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Posts tagged “Brad Wardell”

Star Control lawfight settled by bees

Bees have intervened to amicably settle the legal dispute over rights to the Star Control series of sci-fi explore-o-RPGs. After finding common ground in a love of bees, Star Control creators Fred Ford and Paul Reiche III have hashed out a deal with Star Control: Origins developers Stardock that all parties say is nice and good and fine. Stardock will get to name their games…

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Feature: But what makes it special?

Ashes Of The Singularity Interview: “It’s Total Annihilation Meets Company of Heroes Meets Kohan”

Ashes of the Singularity [official site] can let you build, control, and display thousands of units in the course of a single battle, but that enormous scale is in some ways an attempt to make manifest the technical progress that Oxide and Stardock's 64-bit, DirectX 12 RTS represents. There are a lot of things happening under the hood that Stardock's Brad Wardell is happy to…

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Star Control Reboot Is A Prequel, Includes Multiplayer

If you're going to revive an old game series in spaceyear 2014, it may as well be a space game. That's what everyone else is doing, including Brad Wardell's Stardock with the Star Control series. In an interview with Ars Technica, Wardell confirmed some of the details, including that the game is a prequel and that it'll have multiplayer.

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Soren Song: Civ IV Designer Founds Mohawk Games

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he's building himself a new home by founding Mohawk Games, a studio dedicated to creating "core strategy games".

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Impulse Sale Good For Indies Say Stardock

We've just spoken to Stardock's boss regarding the story we just reported, that GameStop has purchased Stardock's digital download service, Impulse. And no, it's not an April Fool. The megacorp plans to integrate Impulse into their own website in the coming months, although Stardock say that at least for the foreseeable future Impulse will still be run by its current staff. This is certain the…

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“Blindness” Caused Elemental Release “Fail”

Stardock's Brad Wardell has given an extraordinary mea culpa in response to the furore surrounding the release of Elemental. Posting on the official Stardock forums, he explains that he doesn't think people have yet to "fully realize the completeness of Stardock's fail on Elemental's launch." He goes on to say that, "Elemental's launch is the result of catastrophic poor judgment on my part." The problem,…

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Wardell On “Unfinished” Controversy

Following yesterday's energetic discussions of Elemental's release state, Stardock CEO Brad Wardell has issued a statement which can be read in full below. In it Wardell addresses comments made on the Quarter to Three game forum, saying that the remarks about people not buying Stardock games if they disagreed about their state of completion were simply a heated remark to a friend: "This comment was…

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Twelve Minutes Of Elemental

...as narrated by Brad Wardell. We're pretty excited about Stardock's forthcoming role-play strategy, not least after this interview, and this video gives you a bit more of a taste of what to expect. It's going to be a great big feast of a game, albeit for a slow-eater. This is not going to be a game for impatient folk, but it's almost certainly going to…

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Stardock’s Wardell Explains Elemental

Stardock's forthcoming strategy game, Elemental, is looking rather interesting. It kicks off with the player mooching about, alone in the world, and ends up with you directing a colossal dynastic 4X empire-building game with user-generated content and a hefty multiplayer offering. Last week we talked to Stardock CEO Brad Wardell to get a bit more information about the user-generated content, multiplayer sessions lasting six months,…

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Brad Wardell On The Future Of Impulse

Last week I had a chat with Stardock boss Brad Wardell, and I've chopped the transcripts into two bits to be posted today and tomorrow. In this first part we talk about Impulse and Stardock's attempts to rival GFWL and Steamworks with its Impulse Reactor tools. It's an interesting response to living in the shadow of both Steam and Games For Windows Live, and it'll…

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Stardock’s Wardell Slams GFWL

Speaking to Shacknews, Brad Wardell says: "I started out as a big Games for Windows Live advocate. I intended for Elemental to be on Games for Windows Live, but then as we got closer, the Xbox group took it over more and more. And they have things where, oh, if you want to use Games for Windows Live to update your game, you have to…

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Demigod Released Early

Well that cocks up my release-day review, doesn't it? Thanks to Gamestop inexplicably releasing the game early at retail in the US, the release of digital download versions of Demigod have been brought forward to yesterday. Brad Wardell explains the kerfuffle over at his Impulse blog, as well as pointing out that this whole mess should, in theory, "maximise" piracy rates: "...it was Easter weekend.…

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Demigod “Oak” Developer Walkthrough

The mighty Brad Wardell of Stardock has done a lengthy narration of in-game footage for Demigod, and it's been hosted over at GameTrailers. I've embedded that after the jump for your eyebrow-raising consideration. Wardell is playing as one of the demigods we've not seen before: the Oak, who has some splendid necromantic talents. The man from Stardock also talks about the Pantheon, which is Demigod's…

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Unknown Pleasures 2009: Elemental: War of Magic

Ever since RPS' inception, Stardock done nothing but to do things to further endear themselves to PC Gamers. A fountain of Gal Civ splenditude. A move into publishing with the brilliant Sins of a Solar Empire and the looking-brilliant DemiGod. Even pushing a gamers bill of rights. This is simply their next step, a Master-of-Magic inspired fantasy game which they've been working on for years…

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PC Gamer: Brad Wardell Interview

PCG have lobbed up my interview with Stardock's El Presidente Brad Wardell. For example, here's Brad on why their attempts to licence Atari's old games like Master of Magic fell through... "We all agreed on everything but the lawyers just killed it. All kinds of requirements. We're very open about things, and every time we wanted to say something we'd have had to run it…

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Wardell: “Piracy is not the primary issue”

I was planning on working this into the Sunday Papers, but because I got distracted by staring forlornly at Romanian girls and didn't do it, I think it's worth getting out there to stand alone. Brad Wardell, Stardock CEO, has posted a short essay about Piracy and the PC which comes at it from a completely different angle. I interviewed Stardock CEO Brad Wardell for…

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Sins of a Solar Empire Interview

Yesterday, the first big strategy game of the year slid out of its space-dock. Sins of a Solar Empire, which we've talked about previously (In short: Space Woo!) and will be reviewing shortly. But we need more! Born Journalistic Pirates, we boarded the celebratory cruise-vessel of Stardock and cornered Ironclad's Producer and Lead Designer, Blair Fraser, and Stardock's CEO and President Brad Wardell to prise…

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