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Posts tagged “Brian Heins”

Feature: A matter of perspective.

Beyond Infinity: Obsidian on modernising the art of the isometric RPG

When Obsidian Entertainment started work on Pillars of Eternity [Official Site], the studio had two goals in mind. First, it wanted to recreate the style and tone of the classic Black Isle RPGs – particularly Baldur's Gate. Second, it wanted to modernise that style, taking advantage of today's technology, and avoiding mistakes made the first time around.

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