Posts Tagged ‘Bluehole Studio’

Playerunknown’s Battlegrounds slowing pace of patching

As mega-hit Battle Royale ’em up Playerunknown’s Battlegrounds [official site] has rolled on through early access, it has mostly kept to its plan to releasing one big content update every month (one was a week late) and smaller tweaky fixy patches every week. That is changing. Developers Bluehole Studio today announced that they’re easing up on the patch pace a little, no longer sticking to that strict schedule, as they found it was making them rush and could cause problems. This is certainly true. One Plunkbat patch earlier this month brought terrible lag problems, which were quickly fixed but sure sucked. I’m okay with a little more caution. Read the rest of this entry »

Playerunknown’s Battlegrounds first-person-only mode now supports squads

If you’d rather play Playerunknown’s Battlegrounds [official site] without folks using the third-person camera view to peek around corners and over walls, good news: the first-person-only option is now live for all modes. While regular Plunkbat lets people switch between third and first-person views with the press of a button, this mode locks everyone to peeping through their virtuapeepers. It makes for quite a different pace. Read the rest of this entry »

Playerunknown’s Battlegrounds working to fix last patch’s lag issues [cannot fix Alice being a loud jerk -ed.]

Update: the lag should now be fixed. Huzzah!

If you’ve tried to play Playerunknown’s Battlegrounds [official site] since yesterday’s big update, you’ve likely noticed that the early access Battle Royale ’em up has gotten itself into a bit of a state. It’s suffered from sound stuttering and glitching out, low FPS, and problems with reconnecting, among others. Bluehole Studio have been hastily patching but one big problem still remains: server lag which has claimed many lives and made others pretty unpleasant. Not every round gets ruined but the problem is common enough that I’ve stopped playing Plunkbat until this is fixed. Bluehole say they’re working on it. Read the rest of this entry »

Playerunknown’s Battlegrounds details update, apologises for handling of crate & key announcement

The latest big ‘monthly’ update to early access Battle Royale ’em up Playerunknown’s Battlegrounds [official site] may have been delayed to this Thursday but the wait will be worth it: the patch will finally add Plunkbat’s Blue Hi-top Trainers to the pool of permanent unlockable clothing. In this hell of xtreme ’90s fashion, at least we’ll have good shoes every round. Oh, and the update will also add first-person-only servers, and a field of view slider, and performance optimisations, and Brendan ‘Playerunknown’ Greene has apologised for how poorly they handled announcing this update’s paid cosmetic crate, but the important point is: unlockable Blue Hi-tops. Read the rest of this entry »

Playerunknown’s Battlegrounds leaderboards will reset every month (at least, until release)

BAM

I’m only posting news about Playerunkown’s Battlegrounds [official site] because our resident PlunkBatters – Alice, Graham and Adam – are nowhere to be found. Perhaps they are playing right now? All of them, unwisely traipsing together across an open field together. Suddenly, BAM. Graham is down – a shot to the ribcage. Alice hits the dirt, shouting directions. Adam tries to run to the nearest shrub, but is ambushed by a man hiding in an overturned jeep. BAM. A rifle round in the belly. Alice, friendless and surrounded, weighs her options and reloads her machine gun with a fresh magazine. It’s time to take out the tra–

BAM.

She never saw the man who killed her. A single 9mm bullet to the back of the skull. He looms over her corpse. It’s Brendan Greene, the Playerunknown himself. He takes a drag of an almost-finished cigarette. “We will be resetting the leaderboards,” he says, flicking the spent cig onto Alice’s cadaver, “on the first of each month in order to test new ranking algorithms and ELO changes.”
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Playerunknown’s Battlegrounds getting Battle Royale-ier

Battle Royale ’em up Playerunknown’s Battlegrounds is to get explictly Battle Royale-y with new outfits based on the movie which launched a thousand early access ships. Most of these will only be available in a special crate which will only be available for a limited time and, to raise money for a Plunkbat tournament, will cost $2.50 to open.

Unfortunately, the big ‘monthly’ update expected this Thursday has delayed back to next week, held up by a now-smashed bug. It will, when it gets here, add the promised first-person-only servers. Read the rest of this entry »

The tactics and tension of Playerunknown’s Battlegrounds

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Twenty minute stand-offs, vehicular carnage, and acts of extreme bravery and (more often) cowardice. Playerunknown’s Battlegrounds [official site] has been one of the most-played games on Steam since its Early Access launch, and RPS are no strangers to its violent delights. Adam and Graham have been playing together for weeks now, and they sat down to discuss tactics, tales and what they want from the game as development continues.

Graham: Here is a thought I keep having: I love Playerunknown’s Battlegrounds, but it’s not a very nuanced game, is it? I’ve become so used to multiplayer games that are elaborate mechanical houses of cards (I’m bad at analogies today), with classes and multiple modes and interacting character abilities and the sense that everything is so very carefully balanced alongside everything else.

By comparison, Battlegrounds is a spartan throwback to an earlier era. Big map, lots of players, there are some guns about, have at it. I think it’s re-calibrated my critical brain somewhat, because suddenly those other elaborate games appear needlessly ornate.

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Playerunknown’s Battlegrounds launching first-person-only servers this month

Playerunknown’s Battlegrounds [official site] will soon start rolling out a mode locking all players to the first-person view, coming with this month’s big ‘Monthly’ update. The splendid 100-man rumble lets players switch between first-person and third-person cameras with the press of a button, see, and some dislike how the third-person view lets players peek around corners and into places they couldn’t otherwise see. For those folks who fancy a stricter challenge, the new servers will block that. It’ll initially be available in Plunkbat’s Solo and Duo modes, rolling out to full Squad mode later. Read the rest of this entry »

Playerunknown’s Battlegrounds is easy in ways other games are hard

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Playerunknown’s Battlegrounds [official site] is about being dropped onto an island with nearly 100 other people, and then fighting til there is only one person left alive. It’s a terrifying scenario and I have never won a single round of it – and yet, I wouldn’t call it a hard game. In fact, it is easier than most of its contemporaries in not only the survival game genre, but multiplayer first-person shooters at large. Read the rest of this entry »

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »

Playerunknown’s Battlegrounds full launch delayed

Cor blimey, love a duck, stone the crows, decide to be ‘just good friends’ with a ptarmigan, and subtweet an owl: another early access game has been delayed. The splendid Battle Royale ’em up Playerunknown’s Battlegrounds [official site] was due to launch in full within six months of hitting early access — by around the end of September 2017 — but creator Brendan ‘Playerunknown’ Greene now says it’ll launch some time from October to the end of the year. The delay is because Bluehole Studio would rather not rush Plunkbat out, obvs, and instead launch when it’s ready. Read the rest of this entry »

PlayerUnknown’s Battlegrounds interview: New modes, modding plans, and his meteoric rise

Since release in March, battle-royale-’em-up PlayerUnknown’s Battlegrounds [official site] has sold 4 million copies, and at the time of writing it’s the third most played game on Steam in terms of concurrent users. That’s not bad given that its creator, Brendan ‘PlayerUnknown’ Greene, has never made a game before, only got involved in modding a few years ago, and doesn’t really consider himself a gamer.

At this year’s EGX Rezzed in April, I spoke to Greene about his rapid journey through the industry, his plans for new modes in Battlegrounds, how he feels about competition with H1Z1, and his hope of giving back to the community that helped him by turning the game into a modding platform. Read the rest of this entry »

PlayerUnknown’s Battlegrounds shows new desert map, teases bikes

The creator of PlayerUnknown’s Battlegrounds [official site] has shown off corners of a desert map coming to the early access Battle Royale ’em up with a future update. Yeah yeah it looks a bit like Fallout: New Vegas’s nuclear wasteland but the real point is: a bicycle is visible in one screenshot. Is this a cheeky tease of rideable bicycles coming? We can only hope. Will the bicycle have a ringable bell? We can only dream! Read the rest of this entry »

Cross-platform play might come to PlayerUnknown’s Battlegrounds

With PlayerUnknown’s Battlegrounds [official site] heading to Xbox One later this year, developer Bluehole has been thinking about how it can bring players from both platforms together. Cross-platform play definitely looks like it’s on the cards, but there are still obstacles when it comes to competitive play.

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PlayerUnknown’s Battlegrounds gets 3rd monthly update

We’ve already told you that merciless murder-them-up PlayerUnknown Battlegrounds [official site] is getting an update this week, with a couple of new guns and heavily adjusted loot drop rate. But we didn’t tell you all the details, because we like to be mysterious. But also because the full list of patch notes hadn’t been released. It has now, so here’s all the teeny tiny details that may or may not result in your sudden, bloody death.
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PlayerUnknown’s Battlegrounds sales pass 4 million

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The incredible rise of PlayerUnknown’s Battlegrounds [official site] continues. The early access Battle Royale ’em up has surpassed 4 million copies sold, developers Bluehole Studio announced yesterday, which is… er… a lot. The game hasn’t even come out yet and it’s sold more copies than Zelda: Breath of the Wild (that’s at 3 million, and Link had a 20-day head-start). Pretty staggering.

Bluehole also boast that the game has hit $100m of revenue, 230,000 peak concurrent users on Steam, and 350,000 simultaneous viewers on Twitch. In case you didn’t realise, these are BIG NUMBERS.

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PlayerUnknown’s Battlegrounds to add vaulting, climbing

The splendid Battle Royale ’em up PlayerUnknown’s Battlegrounds [official site] is to get a whole lot more agile with the addition of climbing and vaulting, creator Brendan ‘PlayerUnknown’ Greene has revealed at E3. I am mighty excited about the prospect of leaping over fences, climbing up walls, rolling over cars, and diving through windows, as this clunkiness of obstacles has been a minor concern for me and I wasn’t sure quite what the plan was. Turns out, the answer is swish movement that should make gunfights more exciting. Have a look in this trailer: Read the rest of this entry »

PlayerUnknown’s Battlegrounds patch brings minor performance improvements

Thursday is patch day in PlayerUnknown’s Battlegrounds [official site] and voila, this week’s early access update is out right now. This is one of the smaller weekly patches, as opposed to the larger monthly patches which add new features, but its fixes and tweaks are still welcome. We’re getting minor improvements to server performance, minor client performance improvements in specific circumstances, and a few fixes. They’re nothing major but this is only one of the weekly patches. Read the rest of this entry »

My first (and only) kill in PlayerUnknown’s Battlegrounds

A loading delay meant that I could hear the plane engine before I could see the plane. By the time my vision had calibrated, a few people had already made the jump and were either plummeting or parachuting toward the island. I don’t know the lay of the land, I don’t really understand the rules, and my only objective is to survive for as long as possible.

This is my first foray into PlayerUnknown’s Battlegrounds [official site] and I’m not ready.

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