Posts Tagged ‘bossa studios’

Hands On With Worlds Adrift, Which Seeks To Return To MMOs’ Days Of Wonder

Worlds Adrift [official site] is an upcoming crafting- and exploration-centric MMO from Surgeon Simulator folk Bossa Studios, set in a vast world split into countless floating islands that are navigated by grappling hooks and player-built skyships. I went to see and play it earlier this week.

I’m repeating a line given as part of a game demonstration here, but I do so because it resonated. Most MMOs now are, and long have been, defined by numbers more than by experiences, by the pursuit of minor or major statistical improvements rather than the discovery of new places and new challenges. Worlds Adrift hopes to take us back to the land that time and numbers forgot.
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Kooky Ooky: I Am Bread & Goat Simulator Team Up

Dang, I would kill for a Brick Lane sesame seed beigel. At 3am. After being dumped unceremoniously by the night bus still a mile from home. Drunk, obvs. I do miss London a bit.

The twin fads of zany physics-based games and Joke Simulator Game Simulator 2013 have mostly passed us by now, so I wonder what’ll be the not oh-so-random joke genre to strike it big? Frag montage parody FPSs have been too small for too long to take off, and Sanic Hegehog games have never been fun enough. Maybe I’m out of touch.

Well, while we await the next big thing in zaniness, we can return to two giants in the field, who are slowly raising themselves from their meme-shaped thrones (resembling the severed head of Richard Dawkins frozen in eternal fury). You see, Goat Simulator [official site] and I Am Bread [official site] are teaming up for crossover free DLC.

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Worlds Adrift Trailer Flies In More Gameplay Footage

Worlds Adrift [official site] is a game I primarily knew as “the thing with skyships and grappling hooks”. There’s a new trailer, though and it has bits and bobs of gameplay footage in amongst the sweeping camera shots of clouds and floating islands. I’ve also had a little look at the lore of the game so here’s what I now know:

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Bready Steady Go: I Am Bread Pops Out Of Early Access

Your Morning Mate, they call it. Johnny Foamguts. Hedgehog Hell. Cleopatra’s Sponge. Whatever you call bread – Jam’s Friend, Billy. The Sticky Trick – you can now become bread – A Touch of the Brown. Grainbrick – proper real fully-baked bread – Hollywood’s Trickshot – as I Am Bread [official site] has left the Early Access oven to sit on the shelves with the rest of Botham’s Bane.

It’s another difficult-to-control wacky physics game from Surgeon Simulator 2013 developers Bossa, this time starring a floppy slice of bread that’s exploring levels on a mission to accrue exotic new toppings and become tastier.

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Space! Race! I Am Bread Adds New Game Modes

I am Bread... in space

Two new game modes have been added to Bossa Studios’ hyper-realistic staple food simulator I Am Bread [official site]: Zero G, which takes our plucky sliced hero into the final¬†frontier, and Bagel Race, which stars an all-new fresh baked good.

Here’s a lovely 2001: A Space Odyssey tribute trailer to celebrate the updates: Read the rest of this entry »

Worlds Adrift Showcases Cannon Fire Gameplay

BOOM

Bossa Studios have released a short sample of gameplay footage for their multiplayer work-in-progress, Worlds Adrift [official site].

The idea behind Worlds Adrift is that you’re an explorer roaming from island to island in your rag bag of an airship, looking for ways to upgrade it and keep it fueled as you wander round the skies. According to Bossa:

“We hope Worlds Adrift will be a return of sorts to the roots of online multiplayer games. We want it to be a freeform exploration and adventure game where players create their own objectives, because we believe those are consistently the most rewarding and empowering goals to attain”

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Surgeon Sim Creators Prototype: Worlds Adrift

In the wake of Kickstarter and its crowd funding brethren, the last couple of years has seen a trend of asking communities to give feedback during development, and even to contribute ideas. But a phrase I haven’t heard a lot during all this is, “is it worth us continuing working on this game or not?” That’s the bold question being asked by Surgeon Sim creators Bossa Studios of their new project, Worlds Adrift. You can see the grapple-hooked, ship-building shared world in very early action below.

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