown’s Battlegrounds delays climbing & vaulting test

Well, heck. Playerunknown’s Battlegrounds has delayed the first public test its new climbing and vaulting system, which was due to start this week. I had even ordered new headphones especially for intense nights of parkour around Pochinki. Plunkbat’s developers don’t say when we’ll get to flip out, only that the test servers aren’t quite stable enough for long stretches of testing (and presumably they’ll be in high demand too). This is a shame, as I’ve been so eager for more agility in this wonderful (and wonderfully daft) game. But hey, the devs did say the other day that Plunkbat is still on course to leave early access in late December. Fingers crossed this doesn’t delay that. Read the rest of this entry »

PUBG best weapons guide: A complete rundown of guns in PUBG

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Playerunknown’s Battlegrounds has 25 guns currently available, each with its own set of scopes and attachments to glue on, which means it’s fair to say that keeping track of them all can be a little difficult.

This Battlegrounds weapons guide will make that easier. The random nature of the shrinking circle means you only have limited control over what situations you’ll get into – in other words, you always want to make sure you have a short-range and a long-range weapon. We’ll run you through the pros and cons of each gun, then finish with some advice on attachments.

If you’re looking for more general tips, take a look at our complete Battlegrounds guide. If you’d like to learn more about where to loot, hop on over to our map guide.

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PUBG will hit v1.0 (inc. new desert map) in late Dec

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They’ve talked before about getting it down before the year’s out, but we’ve now got a more precise window for when industry-disrupting death circus Playerunknown’s Battlegrounds will become a full-fat PC game release. The devs last night made the spooktacular announcement that they’re now planning on putting out version 1.0 in late December. In other words, it’s sayonara to Steam Early Access after what (by December) will have been an eyewateringly successful 10 months in open development, and hello to whatever the hell ‘gone gold’ means in terms of game development means these days.

No doubt we’ll see various known and unknown tweaks and additions come the day, but of course the Very Big Deal for PUBG 1.0 is the release of the new desert map.
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Playstyle Royale: You can only use smoke and stun grenades

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This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. This week’s rule comes from Balnakor, who suggested this in the comments from last time:

“Conflict avoidance: loot up how you like, but you can’t use any weapon apart from smoke/stun grenades until you are in the last two.”

For added tension, I’m only giving myself five attempts. It’s going to be a tough one.

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Playerunknown’s Battlegrounds blue zone of death is now even deathlier

Playerunknown's Battlegrounds

It’s easy to forget that Playerunknown’s Battlegrounds is in early access, given its current position as industry-baffling overlord ascendant of all things multiplayer and shooty, but we’re still some ways off from its official release. In a Steam community update on Saturday, developers PUBG Corp outlined their plans for the game between now and its version 1.0 launch, as well as detailing some tweaks in the latest patch.

The good news: Armour is now more consistent, where previously it would fail to stop bullets from time to time due to bugs.

The bad news: The all-consuming blue zone of death does not care about your pathetic human armour, bug-ridden or otherwise, and is now even more damaging than before.

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Playerunknown’s Battlegrounds climbing might hit test servers this month

We might get to clamber and leap around in Playerunknown’s Battlegrounds [official site] before the end of October, Bluehole Studio said today. The climbing and vaulting system is one of the main features headed to Plunkbat before it leaves early access, along with a new map set in a desert. A new dev update today reaffirms that the Battle Royale-ing multiplayer shooter is still on course to launch by the end of this year, with all that plus optimisations and more. And that desert map ↑ is looking good. Read the rest of this entry »

Playstyle Royale: You must go for every crate you see

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This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds [official site] and try to win my chicken dinner while adhering to arbitrary rules. This week, I must hunt down every air drop I see.

Crates are a game player’s best friend. I love cracking them open and sucking out their loot-containing innards. The crates in Plunkbat offer even juicer innards than most, and contain weapons that can’t be found anywhere else in the game. They’re also death traps.

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Playerunknown’s Battlegrounds server problems are because it’s too popular for its own good

Server problems have been a recurrent issue for Playerunknown’s Battlegrounds [official site] on its journey through early access, but recently it’s been particularly bumpy. I’ve struggled to connect at all some days and some players have suffered server crashes. The issue, the developers say, is that the game has grown far quicker than they had anticipated so player numbers are higher than the game was built to cope with. Expecting 1 million players at any one time, they’ve instead hit peak concurrent player counts over 1.6 million. Servers have become overloaded. Oh, the pains of popularity! Fixes are in the works, the devs say, and they’re trying to better anticipate future demand. Read the rest of this entry »

Playerunknown’s Battlegrounds studio becomes PUBG Corp. [updated]

DRAMATIC

Bluehole Ginno Games, the bit of Bluehole Studio behind the wildly successful FPS Playerunknown’s Battlegrounds [official site], is being expanded into a full-blown subsidiary named PUBG Corp. ‘PUBG’, I’ll explain for readers who might not catch the reference, is an obscure slang name for Plunkbat; its usage is mostly confirmed to several valleys in West Yorkshire. No prizes for guessing Ginno’s focus but exactly what PUBG Corp. will mean for Plunkbat isn’t yet clear. Read the rest of this entry »