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Posts tagged “Brian Fargo”

Wasteland remaster looks a whole lot like a remake, and I’m not complaining

The Wasteland is a lawless place, son. We don't have time for fun and games, and we especially don't have time to worry about stretching everyday industry vernacular to its absolute limits. InXile Entertainment's remaster of the original Wasteland - which was announced back in June 2018 - seem have locked the word 'remaster' in a barrel of nuclear waste for a few decades, rubbing…

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New digital store Robot Cache will use blockchain to let users resell games

Being able to sell used copies of digital games is an idea that gets kicked around every so often, and now it's back with a web 3.0 digital cyberpyramid blockchain cryptocurrency twist. New digital store Robot Cache will let people resell games and receive 25% of the cash back - in cryptocurrency. Yes, of course it's built on cryptocurrency, because everything is now. "Quick, get…

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Snowy Wasteland 3 Launches Crowdfunding On Fig

We already knew Wasteland 3 [official site] was coming out and that it was set in the frozen hinterlands of Colorado, because we have an incredible repository of knowledge and wisdom. But we didn’t know exactly what would be waiting for us there. A short trailer accompanied the game’s crowdfunding launch on Fig today and it reveals what we should have guessed all along. The…

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Psychonauts 2 Backers Can Be Investors, Says Regulator

Many backers who funded Psychonauts 2 on the crowdfunding site Fig are now considered 'investors', says a US regulatory body, paving the way for them to get a return in real money if the game sells well. Fig is a video games-focused fundraising site partly founded by a bunch of veteran developers including Brian Fargo and Tim Schafer. It lets you throw some quids into…

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Feature: "It was like a referendum on my history"

Interview: Brian Fargo On Torment, Crowdfunding, The Future Of InXile And The Emotional Appeal Of RPGs

At Gamescom, after a whirlwind tour of just a few of Torment: Tides of Numenera's [official site] many worlds, I sat down with inXile CEO Brian Fargo to talk about the past, present and future of his company, and of RPGs. As well as discussing Torment, I wanted to talk about Fargo's career as a whole, which spans 34 years, and covers the creation of…

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Feature: Tales of the Known

Epic Lute: Brian Fargo On Bringing Back The Bard’s Tale

Having successfully brought Wasteland back to life with the help of 61,920 of its closest friends, Brian Fargo and inXile Entertainment are turning their attentions to another classic RPG - The Bard's Tale [official site]. Forget the appalling comedy vacuum from a few years ago, this is The Actual Bard's Tale IV, both a return to and modernisation of dungeon crawling with a few new…

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Brian Fargo’s Eighties Disco: The Bard’s Tale IV

Brian Fargo and the inXile team's next project will be another revival of an Interplay oldie. Following the success of Wasteland 2, the studio is now turning its attention to The Bard's Tale, the fantasy dungeon crawling series last seen in 1988 (inXile's own exhaustingly unfunny parody is an official Bard's Tale game so let's ignore it). Fargo announced the game at PAX South, where…

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Feature: "We try to make things behave correctly as much as we can"

Wasteland 2: Fargo On NPCs, DLC & Save-Scumming

When I sat down for a chat with Wasteland 2's Brian Fargo (he of Interplay as-was, and now of InXile as-is), it wasn't yet known that the Kickstarted alterna-Fallout RPG was to have its release date moved from August to September. Hence, I didn't ask him about that. But we did talk about the state the game's in now, what post-release plans are, sneaking recordings…

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Feature: (Demon's) Forging Ahead

Brian Fargo On InXile’s Darkest, Publisher-Driven Days

The future is looking very bright for Wasteland 2 and Torment: Tides of Numenera developer inXile. Very bright indeed. Two wildly successful Kickstarters and one nearly complete, maddeningly exciting game later, Brian Fargo and co have finally found their niche. Or rather, they've settled back into the comforting clockwork of an old wheelhouse, an old home. But the road to this point was hardly an…

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Feature: What can change the nature of a sequel?

Post-Planescape: Fargo Reveals The Future Of Torment

Rumours have been swirling for years about a possible sequel to Black Isle's legendary and powerful roleplaying game Planescape: Torment, but the closure of the original studio and the jealous guarding of the Planescape rights by owners Wizards of the Coast seemed to have put paid to any comeback. But with original Interplay boss Brian Fargo very much back in the RPG business with current…

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Fargo To Detail “Torment” Game In Numenera Universe

In an interview to appear on this website at 1700 UK time today, inXile's Brian Fargo reveals that a new Torment game is really definitely happening, and explains that it will be made in conjunction with contributing writer/designer on the original Planescape pen and paper RPG and assorted other Wizards of the Coast projects (as well as PS:T itself), Monte Cook, as well as a…

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Wasteland 2 Footage Leaks, Robot Scorpions Roar

Some sneak has released footage of Fargo's Kickstarted Wasteland 2. Blurry enough that you know they wouldn't want it out there, but footage of Wasteland 2 enough that you'll want to see it. Showing how the Unity 3D engine is being used to create an RPG, it demos how the camera can be pulled into a top-down view for the old-schoolers. Look below.

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Post-Apocalyptic Funding: Wasteland 2’s First Screenshot

The very first screenshot from Brian Fargo's Kickstarted Wasteland 2 has emerged, and it's a doozy. Click on the pic above to see it full size. Describing it as "a first pass", the Unity game is clearly already looking splendid. Fargo also points out that it's lacking particle effects and post-processing, and that it's just one environment, and the camera angle isn't fixed, and and…

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Radiating Passion: Wasteland 2’s Design Document

Wasteland 2 is one of the fathers of the now adolescent Kickstarter revolution and, in keeping with early suggestions, it looks like this is one dad who'll be comfortable having all the necessary talks with his kids. Very open he is. "We are not afraid of the transparency of our process and thinking and intend to share it along the way." That said, today not…

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Origin Sets Up Stall For Crowd-Funded Games

EA understand indie games, they really do, that’s why they have their very own indie bundle. They also understand crowd-funding, or at least they understand that it’s becoming a force that they must reckon with, one way or another. This could go one of two ways. Either Kickstarter HQ is about to be breached by corporate assault drones, or all the profits from FIFA 13…

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Post-Kickerstartpocalypse: Fargo Swats Wasteland Fears

Wasteland's rags-to-riches-to-reuniting-Black-Isle tale has been one for the ages, but - with the Kickstarter account four days from ascending to Money Heaven, where the streets are paved with people - what happens now? If offered millions of dollars and one (1!) Chris Avellone, I'd do just about anything someone told me - so has Wasteland 2 taken on an out-of-control life of its own? Not…

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Team up! Wasteland 2 Hits $2.1m, Obsidian On Board

Let there much be rejoicing. Go on, rejoice. Well, at least smile. No? Well, how about a smiley instead? You won't have to use your face at all. You only have to press two buttons. Come on, let's do it together. On three. One, two, three : And again. One, two, three ) There now, that wasn't so hard, was it? The reason for this…

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Feature: Avellone of this

Back To Black Isle: Fargo On Obsidian Joining Wasteland 2

Last week's wonderful shock news was that Brian Fargo and his team at inXile hope to recruit Chris Avellone and his team at Obsidian to work with them on the successfully startkicked sandbox RPG Wasteland 2. If funding for Wasteland 2 can reach $2.1 million (it's currently at $1.8m, with 14 days left to go), it means a sort of dream team of ex-Black Isle…

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Feature: Wastescape

!!! Obsidian Joining Wasteland 2 – On One Condition…

Here's a big, bouncy ball of unexpected good news for you. Brian Fargo and his studio inXile Entertainment are, as you well know, working on a sequel to the seminal RPG Wasteland, and have successfully Kickstarted it to the tune of $1.6 million. Since exceeding their initial target of $900,000, they've been able to add Mac and Linux versions to their masterplan for the post-nuclear…

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Kickstarter Evolved: Fargo Wants To “Kick It Forward”

The Wasteland 2 Kickstarter page, which has a goal of $900,000, currently shows over $1.5 million pledged with 25 days left to go. This means the game will release on Mac and Linux as well as Windows but there's more to the story. In an update, Fargo shares some of the "nice human moments" that appear to have been as pleasing as the vast amounts…

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