Posts Tagged ‘Bohemia Interactive’

The Best Way To Play Arma 3 Without A Clan: Battle Royale

I remember my second kill in Battle Royale. The first one, like many first things in life, was somewhat sloppy and forgettable. The second one was different. It was at night and I was hiding in a ruined building in Agios Dionysios. The blue circle had just popped up and I was looking at the map when I heard the footsteps. A man ran past my building and stopped under a tree some 15 metres away, most likely to do the same thing I was doing – look at his map. All I had was a revolver. I peaked over the crumbled wall, aimed at his back and fired three times. Razmon – that was his name – flopped to the ground.

On a surface level Battle Royale is simply free-for-all deathmatch, but unlike most public multiplayer mods available for Arma 3 today, it’s based on skill and a tiny bit of luck. You can’t buy anything or grind to unlock anything. How well you do is down to your map reading skills, planning, situational awareness and gun handling. In this way, it’s the cleanest deliver of what makes Arma multiplayer great – and it’s playable against strangers, without the need to clear hurdles and join a community.

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Arma 3 Free Steam Weekend During Bohemia Sale

Me, I like my video game wars unrealistic enough that I can cross an entire battlefield in five carefully-placed strafejumps but you, you may fancy them more simmy. If you like your shooty-shoots militaristic and damned demanding, yet you haven’t hopped into the Arma 3 [official site] APC yet, hey: give it a go, as the whole game’s free to try in a free trial weekend on Steam.

Arma 3 is also on sale this weekend, half-price, if you decide you want to keep it. Developers Bohemia are discounting their other games too, including a wee 15% off DayZ.

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Bang: Arma 3 Fires Big Update Alongside Marksmen DLC

Arma 3 [official site] has a nice approach to paid DLC. When makers Bohemia Interactive sell new odds and ends for cash money, they’ve also released free updates adding related extras for all.

This week they released the shooty Marksmen DLC, which adds more guns, scopes, ghillie suits, firing drills, and other things that go ‘bang!’ They also rolled out a hearty patch which improves the fundamentals of how guns work, and adds new bits and pieces including a scenario focused on feeling cool rolling around firing guns from moving vehicles. Heaven help me, I do enjoy shooty vehicle sections in games.

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Be Someone’s Entree: Human Flesh Added To DayZ Stable

Which is good, because the last thing anyone wants is an unstable cannibal.

My complete personal experience of DayZ can be summed up with “ran around in the dark, got attacked by some zombies, panicked and ran away, managed to lose them before bleeding to death in a churchyard”. I never did well enough to become intimate with the game’s gory innards, and as such its patch and changelog notes are largely a mystery to me. Fortunately they’re still almost as entertaining as, er, bleeding out whilst cowering behind a gravestone.

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DayZ’s 2015 Dev Road Map Begins With A Price Increase

Let’s play a game of good news, bad news.

Good news! DayZ‘s developers have laid out their development roadmap for 2015 and it includes long desired features, and should finally bring parity with and improvements over the original mod. These additions include basic vehicles and better zombie AI in early 2015, and eventually will stretch to construction and base building in late 2015. The game also has a projected final release date sometime in the first half of 2016.

Bad news! The game’s price is going to increase gradually over the remaining development period and to begin with has increased from $30 to $35 and then immediately been discounted by 15% back down to $30 as part of the current Steam sale. Depending on your point of view this is either a nice way to soften the blow of an understandable and inevitable price increase or, in the UK at least, a breach of consumer protection guidelines.

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Die With Pals: Take On Mars Adds Multiplayer & Survival

Go on, take your hat off. I dare you.

What’s the point of going to Mars if we can’t asphyxiate beneath beige skies? Where’s the triumph if we’re all invincible? If I am not allowed to burst my own head by removing my helmet, I don’t even want to go to Mars. You might as well send a robot instead.

Arma makers Bohemia understand the need for peril, and for people to share that peril with. With the latest Take On Mars update, they’ve added “survival” bits and multiplayer to their Martian roving simulator. Is space-scurvy a thing? I guess we’ll find out.

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2D Survival Shenanigans: MiniDayZ

Survive-o.

Look, we can’t put this off much longer. I’m putting up a dado rail in the sitting room and if I have to go to B&Q on a Sunday afternoon, you have to go to B&Q on a Sunday afternoon. No lone person deserves that grim hellscape. If it’ll help you steel yourself, here, have a play of MiniDayZ for free. It might not prepare you for a couple furious that the paint-mixer’s out of a particular pigment, but a top-down 2D take on Bohemia’s zombie apocalypse survival sim comes close to the experience.

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Every Death You Take: Perma-Permadeath in DayZ

This town is, frankly, big enough for the two of us It's DayZ. It's huge.

Games with permadeath — wherein you start over completely when you die — provide certain stakes to a gaming session. Rather than reloading your last save after you die, you lose all your gear, you lose all your progress, and you essentially lose all the time you’ve spent playing up to that point. For a while now (a couple years, to be honest) I’ve been thinking about a way to up those stakes, to go a step beyond perma-death: perma-permadeath, where dying means you don’t just lose your stuff, you lose the game itself. Forever. Survival Week on RPS seems like an apt time to finally give it a try.

So, today I’ll play DayZ, and if I die, I won’t simply start over. I’ll stop playing DayZ, and I won’t play it again. For the rest of my life. For real.

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ObvZ: DayZ Early Access Is Not DayZ

It's unlikely, for example, that Bohemia will ever finish the catalogue modelling minigame.

Many of us have been round the Early Access block a few times now, strolled through Alphafunding Park a few times, and taken a pedalo out on Crowdfunding Lake. We’ve had some good times, haven’t we? And some bad too. By now we surely all definitely understand an important point with all this: you’re not buying a finished game. You’re paying for the dream of a game, or an early sketch of a game, or simply to support artists you like. Even when you’re playing these games, DayZ producer Brian Hicks reminds, “You are not playing DayZ, you are playing development builds. Early development builds.”

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Arma 3 Dev Branch Takes On Helicopters

Get to the choppaaaurgh.

Part of Arma 3‘s recent roadmap includes more regular updates to the game’s dev branch, introducing all manner of tweaks and new tools to the terrifying military simulator. As of this past week, that includes new helicopter physics.

Using knowledge gained via Bohemia’s own Take On Helicopters (my title for this post is really very clever), a new set of flight physics have been introduced which “is more complex, taking into account things like a helicopter’s construction, the weight of fuel/ammo, wind influence, stress damage and much more besides.” There’s a video of the new model in action below.

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