Posts Tagged ‘Botanicula’

Wot I Think: Botanicula

I'm not sure any game has been so consistently gorgeous.

Amanita’s Botanicula is out in one hour, and you’re going to like it very, very much. But, er, we recommend your hold off on purchasing it until 6pm. All the pics in this review can be clicked on for full-size versions, which if you’ve any sense will be gracing your desktop immediately. I’ve played it through and fallen in love, and you can find out why via the magical process of my saying Wot I Think:

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Botanicula Creepycrawls Out On 19th April

My face when I played it.

Playing the preview code of Botanicula made me so happy one of my legs fell off. So I’m delighted to report that everyone’s going to have a chance to squeeze off their limbs with excitement on the 19th April, when the full game comes out. To commemorate, a new trailer has appeared, which you can see below. You’ll likely lose a toe.

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A Fortnight Of IGF Demos Starts On Onlive Today

Sweep up a Dustforce demo
Onlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY.
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IGF Factor 2012: Botanicula

Next up in our series of chats with (almost) all the PC/Mac-based finalists, it’s the near-legendary Jakub Dvorský from Amanita Design, creators of Machinarium, Samorost and, soon, Botanicula – which is up for the Excellence In Visual Art and Excellence In Audio awards. Here, Jakub talks indie, experimentation and his answer to the most important question of all.

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Plant Life: Meet Botanicula’s Cellulose Chums

I couldn't bring myself to use the word 'exclusive' in the headline

Coming later today, we’ll be posting a chat with Amanita Design (Samorost, Machinarium) mastermind Jakub Dvorsky about new game Botanicula, the IGF et al, but as part of it he passed along a couple of mega-charming (I do like using the word ‘mega’; it reminds me of being young and over-excited about new issues of Look-In) and never-before-seen new trailers that entirely deserve their own post.

If anything ails you today, a glimpse of this beautiful, strange and funny point’n’click exploration game will almost certainly help.
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Massive Botanicula Screenshot Gallery

Just look at them fullsize, for goodness sakes.
When pestering Amanita for our preview of Botanicula, they also sent over a collection of new hi-res screenshots for the game. And they are far too beautiful not to pass onto you. So below they are, clickonable for growth. Do so, because their reduced forms don’t do them justice. I apologise for the forthcoming angst over which ones should be your desktop backgrounds.

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Hands On: Botanicula

They hum!

I’ve had my hands on a preview build of Amanita Design’s Botanicula, a return to their origins of organic exploration, rather than Machinarium’s more rigid adventure style. And I’m pleased to say it seems to be working so far.

A broad, beaming smile is not a facial expression games frequently paint over my face. Botanicula’s endless inventiveness, delight in intricate throwaway details, and ludicrous levels of joie de vivre, make it impossible not to sit staring at the screen grinning like a loon.

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