Posts Tagged ‘Bluehole Studio’

Playerunknown’s Battlegrounds chugging its last Hot Bull

Update: This post originally said both new crates require paid keys to open. In fact, only one of them does. I muffed it. Apologies.

A key tone-setting moment in the stag & hen weekend experience of Playerunknown’s Battlegrounds is, when you’re flagging, slamming an energy drink so you can get back amongst it. It’s important the drink is a Red Bull knock-off, ‘Hot Bull‘, because it makes clear we’ve spent the weekend eating and drinking whatever looks familiar in kebab and corner shops. Sadly, Hot Bull’s days are numbered, as the next patch will replace the can with some ghastly weird ‘PUBG’ brand drink. What does ‘PUBG’ even mean? Oh, and two new cosmetic loot crates–one of which costs real money to open–are coming but their clothes are mostly ugly. Read the rest of this entry »

Playerunknown’s Battlegrounds dev mutters about movie

Once a game reaches a certain level of fame and fortune, its makers can get funny ideas. Out of nowhere, they start muttering about how their game could also be an esport. And a comic book. And a cartoon. And hell, a movie. Let’s make a movie. Let’s do this. We’re going to Hollywood, baby. Tragically, some of these ‘video game movies’ have actually been made. Well, Playerunknown’s Battlegrounds is still at the start of this journey, as its makers have only just begun dreaming of the silver screen. But PUBG Corp do think their 100-player stag & hen Battle Royale totally could be a movie. Not wanting to miss out, I’ve started writing a script to pitch. Read the rest of this entry »

Playerunknown’s Battlegrounds v1.0 launching overnight

‘Twas the night before Plunkbat, when all thro’ the house
Not a computer was stirring, not even a mouse;
The stockings were hung by Steam with care,
In hopes that Playerunknown soon would be there;
The lads were nestled all snug in their beds,
While visions of spicy drops danced in their heads.

Barring last-minute setbacks and disasters, version 1.0 of Playerunknown’s Battlegrounds will leave early access and launch tonight. For us in the UK, it’s actually at 7am on Thursday. Remember to leave a can of Red Bull on the mantelpiece for Plunky Claus and to update your drivers. Read the rest of this entry »

Playerunknown’s Battlegrounds to add map select option

An option to pick which map you’d like to play will indeed come to Playerunknown’s Battlegrounds, developers PUBG Corp. have confirmed, but not in time for the game’s launch out of early access. Right now on the test servers, which feature both the original island map Erangel and its desert-y sibling Miramar, players don’t get to pick which map and weather/time-of-day variant they’re placed on. Well, officially they don’t: unofficially, many players will quit if they don’t like the map, resulting in smaller Battles Royale for those who stay. I’ll be glad to have this resolved. Read the rest of this entry »

Playerunknown’s Battlegrounds test servers now rocking both maps

Good news, Plunkchums: both the old island and the new desert maps are now live in the test version of Playerunknown’s Battlegrounds. Both Erangel and Miramar, to use their real names, are on the test servers all the way through the Battle Royale ’em up’s exit from early access on December 20th. Previous tests have only had one or the other. The game will randomly select a map when each match begins, as there’s (currently?) no official way to select one. I don’t want to quit the test servers because it feels so much more like a finished game (well, except for the lag and crashes) but I have missed Erangel a bit so grand, mix it up and let’s go. Read the rest of this entry »

Playerunknown’s Battlegrounds new map made me feel lost again, and I love it

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It’s snowing outside my window, but on my screen all I see is sand. I’m one of 5 remaining players, and the circle of safety is much larger than it usually is by the time a round reaches this point. I can hear a sniping war going on to my right and since I’ll have to run across the rocky expanse in front of me soon anyway, I choose that moment to make a break for it.

Of course, I get shot down the moment I start running. I’m playing on the new desert map in Playererunknown’s Battlegrounds and this is still the same old Plunkbat – only now there are no bushes for me to cower in.

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Playerunknown’s Battlegrounds desert map is live on the test servers

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After months of anticipation, you can finally run, vault and climb around Playerunknown’s Battlegrounds new desert map. Miramar is now live on the test servers, and you’ve got until 10am GMT on Sunday before they’re switched off again. There’s also a new trailer that shows it all off, which should delight anyone who’s a fan of Inception/Mass Effect ‘BWONG’ noises.

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Playerunknown’s Battlegrounds test servers climb up

Version 1.0 of Playerunknown’s Battlegrounds has once again returned to the test servers. The 100-player Battle Royale ’em up still isn’t ready to launch in full but if you fancy parkouring all over with the new climbing & vaulting system or blasting new guns with a new ballistics model, hey, you have another few days to play around before the test servers shut down again. This week’s test build hasn’t changed much since the last one — and rubberbanding lag still seems a real problem, especially at the start of rounds — but I’ll certainly be rounding up the lads to leap and lark about. Read the rest of this entry »

Plunkbat 1.0 test servers are live again for two days

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If you missed the last brief test of Playerunknown’s Battlegrounds 1.0, which is focused on vaulting and ballistic changes, don’t throw away your parachute just yet. PUBG Corp has fired up the test servers again this week, with plans to do the same next week. This week’s test will run until 8PM CEST on the 24th. Time to start jumping over some fences.

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Playerunknown’s Battlegrounds shows yet more desert

“Oh that’s quite nice,” you might have thought after seeing screenshots or the map of the new desert level coming to Playerunknown’s Battlegrounds. Sure, I guess looking at pictures is ‘fun’ if you like that sort of thing. But I am a deeply serious Plunker, in it to win it. Now that another new batch of desert screenshots is out, I am deciding what I’ll nickname these building types and landmarks to efficiently communicate with my Plunkpals and facilitate victory. There are no Butlins over in the desert, chums, no more C-Dot or Red Murder Houses. Let’s settle some new names together. Read the rest of this entry »

Playerunknown’s Battlegrounds datamined map shows more of the desert

I seem drawn to games where one map is played over and over and over until I know every corner and every brick and every tiny change feels huge. A few years ago Dota 2 moving some trees would make me flip, and now I’m stoked as Playerunknown’s Battlegrounds is adding a pond. But Plunkbat is also taking huge steps and adding whole new maps on its journey out of early access and beyond, with a desert level scheduled to hit alongside the full launch. We’ve seen screenshots and read about it before but the level has been reworked a fair bit between these fleeting glimpses, it seems. Dataminers have dug into the current test server client and pulled out a new map showing that for starters, ooh this desert is now on the coast. Read the rest of this entry »

New pond in Playerunknown’s Battlegrounds: nice to visit, rubbish for swimming

When we heard reports that the Playerunknown’s Battlegrounds test patch adding climbing & vaulting also digs a pond in a woodland glade, we sent RPS wild swimming correspondent Alice O’Connor onto the test server to investigate.

Bad news: The new pond is rubbish for swimming.

Good news: If you’re seeking somewhere for a nice walk, to sit and chat with a close friend, for a tense final battle, or to use as cover as you cross what was one a wide flat plain of certain death, it’s really quite nice. I hope more of Plunk Island is revisited and reworked like this. Read the rest of this entry »

Playerunknown’s Battlegrounds vaulting & new ballistics hits test servers overnight [updated]

Update: The developers have extended the test for another day and added support for squad play.

The long-promised climbing & vaulting system coming to Playerunknown’s Battlegrounds will debut on the test servers in a few short hours, developers PUBG Corp. announced today. For us in the UK it’ll be at 2am on Tuesday, or it’s tonight in America. The test period will be brief, giving only 24 hours to check it out – and only in solo mode. We’ll also get to play with Plunkbat’s updated ballistics, which will change a fair bit about how different guns work at different ranges. I am excited for a day of Plunkbat where I understand how neither movement nor shooting work. Read the rest of this entry »

Take another peek at the Playerunknown’s Battlegrounds desert map

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If you’ve got enough Playerunknown’s Battlegrounds appetite for desert, you might be interested to know that Brendan ‘Playerunknown’ Greene has released four new screenshots of the upcoming desert map. Personally, I’m already planning my sand-based shenanigans.

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Plunkbat dev’s next game is steampunk airship MMORPG Ascent: Infinite Realm

Bluehole Studio are now best known for Playerunknown’s Battlegrounds, but the mega-hit murderfest is actually the black sheep of their family. Bluehole are mostly into MMORPGs, having started with Tera and Devilian, and this will resume with their next game. Today Bluehole announced Ascent: Infinite Realm, a magical steampunk MMORPG with jetpacks, mechs, airships, wizards, dragons, and Avatar-y magical floating rocks. Amongst all this, also expect realm vs. realm aerial warfare, and a peaceful life building your own estate. Have a look in this trailer: Read the rest of this entry »

Playerunknown’s Battlegrounds deploys extra anti-cheat measures

Cheating is as old as gaming, and it’s even more frustrating with multiplayer video games where we trust in computers to keep everyone following the same rules. While cheaters might never be stopped — especially now it can be a lucrative business for cheatsmiths — we must still fight them and do what we can. Playerunknown’s Battlegrounds can do more to combat the rapscallions, the developers have conceded, and today they’re rolling out more anti-cheat measures. Another cheat-fighting update will follow next week, and PUBG Corp. say that in general they intend to take stronger actions. If we can’t climb and vault yet, at least let us Plunk in peace. Read the rest of this entry »

Playerunknown’s Battlegrounds delays climbing & vaulting test

Well, heck. Playerunknown’s Battlegrounds has delayed the first public test its new climbing and vaulting system, which was due to start this week. I had even ordered new headphones especially for intense nights of parkour around Pochinki. Plunkbat’s developers don’t say when we’ll get to flip out, only that the test servers aren’t quite stable enough for long stretches of testing (and presumably they’ll be in high demand too). This is a shame, as I’ve been so eager for more agility in this wonderful (and wonderfully daft) game. But hey, the devs did say the other day that Plunkbat is still on course to leave early access in late December. Fingers crossed this doesn’t delay that. Read the rest of this entry »

PUBG best weapons guide: A complete rundown of guns in PUBG

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Playerunknown’s Battlegrounds has 25 guns currently available, each with its own set of scopes and attachments to glue on, which means it’s fair to say that keeping track of them all can be a little difficult.

This Battlegrounds weapons guide will make that easier. The random nature of the shrinking circle means you only have limited control over what situations you’ll get into – in other words, you always want to make sure you have a short-range and a long-range weapon. We’ll run you through the pros and cons of each gun, then finish with some advice on attachments.

If you’re looking for more general tips, take a look at our complete Battlegrounds guide. If you’d like to learn more about where to loot, hop on over to our map guide.

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PUBG will hit v1.0 (inc. new desert map) in late Dec

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They’ve talked before about getting it down before the year’s out, but we’ve now got a more precise window for when industry-disrupting death circus Playerunknown’s Battlegrounds will become a full-fat PC game release. The devs last night made the spooktacular announcement that they’re now planning on putting out version 1.0 in late December. In other words, it’s sayonara to Steam Early Access after what (by December) will have been an eyewateringly successful 10 months in open development, and hello to whatever the hell ‘gone gold’ means in terms of game development means these days.

No doubt we’ll see various known and unknown tweaks and additions come the day, but of course the Very Big Deal for PUBG 1.0 is the release of the new desert map.
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Playstyle Royale: You can only use smoke and stun grenades

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This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. This week’s rule comes from Balnakor, who suggested this in the comments from last time:

“Conflict avoidance: loot up how you like, but you can’t use any weapon apart from smoke/stun grenades until you are in the last two.”

For added tension, I’m only giving myself five attempts. It’s going to be a tough one.

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