Posts Tagged ‘Boardgames’

Cardboard Children – Are Games Dumbing Down?

Hello youse.

A man called Robert Florence gets on a train to London at 2pm, leaving from Glasgow. If the train is travelling at 80 miles per hour, and the distance to London is 860 miles, how clear is it that Robert doesn’t know how far it is to London? But what I really want to know is: How tall is Robert when he’s on that train, if he’s sitting down? And how tall is he if he’s crawling around on the floor, crying? And are board games dumbing down?

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Cardboard Children – June Boardgame News

Hello youse.

It’s June! We’re smack bang in the middle of the start of the summer, unless you live in Scotland as I do. We’re still in winter, and will be until winter starts. But that doesn’t mean I’m not full of all the summer joys. I am. I am absolutely rammed to the gills with the joys of summer, so much so that my gills are about ready to explode with all that joy-juice. Shall we see what’s happening news-wise in the world of board gaming? I’ll cherry-pick a few interesting things for you to rub your nose into.

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Cardboard Children – Warhammer Quest: Silver Tower 1

With the release of the new Warhammer Quest from Games Workshop – full name “Warhammer Quest: Silver Tower” – I thought it might be good to do a deeper exploration of what it is to go deep into a new Games Workshop game. Buying something like Warhammer Quest (isn’t it exciting that there’s a new Warhammer Quest?) is not the same as buying your average board game. First of all, it’s a bigger investment. Warhammer Quest: Silver Tower retails for 95 pounds. That’s not a game you buy on a whim – that’s a commitment. And with that commitment comes a lot of work. Because as any fool knows, Games Workshop products aren’t just about play. They’re about construction, and painting, and that’s why the whole Games Workshop thing – encapsulating Warhammer 40K, Age of Sigmar, and many more – is referred to as “The Hobby” by fans of the product.

The Hobby. If you want to play a new Games Workshop game, you’re going to have to dip into The Hobby. Come with.

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Cardboard Children – Queen’s Necklace

Hello youse.

I’ve been playing board and card games with my daughter far more regularly these days. She’s 9 now, and so she’s crossed over into an area where lots of games are suddenly entirely playable, and to a high level of ability. In fact, I’ll be honest, she’s more often than not hammering me at games. The most recent game she completely dismantled me over is a new favourite of ours. It’s a game about creating and selling beautiful jewels, and it’s called Queen’s Necklace.

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Cardboard Children – T.I.M.E. Stories Revisited

Hello youse.

I’ve covered T.I.M.E. Stories before, and I was very interested in the response to that review in the comments. I’ve also found the discussion about T.I.M.E. Stories across the internet in general to be, quite honestly, very entertaining. There’s never really been a game quite like T.I.M.E. Stories before, and so, almost four months after my initial review, I want to talk about it again. Let’s take another run and see how T.I.M.E. Stories feels further down the timeline of our lives.

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Cardboard Children – Zombicide: Black Plague

Hello youse.

ZOMBICIDE has been hangin’ around for some time. There’s been ZOMBICIDE and ZOMBICIDE: Zombie Biscuits and ZOMBICIDE: Attack of the Zombies and probably one called ZOMBICIDE: Attack of the Biscuit Zombies Part 2. In this Kickstarter-fuelled era of boardgaming, ZOMBICIDE is the poster child. ZOMBICIDE is the one pulling in the big bucks. But where is ZOMBICIDE now? Well, it’s in the Middle Ages, obviously, with the fun and, well, fun ZOMBICIDE: BLACK PLAGUE.

I promise I’ll stop writing “ZOMBICIDE” now.

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Cardboard Children – Shadows Of Malice

Hello youse.

Shadows of Malice is a bizarre thing. It’s like a board game that fell out of time, something that tumbled through a warp rift from the 1970s. But then – no, it’s modern enough in places that it can’t be something from the past. It’s a hybrid, then, of times and styles. But it looks like the kind of thing the kids might have been playing at the start of ET. It has that early D&D feel, that crude-art, high fantasy feel. It certainly feels RPGish. There’s a lot of text to read, not BULK-wise maybe, but certainly in terms of spread. There is crucial text on cards, and there are a lot of cards. And it all feels a bit unwieldy but read on read on–

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