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Posts tagged “Brenda Romero”

Feature: Cast the first stone

Empire Of Sin is looking so good it should be illegal

In Romero Games' Empire Of Sin, you play a prohibition era crime lord in Chicago, organising your rackets and engaging in turn-based combat with rivals. It's an era developer Brenda Romero has always been fascinated by. She grew up in a town in New York state called Ogdensburg, which hadn't, historically, had a lot going for it until US prohibition started in 1920, triggering 13…

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Romero Games making strategy game with Paradox

Romero Games, the Irish studio led by John and Brenda Romero, are making a mysterious new strategy game with Paradox Interactive. Y'know, John Romero, the famed Doom level designer who's also known as the victim of Daikatana's marketing campaign. And y'know, Brenda Romero, designer and writer on Wizardry 8 and the creator of the monstrous board game Train. That Romero Games, with them. What exactly…

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Romero family’s Gunman Taco Truck out, designed by 9-year-old

I had heard that Brenda Romero was working on a new, serious game which in part explored the relationship between Mexican culture and food, but Gunman Taco Truck [official site] wasn't what I was expecting... Oh, wait, this isn't that? This action game about blasting your way across post-apocalypse United States and selling tacos to the survivors was actually designed by a nine-year-old Donovan Brathwaite-Romero…

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Feature: And how they can do it better

How historical games integrate or ignore slavery

Video games always come with an expectation that the player will suspend disbelief to some extent. Genetically engineered super-soldier clones don’t exist, radiation has never and will never work like that, and overweight Italian plumbers could never make that jump. In most cases, if we are unwilling or unable to suspend our disbelief, we may well struggle to enjoy the game and our questioning of…

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