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Posts tagged “braid”

Feature: Tracing back Tracer, among others

The History Of Overwatch’s Hero Abilities

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another’s brow and refining it into pure, unadulterated joy. Yet, while it’s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative…

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Feature: The aesthetics of puzzle game design

A Good Puzzle Game Is Hard To Build

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them. Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and…

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Jeepers: Four Sided Fantasy Will Bend Your Mind, The World

Update: Four Sided Fantasy's Kickstarter is now live. Original: Wow. I did not expect to stumble across a game of Four Sided Fantasy's clear caliber and inventiveness while lazily sipping coffee on a random mid-week evening/morning (depending on your timezone), nor did I expect to be interested in another puzzle-platformer in approximately the next ever again. But here I am. This one heralds from the level designer…

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Witness Jon Blow’s The Witness In Motion

Apparently "PlayStation 4 will be the only console that The Witness is on" when it first launches. Which is a very un-clever way of saying, "and also, it'll be on PC," but whatever. We get an actual, factual trailer of Braid creator Jonathan Blow's latest out of the deal, so Sony's inhumanly lengthy, droning "pppfffthrp" of a commercial's no skin off my nose. But I…

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Feature: Toward a notation of gaming

Music To My Thumbs: Transcribing Braid

Julian Benson asked if we'd like to see Braid transcribed into musical notation, and vice versa. We said yes. Here's how he got on. Gaming is one of the few media without an instructional notation. The other arts have tools to relate concepts into symbols that can be digested at a glance, allowing great detail to be condensed into a conventionalised code. Musicians use musical…

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Feature: First World Problems: The Movie

Wot I Think – Indie Game: The Movie

The long-awaited documentary about the creators of Super Meat Boy, Braid and Fez is out now and available for download from its own site, iTunes or Steam. Here's Mr Brendy C to tell you a few things about it before you spend your digi-groats on this much-feted film. Warning: could be said to include spoilers, if a documentary about some guys making videogames can be…

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Home Cinema: Indie Game The Movie Is Released

Grumpypants time: I worry slightly that focusing on Super Meat Boy, Fez and Braid risks painting an extremely narrow picture of indie gaming, and as such Indie Game The Movie might be suffering from some of the same echo chamber issues that some felt this year's IGF did. But hell, let's celebrate that it has successfully brought an image of videogaming that isn't guns/boobs/guns/boobs/guns/boobs/guns/boobs into…

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Humble Bundle V Adds Braid, Meat Boy, Lone Survivor

It's arguable that the current Humble Indie Bundle is the best one yet. I'd argue it. I'm arguing it right now. But incredibly, it just got better. Added to Bastion, Superbrothers, Limbo, Psychonauts and Amnesia are Super Meat Boy, Braid, and bundle first-timer, Lone Survivor. Oh my goodness. When speaking to Humble's Richard Esguerra earlier today, I took the chance to ask him about what…

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Indie Game: The Movie Coming To Steam

I've got a mighty fine idea. Why not point a camera at a bunch of creative sorts and let them speak their minds? That's how Indie Game: The Movie was made, although I suspect editing the hundreds of hours of footage into something watchable, fascinating and entertaining was the hard part. Perhaps that's why Swirsky and Pajot's film won World Cinema Documentary Editing Award at…

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Feature:

The Very Important List Of PC Games, Part 3/5

Our assembly of the definitive list of the most important PC games of the last 150 years continues! On Monday Dr Rossignol talked us through his first instalment, with an eye for first-personly shoot-games. Yesterday saw a guest lecture from Professor John Walker detailing another fifth of our unambiguous inventory. What classics will we cover today? Ah! We must remember our manners. First, let us…

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Feature:

Impressions: Braid PC

On its initial release on the 360, Braid was one of the most critically adored, controversial and successful indie games of the year. I'm going to do an impressions post more than a traditional review, because I still haven't finished the bally thing, but there's stuff worth saying with it coming to the PC. The inclusion of a level editor is great. Having to use…

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Deconstruction Complete: Braid Level Editor

I'm going to post some thoughts on PC Braid later, but until then, here's some exciting news. Jonathan Blow has just posted the instructions for getting the Braid level editor working over on the Braid blog. In a state-the-obvious-way, the ability to play whatever the community comes up with makes me enormously excited for the future of PC-Braid. It's a fully functional editor, allowing you…

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Braid Demo

Greenhouse have posted up the PC demo of Jonathan Blow's time-fiddling, award-winning platformer, Braid. It's 120mb and contains a sizeable chunk of the game, with an option to unlock the full thing in exchange for $15. And, well, it's pretty damn good. (It even automagically detects 360 controllers being plugged in mid-game.) Thanks to Aaron for the tip. We'll be talking at greater length about…

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Braid Coming To Impulse, Others

[EDIT: Actual price for this is $14.95.] Exquisitely clever time-bending platformer Braid will finally see a PC release on March 31st, and the $15 pre-orders are up on Stardock's DRM-free digi-delivery system, Impulse. Blow says: ""I’ve signed the game with 3 different online distributors. One of them, Impulse, has already announced. The other two haven’t put out their press releases yet, so I don’t want…

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Feature:

RPS Demands: I Want To Live Forever

I have a challenge, developers. I know you’re reading. I want a high profile, big budget, mainstream action game in which the player character is invincible. I believe that the next truly great game will be the one that does this. Games have come close. There have obviously been infinite lives for many. Mario, as he ages, becomes far more generous with his back-up existences…

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Braid Gameplay To Tide Us Over

Braid is, of course, currently out on XBLA, but it's heading to the PC soon too. When? Well, "soon". But we've seen evidence of working PC code, so it can't be too long. And to acknowledge this, and its phenomenally positive reviews on Xbox, here's a video that should hopefully get you excited to play it soon. It's also a far easier way of explaining…

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Games for 2008: Braid

While they may not be the largest demographic in the world, for a certain group of gamers Braid is going to be the most keenly anticipated and closely watched game of the year. And while it's a fascinating-looking, both aesthetically and mechanistically, it's not entirely because of its innate qualities that there is such anticipation. The game was notable enough to win the 2006 IGF…

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“A Societal Problem”

Jonathan 'Braid' Blow has posted a recording and illustrative slide show from his talk at the Montreal Games Summit. It's stirring stuff. Blow attacks World of Warcraft, describing the grind of leveling and the reward system inherent in that as "lying to the players", and even suggests that designers should be ashamed of exploiting illusory level-based mechanics. He argues that games are, like film and…

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