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Posts tagged “boss fights”

Feature: Hooray For The Riff-Raff!

Now Ubi’s opened the door, can we have our “Skip Boss Fight” button?

Ubisoft made a fascinating announcement this week. They revealed that the latest Assassin's Creed [official site] is to add a "Discovery Tour" mode, removing all the combat and challenges from the game, to let players just freely experience their in-depth recreation of Ancient Egypt. It's fascinating, to me, because it's a big deal. And goodness me, it shouldn't be a big deal. Because games should…

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Feature: Responding to the hype

Hyper Light Drifter – A Mea Culpa, Further Thoughts

Last week I played Hyper Light Drifter [official site] and wrote my thoughts - thoughts stymied by reaching a boss I couldn't even get close to killing, and believing my progress was blocked. It seems I was wrong. Sorry about that. Due to a combination of incorrect assumptions I'd made while playing, and some poor communication from the game, I had failed to notice I…

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Feature: Who's The Boss?

Impressions: Hyper Light Drifter

Right, so I messed up below. I could have gone in other directions and played more of the game. I've done that now, and my mea culpa and further thoughts are here. I'm so furious. I've ranted about boss fights SO many times, and argh, it's happened again. A game I was absolutely adoring is now a game I can't play at all, because of…

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Deus Ex: HR’s Boss Fights Were Outsourced

Right, so here's the first step in answering the mystery of Deus Ex: Human Revolution's boss battles - they were outsourced. Meaning, a lack of continuity during the development process, one has to assume. That's not a condemnation of the work done by G.R.I.P., the company responsible for the bosses, who will have their own story to tell. As I said in my review of…

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