Posts Tagged ‘Bohemia Interactive’

It’s A Win-Win: Arma 3’s Final Campaign Episode Out Now

Stand easy, soldier. Now stand awkward. Perfect.

Arma 3‘s campaign has been deploying from exploding helicopters for a while now; first Survive, then Adapt, and now the third and final act, Win, is available. It’s available to all those who have bought Arma 3 so far, and while we ready a WIT of the whole campaign, there’s a launch trailer below.

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No More Room In Hell’s Kitchen: DayZ Team Doubles

A more hysterical headline would have suggested that Bohemia have doubled the size of DayZ’s team in anticipation of the loss of Dean Hall, the creator of the multiplayer survival game. That’s not the case – I have it on good authority* that Bohemia are actively gathering strands of Hall’s hair and traces of saliva from his favourite coffee mug in order to create a functional clone. The team is expanding though and will be focusing on survival mechanics. Which makes sense, given that DayZ is a survival game.

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Here’s That Arma 3 Dinosaur Mod You’ve Been Asking For

please help I appear to have no tongue

Universe: “I have become known for doing at least one thing no one will ever see coming per day. For example, at the dawn of time, it was existing. Last week, it was Miley Cyrus doing a halfway decent cover of Outkast’s “Hey Ya.” I must keep all beings sentient and otherwise on their toes (and otherwise).”

Pinky: “Gee Universe, what are we going to do tonight?”

Universe: “The same thing we do every night, Pinky… actually, I hadn’t thought about it. Wow. I’m really dropping the ball here. I have become complacent. I have failed.”

Pinky: “I don’t really understand, Universe, but this Arma 3 game is boooooooooooring. Nothing ever happens, and then I lose– NARF. Oh, I know! It needs a dinosaur level.”

Universe: “Why, Pinky, that’s entirely preposterous and frankly idiotic and… wait! That’s it! Pinky, you’re a genius.”

Pinky: “Narf? Also, when did I become the universe’s demigod sidekick? Brain?”

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Stand Alone: Dean Hall To Leave Bohemia And DayZ

In this episode of Tales of the Unexpected, we learn that DayZ creator and lead Dean Hall plans to leave Bohemia by the end of 2014, in order to set up a new studio in New Zealand. The early access version of the multiplayer survival sim passed 1.5 million players this weekend and I don’t think it’s dropped out of the top three sellers on Steam since release, but Hall told Eurogamer that his continued presence would become a hindrance to the project:

…maybe I’ve got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it. That’s what I did with DayZ; I’ve done it twice now – two new code teams have separately done it. But eventually, that’s the bad person to have. Eventually, you don’t want the guy telling you to go over the top and get through. So at some point I’ll be a disaster for the project, at least in a leadership role.

Bohemia have acknowledged the statement but declined to add comment. More details below.

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The Injustice Engine: Cruelty And Murder In DayZ

The first man I murdered probably deserved it. But not this guy. The only thing this guy had done wrong was wander into Berezino with some water, a compass and a rifle (without ammo). It was just his luck that we were there too, looking for baked beans amid the inexplicable piles of shoes which amass inside every townhouse of DayZ. We saw him go into one of the two apartment blocks that loom like huge, Gray tombstones over the city. I followed him inside, calling out: “Hello, anyone here? Friendly!” Read the rest of this entry »

King Of The Mods: Arma 3 Zeus DLC Let’s You Play As A DM

Patrick Moore would have liked this.

“Assume the role of the game master,” starts the website about Arma 3‘s coming Zeus DLC. For a brief moment I pictured my face floating above the Arma 3’s Greek islands, digitally smeared like the late Sir Patrick Moore‘s.

Alas, this is even better. A new mode for Arma 3’s multiplayer where one player can act as a kind of dungeon master, using a real-time editor to craft or tweak multiplayer scenarios on the fly. It’s like having an AI director, only the director is your friend and even more malicious.
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The Saline Bandit: DayZ Diary – Part Four

DayZ is a multiplayer zombie survival sim which, though incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read parts one, two, three.

On the way back to Elektro we meet two New Spawns on the road. They’re totally bear, in nothing but t-shirts and jeans. They seem to be having a little trouble with a fence, so we puff out our charitable chests and take our opportunity.

“Hi there!” one of us announces. The pair turn to look at us.

“Are you guys thirsty? Hungry?” we ask. They say nothing, merely looking at us, a group of about four. We start dropping food and water on the floor for them and I try force feeding one some water from my canteen, but he shuffles awkwardly away to break the animation.
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The Saline Bandit: DayZ Diary – Part Three

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Start with part one.

We’re a team of four heading straight for the city of Cherno. We have another survivor to pick up and we want to help some people around the town if we can. Yes, by now we realise how dangerous this is. Cherno is not a friendly place and we know that bandits go to find a more challenging kind of prey there, but we’ll be a pack of five soon, and we’re up for the fight.
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The Saline Bandit: DayZ Diary – Part Two

DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse? Read part one here.

I’ve started a new life in DayZ and I’m determined that this one isn’t going to kill anyone. I’ve already lost all my friends, but I’ve got a lot of food and water from the town of Polana. It’s time to head back to the coast, meet up with some allies and begin my work as a good Samaritan of Chernarus. Read the rest of this entry »

The Future Of DayZ Isn’t Hazy

How we roll.
Of all the things for DayZ to be inspired by, I didn’t think it would be the 1947 song “Buttons and Bows”. But according to zombie master Dean Hall’s RedditAMA, DayZ’s eventual future will include bows, throwable weapons, and more zombies. Bows, people. Bows. Oh, wait. And arrows. That makes more sense.
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An Unexpected Journey: The Life And Dead Of DayZ’s Chernarus


This is the latest in a series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.

An irony of Chernarus, the fictional-yet-you-can-somehow-cosplay-there home of DayZ, is that the older the game gets, the younger the map should grow. The awesome ArmA machines for which it was built – planes, helicopters, tanks, boats, guns, the Lada – will fall into disrepair. Some survivors might have the specialist tools to fix them, but more will have the skills to steal them. Those bandits maybe won’t fix them, and this post-Soviet state will suddenly start to look very pre-Soviet indeed. Though this natural outcome seems unlikely for a mere computer game, it’s what’s so exciting about DayZ being Early Access. We get to watch its apocalypse unfold.

This must be a rather strange prospect for Ivan Buchta, the Bohemia Interactive designer who grew up in the northern area of the Czech Republic the map so closely resembles. To the current DayZ Standalone team he’s the “Ambassador Of The Republic Of Chernarus”, which makes plotting the death of his birthplace an unlikely part of his job description. But then that’s the other thing about DayZ going Early Access: it’s a job he seems to share with just about everyone, from his workmates to the players who think they should ratify the game’s every move. Read the rest of this entry »

The Saline Bandit: DayZ Diary – Part One

Hey! Don't kill me.
DayZ is a multiplayer zombie survival sim which, though buggy and incomplete, produces anecdotes of drama, desperation and clown mask-wearing weirdos. Emily Richardson has been playing it with a question: can you be a good person in the videogame post-apocalypse?

I’m waiting behind a big green house in the grass, watching the city below me from my little hill. It’s my second time in DayZ, the first consisting mostly of finding and eating sardines with my guide, Andy. I’m waiting for him to find me when I see a silhouette coming up through the grass toward me, a big M4 rifle pointed at my head.

I yell, ‘Wait, wait, don’t do that!’ and turn and run round the other side of the house. When I turn to look back at him he’s stood waving. It’s Andy, but as a woman, in different clothes and wielding a weapon I hadn’t ever seen before. He thinks I’m an idiot.

I’m so new to this that I feel a lot like the hopeless little kid from The Road and Andy is a bit like my dad, leading me through the world and trying to keep me alive. But not in a weird way, that’s just an analogy. I have no idea what I’m doing, though, or what my course of action is for bashing into other survivors.
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Adapt Or Die (And Reload): Arma 3’s 2nd Campaign Out Now

Hey bro, can I touch your tattoos?

Arma 3‘s campaign singleplayer is being released in three chunks. The first, released late last year, was called Survive. The second is out today and is called “Adapt”. There’s a trailer below, which shows a player adapt from a lying-down to a standing-up position, and then there’s an explosion and lots of little parachuting men.

Woo.
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Into The Wild: DayZ Adds Berry Picking, Balances Stomachs

Doorways: humanity's natural predator.

Is it worth playing DayZ Standalone in its current alpha condition? Probably not. But anecdotes of scary charcoal-eating clowns, wiggle cultists, forced axe fights, and slow death from disease and dehydration, make it hard to resist.

Still I’m a little sad the changelog for the next experimental patch doesn’t contain more basic fixes, like maybe ‘Removed the invisible sodding zombies‘, or ‘Zombies can no longer run through walls and floors‘, or even ‘Doorways are now easier to manoeuver through‘. Instead I have to settle for the likes of “Balanced stomach capacity”, as outlined in a post by Dean Hall over on the official forums.
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Bohemia Rhapsody: Humble Bundle Offers Old Arma Games

Carrier Command? I hardly know her! ...

Bohemia are well known as the creators of the deep and deeply shonky military sim Arma and its zombie-infested survival spin-off DayZ. They’re moderately known as the creators of turn-based spinoff Arma Tactics and commercial helicopter sim Take On Helicopters. They’re not at all known as the developers of XCOM-homage UFO: Afterlight and Alpha Prime, which is some sort of videogame.

Yet you’ll find all of the above in this week’s Humble Weekly sale, the Bohemia Humble Bundle.
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Still Many, Many DayZ Until DayZ Enters Beta, Is Done

Some zombies bite. Others scratch and claw. And this one? Well, she pinches, evidently.

People can finally play DayZ’s standalone alpha en masse, and so they have. As of Bohemia’s last count, the still ultra-buggy alpha had fallen into the ravenous hands of 875,000 players, which totals out to 8,750,000 fingers. Even rockstars who crowdsurf at every show can’t boast that. Despite that, the newly reborn undead survivor isn’t even close to finished – or out of alpha, for that matter. Keeping in line with the game’s appropriately shambly development cycle, DayZ’s beta won’t even kick off until the end of 2014. Don’t expect to see this one in any state resembling “finished” for quite some time yet.

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I’m A Survivor: DayZ Standalone Thoughts


Plenty of people who were veterans of the original DayZ mod had been wondering whether the magic of the original experience had survived the making of a standalone game. I’m pleased to report that not only has it survived, but there’s new magic, too. Rocket and his team know what they are doing, and the changes they’ve made have created some tense and terrible moments in this new game. The realism it strives for is simultaneously unreal and dark, and creates some of the most awkward and sinister roleplay situations I’ve experienced in any game.

Surviving is back. And it is horribly compelling.

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Impressions: DayZ

I’m crouching indoors, peeking out of a window at a man in the street. He is carefully searching this row of houses, getting closer and closer, toting an axe and wearing what looks like a clown mask. He’s looking for me. I know this because I said ‘hello’ and there was no response. DayZ is about a zombie outbreak. But there’s a clown at the door, and the undead are nothing next to the living.

Hit the jump.

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DayZ Sells 13 Trillion Units In Four Seconds

What a pleasant sunrise on this, the probable last day of my entire life.

OK, maybe those aren’t quite the real figures, but at some point these headlines just become giant neon “LOOK AT ALL THESE IMPRESSIVE NUMBERS” signs. That said, the DayZ alpha is definitely a sprinter, not a shambler, given that it raced to 172,500 copies sold (and counting) in only 24 hours. Maybe this whole zombie fad has a chance of catching on after all, despite the fact that fairies, goblins, and poofy haired troll figurines are massively outpacing them in the pop-culture-sphere-o-scape right now.

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DayZ Completes Its Million Mile Shamble Onto Early Access

It’s beginning to feel a lot like Earlyaccessmas, which is the sort of buzzword holiday title that I probably deserve to be crucified for. But honestly, between Starbound, Wasteland 2, Elite: Dangerous, Blackguards, Dungeon of the Endless, and now DayZ, this is getting ridiculous. We are figuratively getting our Christmas presents early during actual Christmas. Someone must have planned it this way. That is the only possible explanation. Or everyone was just trying to capitalize on the December Dead Zone, because you can’t spell capitalize without capitalism. Wait. Never mind, just go below for a trailer and foreboding words from the DayZ team.

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