Posts Tagged ‘Boss Key Productions’

Cliff Bleszinski shows three games that could have been

Dragonflies

The games industry is an oft-cruel place. For every game that gets greenlit for production, another dozen ideas are rejected. With his studio – Boss Key Productions – now closing its doors after the failure of Radical Heights, head man and former Epic lead Cliff Bleszinski has been sharing concept art and pitches on Twitter for a trio of games that publishers rejected before Nexon decided to fund development of LawBreakers.

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Radical Heights & LawBreakers studio Boss Key shuts down

Filmed in front of a live studio audience

After LawBreakers failed to strike it rich, many saw studio Boss Key’s decision to rush-release ’80s game-show themed battle royale Radical Heights as proof that the studio was in jeopardy, and that pushing the game out with only one half-finished map available was a wild spin on the wheel of fortune. While starting out free-to-play ensured that the price is right, it just wasn’t enough to hit the jackpot and save the studio from a complete wipeout.

Today on Twitter, studio head Cliff Bleszinski announced that Boss Key Productions is no more.

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Radical Heights adds J.A.N.U.S. enemy locator in new update

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Radical Heights is the 80s retro battle royale blastathon that’s the newest kid on the battle block. Whether you like shooting up arcades or shooting up other, different arcades, Radical Heights has you covered; all wrapped up in a sense of gnarly attitude not seen since Sunset Overdrive. That’s right, I invoked Sunset Overdrive in the first paragraph. I’m on a warpath today. Sorry, back to the issue at hand: Radical Heights has a second update that introduces a number of new elements to the game. This includes bug fixes (obviously) but also a range of BMX bikes and bike ramps and cosmetic options. There’s also a scanner that reveals enemy locations on the map. That’s the bigger thing. Unless you’re into battle royale games for the bike ramps. TBH a Paperboy Battle Royale does sound kinda great. I just want to deliver newspapers and murder indiscriminately. Give it to me.

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‘We’re trying to understand that the market has changed’ – Radical Heights dev on the lesson of LawBreakers

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I’m hiding in a bush when a man in a garish tracksuit runs past. The fool. I step out and spray him with bullets from an uzi. He’s dead in a second, exploding like a piñata into a shower of guns ‘n’ goodies. I’ve reached the final 20 survivors, and yup, Radical Heights is a battle royale, no doubt about it. But this rough and ready deathmatch has been in development for just five months. That dead man’s tracksuit? Identical to my tracksuit. The bush? An ugly placeholder of blurred leaves. In five minutes I will be murdered in a non-descript building made of textureless grey walls. Some might call the shooter unready. Zach Lowery, of developers Boss Key Productions, calls it “XTREME early access”. Read the rest of this entry »

Premature Evaluation: Radical Heights

Radical Heights

Premature Evaluation is the weekly column in which we explore the wilds of early access. This week, Fraser’s trying to win prizes and also senselessly fight strangers in ’80s battle royale game show, Radical Heights.

With Lawbreakers being left to fend for itself after failing to seduce enough players, Boss Key Productions has pivoted to something that’s undeniably more popular: battle royales. There’s been quite a bit of cynicism regarding Radical Heights and Boss Key’s 180, but not from me, a man without a cynical bone in his body. And as someone who was five at the end of the ’80s, I have an incredibly strong connection to the era. The Poll Tax. The miners’ strike. My first day of school. All the highlights. But how high are the highs of Radical Heights? There’s only one way to find out.

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Radical Heights trampolines awkwardly into Early Access

High-flying action

It’s been a thrilling 24 hours for Radical Heights, the new free-to-play battle royale shooter from LawBreakers studio Boss Key Productions. Within the past day, the game has been announced, trailered and launched into Early Access, but not before becoming embroiled in a short-lived pay-to-win controversy. Unsurprisingly, it’s not been the smoothest of launches either, with players currently as likely to wind up stuck in a tangled heap of limbs in the lobby as placed in a match.

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LawBreakers devs take battle royale back to the 80s in Radical Heights

Like, totally bogus

’80s nostalgia is a rich vein of material, but few games have dug as close to bedrock as Radical Heights, the next game from LawBreakers studio Boss Key Productions. Tapping into a second source of zeitgeist, it’s a free-to-play battle royale shooter, but with a hyper-capitalist twist and more luridly neon-painted BMX bikes than ever actually existed. It’s also out tomorrow.

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LawBreakers devs step away to tease Double Dudes

Boss Key Productions are stepping back from their gravity-bending FPS LawBreakers, at least for a while, because it simply didn’t make enough money to fund the post-launch support they’d planned. That’s not surprising to hear, given that last month the multiplayer game struggled to muster 25 players online at the same time.

Boss Key mention the prospect of turning LawBreakers free-to-play but it doesn’t sound like that’s happening, or not yet at least. So, for now, they’re working on something new. They didn’t say what that is, but have followed yesterday’s announcement up by tweeting a mock magazine ad for a retro run ‘n’ gunner named Double Dudes 2: Quadruple The Dudes. That could be a joke, a hint, or literally the game they’re making. As with all of this, it’s a bit vague. Read the rest of this entry »

LawBreakers breaks free of its price tag for a free weekend

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Good news everyone, I’ve found my jetpacks! They were hiding in LawBreakers all along, and there’s a free weekend that might be just what I need after my so-so experience with CoD WW2’s multiplayer. I played a little bit of LawBreakers when it launched, and while I didn’t have enough room on my plate for another multiplayer shooter at the time, the game’s aerial bullet ballets made me wish that I did.

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Run ‘n’ gun Float ‘n’ gloat in LawBreakers free weekend

Law! Huh! Yeah! What is it good for

There’s no escaping the dread howl of the free weekend. I don’t know if gravity-averse hero shooter LawBreakers [official site] is any good but Sam liked it, calling it a “rock solid shooter”. If you want to know if he’s telling the cold, hard truth or a tepid, soggy lie, you can find out for yourself from 6pm today. It recently added a deathmatch mode and a new map, so it looks like you’re going people-shooting at the right time. Read the rest of this entry »

Team Deathmatch comes to LawBreakers

Lawbreakers - Namsan

Gravity-bothering FPS, LawBreakers [official site] has launched a “significant” patch, boosting player lifespans, dunking in a new map – Namsan – and bundling in a bunch of new features. There’s also a new game mode in the form of Skirmish – Team Deathmatch. I’ll get into a bit more detail on these bits after the jump but basically it’s the start of the developers at Boss Key experimenting with ways to bolster the game’s appeal and build its audience. Read the rest of this entry »

LawBreakers getting new maps and competitive mode

LawBreakers

Zero gravity FPS LawBreakers [official site] will add three new maps, new game modes and a new class before the end of the year, developers Boss Key Productions have announced. All updates will be free and the first – due later this month – will include a map called Namsan, a new temporary team deathmatch mode, and some extra tutorials to make it easier for new players to jump on board.

Other temporary game modes, called skirmishes, will pop up throughout the rest of the year. But perhaps the most significant change is the addition of a permanent competitive ranked mode, something the game desperately needs because it lacks a meaningful progression system – as I mentioned in my LawBreakers review. That’ll arrive before the end of the year too, alongside a map specifically designed for the game’s blitzball mode (where players vie for control for a central ball and then fly it to the other team’s goal), plus the game’s first asymmetric map, called Valhalla.

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First Lawbreakers patch nerfs overpowered abilities

LawBreakers

Lawbreakers [official site], as I wrote yesterday, is an excellent zero-gravity FPS that you should probably play if you like fast-paced action. It’s also a very balanced game, with no one class able to dominate. But that doesn’t mean there isn’t the odd tweak to be made, and developers Boss Key Productions have released the game’s first post-launch patch with welcome nerfs to some classes.

The Harrier’s Convergence ability is their first target. It’s a giant, powerful laser beam that she shoots from her chest and kills you before you have time to react. So, its base damage has now been bumped down from 500 DPS to 400 DPS to “make it easier for coordinated teams to take advantage of Harrier’s vulnerability” (she can’t move very much when she fires it). I approve.

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LawBreakers is a zero-gravity FPS that nearly touches the sky

LawBreakers header

It’s hard not to get excited about LawBreakers‘ [official site] simple hook: flying military grunts with rockets strapped to their feet zip around zero gravity arenas dodging grenades and pumping bullets into each other. I’m happy to report that it’s as fun as it sounds, and its ideas set it apart from other games in the genre. Yet what has impressed me more is how polished it is away from those aerial segments, which actually only make up part of the action. Far from a one-trick pony, LawBreakers is a rock solid shooter with game modes that necessitate team play, and although it’s not fully complete yet (there’s ranked play coming soon) it’s got enough variety to keep me coming back for more. Read the rest of this entry »

LawBreakers begins to put some action in your life

Even scientists concede that their Law of Gravity is only a ‘theory’ — i.e. total tosh Newton made up as an excuse for why he was napping on the job — so to heck with it, gravity be darned. I plan to cut off the heavy soles of my feet so I can fly but I suppose the more squeamish among you might be content with playing LawBreakers [official site]. Released overnight, it’s a competitive first-person arena shooter where gravity doesn’t work the way scientific bods might pretend, letting us soar, swing, and whoosh around. It’s also the first game from the new studio of Cliff Bleszinski, formerly a big man around Unreal Tournament and Gears of War studio Epic Games. Read the rest of this entry »

LawBreakers open beta back once again with the ill behaviour

Cliff Bleszinski and his Boss Key Productions are holding another open beta test for their gravity-bending multiplayer FPS LawBreakers [official site] this weekend. It’ll start Friday then run until Monday, and you can prepare by preloading the client now. The last beta was one month ago and the game will launch in a fortnight, so this is a chance to see basically what it’ll be like. Changes since the last beta include a sandbox tutorial mode, balance tweaks, matchmaking improvements, and all the character customisation doodads. Read the rest of this entry »

Do some crimes in LawBreakers’ open beta today

From today, everyone gets to be a LawBreaker! That doesn’t mean you should break into my flat and steal my telly, but it does mean that, until 9AM PDT on July 5, you can play Boss Key Productions’ gravity defying multiplayer shooter, LawBreakers [official site]. The open beta has already kicked off, so consider fighting future criminals and cops this weekend.

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LawBreakers starts shooting in August

LawBreakers [official site], the new multiplayer arena first-person shooter from Cliff ‘Please Don’t Call Me “Clifford ‘CliffyB’ Bleszinski” Like I’m Still 26′ Bleszinski and his team at Boss Key Productions, will launch on August 8th. That’s a hot slap of news out of E3 today. LawBreakers draws on Bleszinski’s years working on Unreal Tournament while at Epic, then whacks it with class-based characters (do we call them ‘heroes’ or what? with MOBAs I’d just say wizards and you know what, let’s stick with wizards) and futzes with gravity in interesting ways. Read the rest of this entry »

LawBreakers smashes into closed beta this month

“Lawbreaker!” shouted the fogie queueing ahead of me. It was a sunny San Francisco afternoon and we stood at a crossing where a pedestrian had brazenly crossed the quiet road against the lights.

“I was thinking the same thing!” her friend added.

I don’t know if LawBreakers [official site] is trying to conjure up images of Judas Priest and The Clash with a name like that, rock ‘n’ roll rebels, but I’ll always think of those two cranks sick of jaywalkers. But if you want to see more of the upcoming multiplayer FPS from Boss Key, the new studio founded by Cliff Bleszinski of Unreal Tournament and Jazz Jackrabbit fame, you can sign up for the closed beta which starts March 16th. Read the rest of this entry »

Giveaway: 10,000 LawBreakers Alpha Keys

LawBreakers is a multiplayer first-person shooter by Boss Key, the post-Epic studio founded by Cliff Bleszinski. It puts you on one side of a zero-gravity grapple-and-gunfight and Rob was surprised by it when he played it earlier this year. We’re giving away 10,000 keys for this weekend’s alpha test of the game.

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