Posts Tagged ‘borderlands 2’

Russian Borderlands 2 Region Locked, Affects Neighbours

Something seems to have gone terribly amiss with the Russian version of Borderlands 2. For reasons that are so far unknown, 2K have released a version of game that’s Russian language only, and only playable with others with the same version. And they’ve released it to, er, the former USSR.

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Borderlands 2 Is Allowed To Launch Now

Not pictured: No one. This is everyone. Everyone ever.

Not because I’ve given it permission, mind you. No, no – I don’t possess that kind of power. I can, however, pave the way for the final domino in the promotional procession – that most mighty of Silver Surfers: the launch trailer. Without it, the delicate videogame hype ecosystem would crumble, and we’d have no way of knowing that our games were coming out tomorrow, or a few days from now, or in, like, two months sometimes. It’d be total pandemonium. Countless lives would almost certainly be lost in the chaos. We need this structure, is what I’m saying. Launch trailers are totally and completely necessary. So here’s one for Borderlands 2. This one tosses wub-wubs and wimowehs in favor of in-your-face “epic”-ness, but it’s still quite a sight.

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Molywho? Borderlands 2’s Curious Online Game

The future is a million people clicking on this head forever

Peter Molyneux is building a cube that contains Powermonger 2*. Tap away to win! In what I assume is an intentional act of satirical imitation, 2K send word of a promotional webgame that bestows Borderlands 2 prizes on players. Instead of a cube, Mount Jackmore has players click on a sculpture of Handsome Jack’s head,which is divided into sections, each of which will turn gold after a certain amount of bullets have hit it. The player who fires a shot into a gold part of the head destroys that section and receives a prize. This is a spoof, right? Either way, it’s live now and prizes include badges, clothing, figurines and copies of the game. The game lasts four weeks, with the head regenerating every seven days.

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Decisions, Decisions: Borderlands 2 Skill Trees In Full

I could put points into things all day long.

At first glance, you wouldn’t expect a big loud shooty bang bang game such as Borderlands 2 to be the type who wears a pocket protector and hangs around for the after school mathlete competitions, and yet here it is, polishing up its statistics term paper. The Borderlands 2 character class skill tree is available online for your perusal, allowing you first to see exactly which class gets what abilities, and secondly to get down to the all-important task of minmaxing stats and specialisations.

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Sir Hammerlock Takes Stock: Borderlands 2

His moustache is almost certainly a gun

Borderlands 2 looks as barking mad as Cujo strapped to a chainsaw-juggling Salvador Dali in zero gravity and the latest video, a seven minute introduction to the game narrated by machinated manly man Sir Hammerlock, is quite deranged. Through all the mischief and mayhem there’s a remarkably decent outline of the game’s actual features, which is actually more surprising than the gun that further weaponises itself by blowing up whenever somebody reloads it. If all game trailers could be this entertaining and informative, I’d be much more inclined to say, ‘oh, look at this’. And that’s precisely what I’m saying right now. Oh, look at this!

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Cute: Borderlands 2D

Ahhh, brings back the non-existent memories, doesn't it?

Yes, the 2D demake thing has been done many, many times before, and yeah, retro-nostalgia-mania is currently sweeping the planet so thoroughly that the Louvre has recently undertaken a project to update all its most priceless pieces of artwork with Instagram filters, but damn it, I sort of like this silly little 2D version of Borderlands 2. I mean, it’s called “The Border Lands.” That alone is weirdly brilliant. Also, in spite of being extremely limited and simple, it’s actually sort of fun.

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87 Bazillion New Clips Of Borderlands 2

If only real commercials were this good. Or this Russian.

Borderlands 2 will have guns. Of all the things in the entire universe I’d be absolutely, un-hesitantly comfortable staking my life on, that’d rank only behind “Texas is warm” and “Borderlands 2 will have lands.” Gearbox, though, wants to set its more-than-87-bazillion guns apart from the rest of the industry’s comparatively tasteful collection of 63 trillion, so it’s attempting to infuse real personality into brands this time around. If you delve into the vault beyond the break, you won’t find some bizarro squid god, but you will come away with three very silly gun “commercials” and (bonus!) an impressive showcase of BL2’s PC-only PhysX features.

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You Don’t Know (Handsome) Jack: Borderlands 2’s Biggie

This is the worst Where's Waldo page ever.

There’s been some recent awkwardness out of the Borderlands 2 camp, but the game proper is still looking quite handsome. You will not, however, see it getting all high and mighty about its rugged Wild Wild Space West charms – largely because it is an inanimate object only capable of communicating through Wimowehs and dubstep. Its main villain, on the other hand, puts the word “handsome” right in his name, because he’s a bit full of himself thanks to that whole “tyrannically ruling an entire planet with a legion of 87 bazillion robots and a weaponized moon” thing. See just what you’re up against after the break.

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Borderlands 2’s Best Friends Forever Furore

You can't fight here, this is the war room

Here’s today’s scandal, then. The Mechromancer, a post-release DLC character for Borderlands 2 has been revealed, and one of her skill trees is aimed at making the game more accessible to people who don’t play shooters. Officially, this set of abilities is called ‘Best Friends Forever’, and includes skills such as missed shots having a chance to auto-ricochet into their intended targets – i.e. allowing some victory from imprecise aiming. That’s fine. That’s even quite a good idea for anyone who wants to play the game with someone who isn’t well-versed in such things. I quite want to play it with my Dad, in fact.

The trouble is that a dev at Gearbox unofficially dubbed it ‘the girlfriend mode’ when talking to Eurogamer, which is clearly all kinds of offensive and quickly caused online outrage – definitely justified were the skills truly called ‘girlfriend mode’ but rather less cut and dried if it turns out to be just one guy’s personal (and foolish) nickname for the real title of Best Friends Forever. Gearbox are claiming the drama stems from misinterpretation and sensationalism.
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Interviews About Borders: Pitchford Talks Borderlands 2

Randy Pitchford is but one of many developers behind upcoming frenzied shoot’n’loot odyssey Borderlands 2, but as the garrulous bossman of Gearbox he’s the natural guy to talk to about the game, its manic mood, its team, its sub-quests and, of course, the physics of the moon. No, I didn’t ask about DNF, every other site in the known universe did that.
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Pandoraing To The Crowd: Hands-On With Borderlands 2

‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.
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Borderlands 2 Trailer Employs “Wimoweh” Effect


The latest Borderlands 2 trailer is very silly. It features “The Lion Sleeps Tonight” as it shows off wildlife and ultraviolence, together as intended on the surface of an alien planet. And is that an observatory the size of the moon/in the moon?

We’re pretty excited about this, frankly. I had an excellent time when I played it a couple of months back, and it was looking just as solid when we saw it at Rezzed. It’s out September 18th/21st.
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Have A Randy Old Time At Rezzed

Here he is, trying not to think about jetlag

Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
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Play Borderlands 2, See XCOM: Rezzed Revs Up

Perhaps you would be mildly interested in seeing the handsome men of Rock, Paper, Shotgun strolling by the sea in Brighton, or perhaps you are more interested in being among the first in the UK to play Borderlands 2? You could also see XCOM: Enemy Unknown in action, with a 15-minute demo being presented by one of the brains behind the game. But where and when do such wonders occur, I hear you ask. The clue’s in the header image. Rezzed, the two-day PC-only show arranged by Eurogamer with assistance from these parts, offers this and much more. It takes place on July 6th and 7th at the Brighton Centre, and tickets are available now.

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Mechin’ Magic: Borderlands 2’s Fifth Class to be DLC

She armless enough.
Borderlands 2 is going to have all the guns. Hundreds of thousands of the things. 87 bazillion! Probably. Gearbox’s unabashed ode to all things projectile will – as it turns out – also have five character classes to wield them. There is, however, something of a catch: the Mechromancer (which I was crushed to discover in no way involves candle-lit dinners) won’t be working its robotic voodoo on day one. Instead, Gearbox CEO Randy Pitchford is estimating the robo-armed girl and her controllable robo-everything-ed sidekick will be finished “60 to 90 days” after launch. On the upside, she’ll be yours for free if you pre-order and join the shadowy Premiere Club. Otherwise, though, you’ll have to fork over 87 bazillion dollars. Or, you know, a fee “comparable to most DLC.”

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Hands On: Borderlands 2


And now for the sequel. That’s the trick, isn’t it? If a game is successful then the studio end up being required to do it again, and it must be the same, but more so and different. Getting that right can be a peculiar challenge. There’s a stack of shortcuts available, of course, because you’re building on existing technology, fiction, and art, but there’s also the challenge of not throwing away that advantage and actually making something better, or more interesting. That’s the challenge that Gearbox now face with Borderlands 2: to build on the relative success of their left-field post-apocalyptic space frontier, and to carve out wider horizons for one of the most interesting hybrid-FPS projects in mainstream gaming.
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LAN, FOV, PC UI: Borderlands 2 Wants You Bad, Baby

You'd better have pin-sharp textures or it's all off, robot

The time: Autumn 2009.
The place: My PC, Jim’s PC, John’s PC, Kieron’s PC.
The game: Borderlands.
The situation: staring at router configuration screens, weeping, screaming, failing to make co-op work.

The time: Spring 2012.
The place: The internet.
The game: Borderlands 2.
The promise: Not to screw up the PC version.
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Borderlands 2 Promises 96.5% More WUB WUB, Sept 18th

This is how to sell games to RPS.

Start getting excited, because Rock, Paper, Shotgun will soon be releasing its trailer to celebrate the announcement of a release date for the reveal date for its next trailer! But in the meantime, why not enjoy the trailer released to announce the launch date for Borderlands 2? Which is the 18th September in the US, then after a long swim the 21st Sept in the UK/EU. Which is aaaaaages away.

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Borderlands 2 Has Better Guns, Apparently


That sounds flippant, but for a loot-driven game like the Borderlands sequel it’s actually pretty important. It is, as concept designer Scott Kester explains in the first episode of a new video series about the forthcoming game (below), about making a loot-chomping shooter less repetitive by making the content more interesting, and more distinct. No new game footage in this video, sadly, so you’ll just have to make do with Mr Kester explaining the “it’s the same but better concept” over several minutes.
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