Posts Tagged ‘Bluehole Studio’

Playstyle Royale: You can only use smoke and stun grenades


This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds and try to win my chicken dinner while adhering to arbitrary rules. This week’s rule comes from Balnakor, who suggested this in the comments from last time:

“Conflict avoidance: loot up how you like, but you can’t use any weapon apart from smoke/stun grenades until you are in the last two.”

For added tension, I’m only giving myself five attempts. It’s going to be a tough one.

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Playerunknown’s Battlegrounds blue zone of death is now even deathlier

Playerunknown's Battlegrounds

It’s easy to forget that Playerunknown’s Battlegrounds is in early access, given its current position as industry-baffling overlord ascendant of all things multiplayer and shooty, but we’re still some ways off from its official release. In a Steam community update on Saturday, developers PUBG Corp outlined their plans for the game between now and its version 1.0 launch, as well as detailing some tweaks in the latest patch.

The good news: Armour is now more consistent, where previously it would fail to stop bullets from time to time due to bugs.

The bad news: The all-consuming blue zone of death does not care about your pathetic human armour, bug-ridden or otherwise, and is now even more damaging than before.

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Playerunknown’s Battlegrounds climbing might hit test servers this month

We might get to clamber and leap around in Playerunknown’s Battlegrounds [official site] before the end of October, Bluehole Studio said today. The climbing and vaulting system is one of the main features headed to Plunkbat before it leaves early access, along with a new map set in a desert. A new dev update today reaffirms that the Battle Royale-ing multiplayer shooter is still on course to launch by the end of this year, with all that plus optimisations and more. And that desert map ↑ is looking good. Read the rest of this entry »

Playstyle Royale: You must go for every crate you see

Crate header

This is Playstyle Royale, where I head into Playerunknown’s Battlegrounds [official site] and try to win my chicken dinner while adhering to arbitrary rules. This week, I must hunt down every air drop I see.

Crates are a game player’s best friend. I love cracking them open and sucking out their loot-containing innards. The crates in Plunkbat offer even juicer innards than most, and contain weapons that can’t be found anywhere else in the game. They’re also death traps.

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Playerunknown’s Battlegrounds server problems are because it’s too popular for its own good

Server problems have been a recurrent issue for Playerunknown’s Battlegrounds [official site] on its journey through early access, but recently it’s been particularly bumpy. I’ve struggled to connect at all some days and some players have suffered server crashes. The issue, the developers say, is that the game has grown far quicker than they had anticipated so player numbers are higher than the game was built to cope with. Expecting 1 million players at any one time, they’ve instead hit peak concurrent player counts over 1.6 million. Servers have become overloaded. Oh, the pains of popularity! Fixes are in the works, the devs say, and they’re trying to better anticipate future demand. Read the rest of this entry »

Playerunknown’s Battlegrounds studio becomes PUBG Corp. [updated]


Bluehole Ginno Games, the bit of Bluehole Studio behind the wildly successful FPS Playerunknown’s Battlegrounds [official site], is being expanded into a full-blown subsidiary named PUBG Corp. ‘PUBG’, I’ll explain for readers who might not catch the reference, is an obscure slang name for Plunkbat; its usage is mostly confirmed to several valleys in West Yorkshire. No prizes for guessing Ginno’s focus but exactly what PUBG Corp. will mean for Plunkbat isn’t yet clear. Read the rest of this entry »

The PUBG map: where to loot, how to win


So, you’ve read our complete guide to Playerunknown’s Battlegrounds. You might even have seen our guide to the best weapon loadouts for every conceivable situation. Now it’s time get properly acquainted with Erangel, the only current map for Battlegrounds. See, I bet you didn’t even know its name, did you?

We’ll be looking at general tips for spotting a good landing zone, areas that tend to be teeming with players and those that are a bit more peaceful. We’ll also be covering vehicle spawns and some tips for how to hide and move around without (probably) being shot in the back of the head. Read the rest of this entry »

Fortnite’s Battle Royale mode released for free


“DIY Left 4 Dead” game, Fortnite [official site], has released its Battle Royale mode for free via the Fortnite client. Developers Epic Games have also added new weapons and features including crate drops and support for groups of 2-4, along various fixes for the (still paid-for, until the game releases) PvE mode.

While Brendan wasn’t hot for Fortnite itself in his early access review, with its repetitive loops and “free-to-play trashtrappings”, the PvP mode won’t currently try to sell you anything and might be worth checking out. Especially for freesies.

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Playerunknown’s Battleground devs address Fortnite Battle Royale comparisons

The makers of Playerunknown’s Battlegrounds [official site] today effectively puffed their chest, pointed at Epic Games, and growled “I’m watching you, sunshine.” They’ve issued a statement addressing comparisons between Battlegrounds and Epic’s new Battle Royale mode in Fortnite, saying that some players have pointed out similarities and now Bluehole are “concerned that Fortnite may be replicating the experience for which PUBG is known.” Which is foolishness, of course. Even creator Brendan ‘Playerunknown’ Greene himself has told us he doesn’t “claim ownership” over Battle Royale modes. Bluehole muttering about contemplating “further action” seems a hollow threat but hey, maybe by making it they’ll save face. Read the rest of this entry »

Plunkbat: An Alice and Pip chat


After what feels like YEARS of making excuses, Pip is finally ready to try Playerunknown’s Battlegrounds [official site] with Alice. She knows that there are “bants” and she knows that there’s a “plane” but everything else is veiled in mystery. Alice, meanwhile, has consumed more chicken dinners than you’ve had… hot meals? Everything will be fine…


Alice: Pip, are you ready to drop spicy, hold Devil Walker, hug the circle, hit Good Houses, and take off your shoes?

Pip: Well, my intro to this piece was going to be that I’d decided to learn a language you understand: Plunkbat. But it seems that I do not know what you are talking about. Are we still talking about Plunkbat? Read the rest of this entry »

Playerunknown’s Battlegrounds adding VW campervan for lads on tour

If you had any doubt about the near-fact that Playerunknown’s Battlegrounds [official site] is about lads larking around on a weekend jolly which turns deadly, they will now be quashed by the revelation that it’s adding a vintage Volkswagen Kombi campervan as a driveable vehicle. Round up the lads, fill a level 3 backpack with tinnies (and a few painkillers, to be safe), hop in the bantwagon, and hit the road blasting Men At Work. No word yet on quite when it will be added but creator Brendan ‘Playerunknown’ Greene says another two vehicles are in the works and I’ll be livid if neither is the bicycle teased earlier this year. Read the rest of this entry »

PUBG best weapon guide: loadouts for stealth, sniping, assault and more

PUBG's best weapons explained.

Playerunknown’s Battlegrounds has 24 guns currently available, each with its own set of scopes and attachments to glue on, which means it’s fair to say that keeping track of them all can be a little difficult.

This Battlegrounds weapons guide will make that easier. Specifically, we’ve come up with several ‘builds’ that you can follow. However PUBG is a fickle game where a lot of your decisions fall to chance, and these builds aren’t set in stone. Instead, try to think of them more as tips to follow in case you ever have to decide between multiple options. It’s also worth noting that items found within the airdrops have been deliberately excluded from this guide, simply because of their extremely low frequency.

Before we get started, you should consider reading our general Battlegrounds tips first. Read the rest of this entry »

Podcast: The Electronic Wireless Show on pets in games

Doggo Meato

It’s an animal extravaganza on our podcast, the Electronic Wireless Show. This week we’re talking about pets in games, y’see. Good boys, bad boys, mediocre boys – we love them all. Alice joins us to praise a terrible raccoon Pokémon who’s rubbish at fighting but great at surfing. And while Pip adores the ghostly holo-cat of Tacoma, I prefer the cute xenomorph of Alien Isolation, who can perform all sorts of neat tricks. That’s right, who’s a good boy? Who’s a good boy? OK now put me down. Stop that. You’re drooling. I said stop it. Read the rest of this entry »

Playerunknown’s Battlegrounds climbing due Nov-ish

The neat-o climbing and vaulting system coming to Playerunknown’s Battlegrounds [official site] on its path through early access is still several months away, developers Bluehole Studio have confirmed. It should hit public testing in November, and take extra test time. That’s a shame, as this is the one game-changing feature I’m waiting for.

In better news, the patch launching later this week is great. It’s now live on the test server, packing changes including a creepy foggy weather variant, a whole new town on the map, a decent new marksman rifle, measures to deter AFK farming, and neat tweaks like a key bind to drop a map marker on your location. Read the rest of this entry »

Playerunknown’s Battlegrounds gets foggy next week

A new foggy map variant will descend upon Playerunknown’s Battlegrounds [official site] in next week’s update, developers Bluehole Studio have announced, along a new rifle. I’m still excited when a Plunkbat round launches and I discover it’s on the dusk or rainy variant, the latter for how it changes the importance of sound and the former for looking just so darn pretty. Gloomy fog shrouding distance areas sounds great. As for the early access FPS’s new gun, it’ll be the Ruger Mini-14 – the rifle that B.A. Baracus and the gang carried in The A-Team. Read the rest of this entry »

Playerunknown’s Battlegrounds complete guide: tips and tricks to win

It hasn’t even been a year since Playerunknown’s Battlegrounds launched into early access, and yet somehow every living creature in the known universe has played it. Its popularity shouldn’t come as much of a surprise though. I can’t think of a better way to relieve stress than by being dumped onto an island with 99 other people and forced to murder and scavenge my way to the top, all in the name of an ethereal chicken dinner. Bagging that poultry isn’t easy though, so we’ve thrown together a whole bunch of tips and tricks to help you get a taste of that sweet, sweet victory. Read the rest of this entry »

Playerunknown’s Battlegrounds will combat AFK farmers

Here’s some sort of rule: if a popular multiplayer game has an item drop system, players will try to exploit it – to the detriment of others. This goes double when those items can be sold. Now that Playerunknown’s Battlegrounds [official site] is the most populous game on Steam and its rarest items dropped in ‘crates’ can sell for hundreds of pounds, you betcha folks are trying to exploit it. Developers Bluehole Studio say they are away of people joining games then simply leaving it running, accumulating points to buy crates simply by standing still, and they do plan to combat it. Read the rest of this entry »

Playerunknown’s Battlegrounds sales pass 8 million

You like big numbers? Here’s one for you: eight million. Big, I know! And yet it’s a number insufficient for how many copies of Playerunknown’s Battlegrounds [official site] has sold. Bluehole’s fab multiplayer-only Battle Royale ’em up has now sold more than eight million copies, creator Brendan ‘Playerunknown’ Greene confirmed during Microsoft’s Gamescom present-o-rama stream yesterday. Plunkbat passed that sales milestone during the second weekend of August, which means by now it surely has an even bigger number. It could even be eight million and two. That’s not half-bad for a game which launched into early access less than five months ago. Read the rest of this entry »

Playerunknown’s Battlegrounds slowing pace of patching

As mega-hit Battle Royale ’em up Playerunknown’s Battlegrounds [official site] has rolled on through early access, it has mostly kept to its plan to releasing one big content update every month (one was a week late) and smaller tweaky fixy patches every week. That is changing. Developers Bluehole Studio today announced that they’re easing up on the patch pace a little, no longer sticking to that strict schedule, as they found it was making them rush and could cause problems. This is certainly true. One Plunkbat patch earlier this month brought terrible lag problems, which were quickly fixed but sure sucked. I’m okay with a little more caution. Read the rest of this entry »

Playerunknown’s Battlegrounds first-person-only mode now supports squads

If you’d rather play Playerunknown’s Battlegrounds [official site] without folks using the third-person camera view to peek around corners and over walls, good news: the first-person-only option is now live for all modes. While regular Plunkbat lets people switch between third and first-person views with the press of a button, this mode locks everyone to peeping through their virtuapeepers. It makes for quite a different pace. Read the rest of this entry »