Posts Tagged ‘Borderlands’

Gearbox show off a little new Borderlands technology

Gearbox Software have opened up a little more about the next Borderlands, after yonks of mutters and murmurs. Well, about some of its technology. Potentially. Gearbox head honch Randy Pitchford showed off some of the Unreal Engine 4 tech “that will power the next Borderlands game” during Epic’s ‘State of Unreal’ presentation at the Game Developers Conference yesterday. Gearbox have been working on lighting with black outlines, cross-hatched shadows, all that jazz. He showed a few scenes but did stress it “is not a video game, it’s a technology demonstration”. You can watch it online. Read the rest of this entry »

Borderlands 3* On Gearbox’s Menu After Battleborn

Gearbox will be turning its attention to Borderlands 3* once the team has finished off work on their upcoming team co-op shooter Battleborn [official site] and its DLC.

I thiiiiiink Borderlands 3 had already been confirmed in a bunch of “yeah, in the future” and “we want to” ways but this time there was mention of actual project staff by Gearbox’s CEO Randy Pitchford and that there will likely be little references to the game in Battleborn DLC so it’s more concrete as information goes…

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Borderlands Online Scrapped, 2K China Studio Shut

You probably haven’t heard of Borderlands Online [official site], because the spin-off from Gearbox’s FPS-RPG was only ever announced for China. You probably won’t hear from it again, as Take-Two Interactive have cancelled the game and closed 2K China, the studio making it. Two things to take away from this [please note, this isn’t intended to be any sort of ‘Take-Two’ pun]: yes, it probably would’ve been a F2P FPS you didn’t care about but huh, only learning about something after its death is weird; and dang, how many more studios will Take-Two close?

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Pandorawood: A Borderlands Movie Is In The Works

Gearbox Software’s toon-styled bro-shooter Borderlands [official site] is getting the Hollywood treatment with a new movie based on the franchise, in some form or another anyway. The news comes from Variety, who write that Lionsgate is developing the flick with the help of producers Avi and Ari Arad, although details beyond that remain scant. So here’s what we know so far:

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Wot I Think: Tales From The Borderlands Ep One

Tales From The Borderlands Episode One is the funniest adventure game Telltale have released in years. Given that The Walking Dead and Wolf Among Us are the most recent offerings that might not seem like such a big deal. Throw in Back to the Future alongside those two and the average number of decent jokes actually goes down.

But Borderlands would stand out as a winner in any company and you don’t need to know, or be amused by, Gearbox’ games to enjoy it.

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Borderlands Of My Dreams: Tales From The Borderlands

Oh, don't fuss over the Xbox controller prompts - these are just press kit shots, y'all.

I don’t enjoy Borderlands. I find the core first-person shooting unsatisfying, and I don’t enjoy how its action-RPG side augments that with boring incremental skills and randomised weapons.

I do, however, dig the idea of a weird west planet on the outskirts of known space filled with chancers, treasure-hunters, weirdos, and gangs of murderers. That’s nice, that. And gosh oh golly, I have very much enjoyed watching the new trailer for Telltale’s episodic adventure game series Tales from the Borderlands. It’s got all the griftin’, cheatin’, sneakin’, and rootin’ tootin’ robot shootin’ I would want from a game set in that world. Come see!

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Interview: Gearbox On Borderlands: The Pre-Sequel

With every new release, the Borderlands universe becomes increasingly ridiculous. It’s been happening for a while now, with the puns, the slapstick and the hidden pop culture references that pepper Borderlands 2 and further season its DLC. I’m hardly complaining, because I’ve gradually disengaged from the first-person shooter over the last few years, confronted again and again by far too many po-faced, monochrome military affairs. Borderlands 2 has been a welcome exception.

Like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle, even more of that often unsubtle flavouring is set to season our PCs very soon. Borderlands: The Pre-Sequel comes out in two weeks. Developed in conjunction with 2K Australia, the Pre-Sequel is exactly what you’d expect from the series: more jokes, more cartoonish violence, more character diversity and a further expansion of a gun collection that would already make any Tom Clancy fan spurt like… well, like a sudden burst of ketchup from a thoroughly-spanked Heinz bottle.

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Got The Claptrap – Borderlands: The Pre-Sequel

Borderlands! Apparently lots of people like it, I just happen not to know many of them. A quick RPS-chat whip round revealed a startling apathy for its cell-shaded comedy and endless weaponry. I feel like I really should love it, but just can’t get past how boring it is to play. It gains a little from co-op, clearly the supposed strength of its formula, but a game would need to be extraordinarily bad not to be fun with a group of friends.

The baitingly-titled Pre-Sequel doesn’t look to be changing much of that. It’s low-grav gimmicks and the series’ best-known characters placed in what we’ve seen before. As lazy as it is to say: if you liked that, presumably you’ll feel similarly about this. Check with the Gamescom trailer below.

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Whimper And Crush: Borderlands – The Pre-Sequel

Borderlands: The Pre-Sequel is called Borderlands: The Pre-Sequel, which should already tip you off that it’s a game trying extremely hard to out-zany its predecessors. In the press release that accompanies the release date trailer below (it’s out on October 17th on this side of the internet oceans and on the 14th in the US), several characters do a dance on the moon. Crazy, right? I can’t think of anything more hilarious than lunar choreography set to ironically terrible music, except maybe exactly the same thing but with a gun that shoots bees dropped in the middle of the whole show. Borderlands 3 will probably be announced by a troupe of clowns spilling out of a tiny car at your front door and rubbing a cream pie into your face.

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Life After GameSpy: Civ 3, Civ 4 And Borderlands Go Steam

Secret gamegent man

You might well cheer the demise of GameSpy Technologies, but an awful lot of games will lose official online multiplayer support when the service shuts down on May 31. Publishers scour the battlefield running triage measuring pulses peeling eyelids shining lights flexing smashed bones jabbing fingers in wounds licking blood. “We’ve got a live one here!” they cry occasionally and haul the game up on their shoulder, but all too often stand up, brush themselves down, then step over the grasping bloodied hand as they quietly walk away.

2K Games shall save Borderlands, Civilization III, Civ IV, and Civ IV: Colonization, the publisher has confirmed, along with their expansions. A dozen of its less popular games will be less lucky.

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Yikes: GameSpy Shutdown Will Affect A Lot Of Games

I always did enjoy how poorly drawn the GameSpy mascot was - Xs for eyes or not.

GameSpy, a relic from times long before the modern Internet – or indeed, games and spies – existed is closing down. This on its own is not surprising as the multiplayer service is, by modern standards, buggy and kind of a joke, but it leaves a startling number of games with their e-wings clipped and their online-heaving hams strung in its wake. How many, you ask? Well, Reddit’s /r/Games board compiled a massive list, and the results aren’t pretty.

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Story Time: Telltale Confirms Game Of Thrones, Borderlands

Yes, “the” Borderlands. The relentlessly silly blast-fest from Gearbox, as opposed to, um, that other Borderlands. Telltale might not seem like the most natural fit for a spinoff of the action-heavy RPG (which is less conversational and more often gunversational), but it’s happening, per Spike’s abysmally awkward VGX “award” show over the weekend. Also fired from the dudebro-centric network’s Big Fucking Announcement Gun: a Telltale Game of Thrones series, which was first rumored last month. Scant details on both below.

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Borderlands 2’s Best Friends Forever Furore

You can't fight here, this is the war room

Here’s today’s scandal, then. The Mechromancer, a post-release DLC character for Borderlands 2 has been revealed, and one of her skill trees is aimed at making the game more accessible to people who don’t play shooters. Officially, this set of abilities is called ‘Best Friends Forever’, and includes skills such as missed shots having a chance to auto-ricochet into their intended targets – i.e. allowing some victory from imprecise aiming. That’s fine. That’s even quite a good idea for anyone who wants to play the game with someone who isn’t well-versed in such things. I quite want to play it with my Dad, in fact.

The trouble is that a dev at Gearbox unofficially dubbed it ‘the girlfriend mode’ when talking to Eurogamer, which is clearly all kinds of offensive and quickly caused online outrage – definitely justified were the skills truly called ‘girlfriend mode’ but rather less cut and dried if it turns out to be just one guy’s personal (and foolish) nickname for the real title of Best Friends Forever. Gearbox are claiming the drama stems from misinterpretation and sensationalism.
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Interviews About Borders: Pitchford Talks Borderlands 2

Randy Pitchford is but one of many developers behind upcoming frenzied shoot’n’loot odyssey Borderlands 2, but as the garrulous bossman of Gearbox he’s the natural guy to talk to about the game, its manic mood, its team, its sub-quests and, of course, the physics of the moon. No, I didn’t ask about DNF, every other site in the known universe did that.
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Pandoraing To The Crowd: Hands-On With Borderlands 2

‘Manic’ is the word that lurked spider-like atop my forebrain after an hour or so with Borderlands 2. It had been a sustained torrent of colour and noise, the slaying of small armies of bandits, insectoid aliens and flying buggies interspersed with frenzied, light-speed jabbering from a psychotic teenage girl. Borderlands 2 is attention deficit disorder incarnate, a whirling, gnashing Tasmanian devil of hypercaffeinated gags, shouting and violence. I won’t lie – I felt a little exhausted after playing it.
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Have A Randy Old Time At Rezzed

Here he is, trying not to think about jetlag

Excellent news, troops. Reinforcing the ranks of impending PC games show Rezzed – orchestrated of course by Eurogamer and this here website – is lord of the Borders Randy Pitchford. The Gearbox head and former magician whose surname isn’t but should be Pitchfork, veteran of Borderlands, Brothers in Arms, Half-Life: Opposing Force and Ukeday Ukemnay Oreverfay, will take to the stage in Brighton on Friday 6th July at 2pm for a live demo of Borderlands 2, followed by a bout of answering your questions. Randy’s company Gearbox will also be presenting Aliens: Colonial Marines at the show, incidentally, so I guess you could also shout “yeah man, but it’s a dry heat!” at him and he won’t be too confused.
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Borderlands 2 Hearts The PC

I'd like anisotropic filtering to be an option in the menu rather than having to force it in drivers, please. And there it is: RPS's most boring caption ever

Ah, here’s a spot of good mini-news for platform mini-zealots such as you and I. We’ve become all-too accustomed to PC versions of games being cursorily ported cast-offs of the console editions, riddled with references to X buttons and triggers, but Gearbox aren’t thinking that way for Borderlands 2. While the game’s still, at best guess, around a year from release, already they’re plotting on how the PC version needs to differ from the console version.
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After Forever: Borderlands 2 Preview

A tiny bearded man kills everything. At last, someone's telling my story.

Gearbox have got some explaining to do. No, nothing to do with Duke Nukem Forever – but because, back when they were first promoting Borderlands, they emphasised what a risk it was, how unusual to have something new rather than a sequel, and why the media and gamers should thus give their RPG-shooter their full attention even though it wasn’t a known quantity.

Now, of course, they’re making a sequel, and once again asking for our full attention. Should we give it?
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