Posts Tagged ‘Book of Demons’

Podcast: Remembering all the rats we’ve killed

ratcast-1

Leave no rodent behind – that’s the motto of the RPS podcast, the Electronic Wireless Show. With the release of Warhammer: Vermintide 2, we decided to celebrate the lovable dirtbag of videogames. The lowly, filthy, wonderful rat. Whether you are murdering five of them in cold blood for an RPG hotel owner, or pledging your sword to a disgusting subterranean monarch, there’s room in your heart for the humble rat.

And your intestine. And lung. Basically, shove over, organs. Make room for the rats.

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Deck-Building Action-RPG Book Of Demons Gets Demo

And in every book it's always the same: X is for Xaphan.

A is for Azazel, any child could tell you. B is for Baal, C is for Caim, D is for… ah sorry, this isn’t The Big Book of Demons. Right! The regular-sized Book of Demons [official site] is a deck-building action-RPG with a papercraft style, and is currently on Steam Early Access. It’s still a while away from release but if you fancy a crack at duffing up monsters with the help of cards for special abilities and items, hey, it now has a demo. Read the rest of this entry »

Book Of Demons Pops Up On Early Access

Papery tribute to the Diablo series, Book of Demons [official site], has been released on Steam Early Access, offering players the chance to totter through a dark and dangerous dungeon with a little cardboard cut-out man wielding some cards. Truly, you are a force to be reckoned with. Look upon this trailer, ye mighty, and despair.

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Hack & Paper Cut: Book Of Demons Is A Diablo Tribute

Do you like coffee without cream? What about consumerism without guilt? Very well then, could I perhaps interest you in some nostalgia without disappointments, frustrations and huge time investments?

Because that’s the ambitious goal of Book of Demons, [official site] at once a parody and a tribute to the original Diablo, made in cute paper cut-out graphics. It’s the first of the “Return 2 Games” series, 7 titles that will each aim to capture the feeling of a classic from the 90s while modernizing their mechanics and making them accessible even to casual players. I don’t know if it’ll work; but I’m sure Slavoj Zizek would be all over the concept.

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