Posts Tagged ‘Bohemia Interactive’

Arma 3’s Shiny New 3D Editor Coming This Month

“You can imagine the editor as a military-themed Mario Maker on PC,” says one Bohemian in a video showing off the new editor coming to Arma 3 [official site] later this month. It certainly looks a lot friendlier than Arma editors of yore. Sure, folks have already managed to turn Arma into everything from a zombie apocalypses to a job simulator, but more approachable tools mean even more people making stuff. I am always in favour of more people making things. The more readme files the merrier, I always say. Missions and mods too, I suppose. Here, have a look at the new editor:

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Change Your Passwords: DayZ Forums Hacked

Cast your mind back to the hazy summer of 2012, when the world first went wild for DayZ [official site]. ITV sent Ross Kemp in to interview DayZ’s most notorious player-killing gangs, an entire edition of The Observer’s New Review supplement reported on arts and culture in Chernarus (with a fascinating piece on puppet theatre!), and MasterChef’s Invention Test round gave contestants scavenged ingredients – trail mix, tinned sardines, a can of Mountain Green, etc. My, how the survive ‘em up took off!

So you may have a DayZ forums account, in which case you should know that they were hacked recently and you should do that whole password-changing dance.

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Awooo! DayZ Teases Predatory Animals

Historically, the go-to feature for adding a splash of scary to games has been zombies. Hordes of ‘em, coz the undead are terrifying, yeah? So what do you do when your game began life as a zombified mod for another game, like DayZ [official site] to the open-world military sim Arma II? You introduce predatory animals to the relative safety of the world’s expansive plains. In DayZ, that’s the plan and this here work-in-progress video is proof:

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A Night With The RPS Arma Community, Folk ARPS

There was a shot. It was not the sound guns make in Call of Duty or Battlefield. It was more of a sugar stick snapping or stretched bones cracking. Sparks was still running, his back occasionally illuminated by passing bullets. Careful, considered commands still coming over comms. I, however, was not moving. My vision blurred, and I fell. A crack later, and I was no longer in first person – cast into spectator mode by death.

This is how my first mission with Folk ARPS, the Rock, Paper, Shotgun joint Arma 3 outfit, came to an end.

Here is how it began.

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Altis Life: My Ridealong With A Rebel

The rebel in question

Altis Life is a roleplaying mod for Arma 3 [official site], featuring police, ambulance crews and outlaws. We sent Brendan deep into one of the UK servers to see what the populace is up to.

Hank receives a message. ‘Raise your altitude or be shot down’. Before either of us have time to consider it, we can hear the telltale crack of gunfire beneath us. Hank lifts the helicopter higher and higher until the gunshots ebb away. We are flying high over the orange streetlights of Kavala now, over the main street of the town, the bank, the fishmongers, the pub. I turn to Hank. Was that the police shooting at us?

“Yeah,” he says, hand on the stick, “that was small arms fire.”

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Arma 3 Roadmap Outlines Coming Updates & Expansion

Bohemia don’t always seem the most organised with how they update their games, whether it’s DayZ or Take On Mars, but they have been much better over the past few years with Arma 3 [official site]. I like especially their regular posts about their internal development roadmap, and there’s now a post and new footage outlining updates and expansions to come in 2016.

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Take On The Martian In Take On Mars

At first glance, Take On Mars [official site] seems like the closest thing we have to a tie-in game for The Martian. You could almost call it Mark Watney Simulator 2015, especially now that manned missions are in the game and let you do things like build Martian bases, grow crops, and drive rugged rovers over the desolate Martian surface. Hell, there’s even a mission where you literally have nothing to do inside your base except grow potatoes. It’s just a fecal-matter montage away from being the first act of The Martian.

But I am no Mark Watney. And the Red Planet is a much harsher, weirder place in Bohemia Interactive’s vision than in Ridley Scott’s. Mark Watney is nearly killed by flying debris during a Martian sandstorm. In Take On Mars, no storm is as terrifying and unpredictable as the physics engine.

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Take On Mars Goes Electric With Power Update

In what can only be described as a Mars-a-thon week, we’ve witnessed not only the release of Ridley Scott’s book-to-film interpretation of The Martian, but also the news that science boffins have discovered evidence of water up there on the Red Planet. On the ball as ever, Arma makers Bohemia Interactive have now added to the Mars Madness by releasing a Power Update to their Early Access-residing space exploration and survival sim Take On Mars [official site].

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Have You Played… DayZ

Have You Played? is an endless stream of game recommendations. One a day, every weekday of the year, perhaps for all time.

DayZ [official site] takes the pernickety simulation of Arma and applies it to a grim survivalist tale. One in which the already dreach weather and desolate towns of Chernarus have become infested with zombies and in which the survivors are driven to do terrible things in order to keep on living – or to entertain themselves. It is also, just as importantly, often boring.

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Arma 3 Expansion’s Tropical Islands Of Tanoa Revealed

A leak last week made pretty clear that a new tropical landscape was coming to Arma III [official site], and now it’s really, formally, officially happening.

The South Pacific archipelago of Tanoa (pronounce that last part like in ‘quinoa’ or everyone will think you’re a right mug) will arrive in Bohemia’s military sim with an expansion in the first half of 2016. I don’t believe they’ve named the expansion yet. Of course, given that this announcement already leaked, all we really have to show you that’s new is the trailer we couldn’t see before:

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