Posts Tagged ‘Brink’

Disposable Worlds And Imagining Brink 2


Playing Brink this weekend made me worry. But not about the usual things. I was worried that there would never be another way to experience the details of its world – no possibility for further exploration of the Ark and its precarious situation. This isn’t something I normally think about when faced with a multiplayer shooter. I certainly had no interest in finding out more about the world of Quake III, or Battlefield 2, because nothing in them really inferred anything outside those isolated battlegrounds. Their conflicts were their world entire. Not so with Brink, and, now that I come to think of it, a few other worlds, too. I begin to wonder whether game fictions might be too readily disposable.
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The RPS Verdict: Brink


Brink is here, and we’ve been playing it. We’ve even got some servers up. But what do Alec, Jim, and Quintin actually think about it? Let’s find out.

Jim: Brink then, the long-awaited multiplayer shooter from British devs Splash Damage. Everyone had a bit of a play?

Quintin: I have shot so many men.
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Brink: Release, RPS Servers, Bugs


Brink is out now in the US and apparently out in the UK tomorrow. We’ve spent the last couple of days playing it, but you’ll have to wait until tomorrow for our full critical verdict. Nevertheless I thought I’d say a few things tonight, including venting my frustration with a critical bug, and providing you with our server details for US and UK-based Brink servers. Read on for a mixed bag of information!

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Bethesda Can Do Basic Maths, Prove It

Bethesda’s sent VG247 some stats relating to Brink prior to the game’s release one week from now. There’s no actual story here, but these numbers are too mad to not post. I guess you could argue that they’re a statement of precisely how much work goes into the modern videogame, but instead I’m going to simply raise both my arms into the air, start spacking them every which way like a bugged ragdoll animation and scream the following:

Brink has 102,247,681,536,000,000 possible characters variations. And that’s just the start.
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That’s Enough Brink Videos For Now!

TF2 has changed gas masks forever, for me.
Two more Brink videos have arisen from the crackling fronds of the interweb, detailing the classes and the HUD of this objective-based future-combat extravaganza. I’ve posted them below. Of the two, I would say the Classes one is worth watching, because it shows the most important mechanics, like how you can change classes in game (without dying) and how many of the objectives depends on the abilities of specific classes to be completed.

Anyway, that’s enough videos for now. Let’s get to the game, please. Thanks, Slow March Of Time!
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We’re On The Brink Of Brink, Now

Argh, my gun has gone all fuzzy!
Just two weeks to go. And that means a last gasp newsburst. We’ve got two more feature-elucidating videos below, which talk more about objectives and general gamefoolery. We’ve also got some clarification about dedicated servers. Anyone will be able to run a dedicated server, in the tradition of multiplayer FPS games since year dot: “The Brink Standalone Dedicated Server will be available for download via Steam prior to release. Once the server is available, you can simply browse to the Tools tab in your Steam client and grab it from there.”
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And Now Brink Explains The Basics


Want to understand the fundamentals of how Brink’s objective-based game unfolds? Then you, sir, must have no fear, and must watch the video that lies beneath this introductory paragraph. I remain fascinated by this game, and can’t wait to see how it plays out. More interesting, perhaps, will be how the wider gaming community takes a slightly more complex multiplayer manshoot in this time of simplicity. Will the CoD-consuming masses be hungry for something with a little more substance? I’ll be interested to find out…
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Fatties And Free-Running: Brink Hands-On

I looked like this, but fatter. And in the game.

I’ve had brief encounters with Splash Damage’s upcoming athletic shooter Brink a few times now, and by this point I’m simply very keen to be able to sit down and play it at my leisure, building my character under my own steam, tackling its challenges with an RPS collective. Fortunately it’s now just a handful of weeks away, but even so there’s a few things left to chat about.

On my most recent entanglement with it – while I was also seeing the likes of Skyrim, Prey 2 and Rage – I had a chance to poke my big, stupid nose into two aspects I’d not seen before. Number one! The training missions, which double up as tutorial for the more esoteric aspects of the game and a gear-unlocking, high score-chasing sub-game in their own right. Number two! Being a fat guy.
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Brink Will Use Steamworks, Specs Detailed

I want a cop game where an announcer yells 'BRUTALITY', Mortal Combat style

Second Brink post of the day, eh? I bet this takes you to the brink of your patience, or something. Apologies, but ultimately this is all Bethesda’s fault for sending out another press release announcing the minimum and recommended specs of the game and that it’ll use Steamworks. Full thing thing after the jump.
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Brink And You’ll Miss it: Brink Arrives Early

The beard is also a weapon
What! Another game arrives early this year? Something funny is going on in game dev, but it’s true. Brink has apparently wrapped up production a week early, and consequently the game will now release on May 10th in North America and May 13th in Europe. Hmm. I suppose that makes our review schedule a bit easier, anyway…

Brink Is “Ready & Able”, Apparently…

Vaulting is the new crouch-jumping
Via the newsbeast of VG247, I am made aware of a new Brink trailer. This one is about the abilities you can unlock for your characters over time. It includes a pretty sweet deployable turret, and the obligatory stealth-dude ability to counter it, in this case hacking it so that the thing guns down its former owners.

Brink is out on May 17th. So that’s going to be a busy week.
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Class War: Brink Shows Off Its ManTypes


We’ve only got to wait to May 20th before we can all pile onto the Brink servers and run around pretending to be peculiarly proportioned men. I can’t wait! There’s a video out that explains the abilities and missions that some of these men will face in the moments between shooting each other. These subdivisions of shootermen will be called “classes”, each with its own skills and things. Clever, I know.

And – my goodness – it’s looking good. Go take a look, below.
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Secrets Of Brink Revealed

Sometimes we’re guilty of fire and forget posting of trailers – showing you a pretty video then buggering off without much else said about it. Not this time! For the latest video from Splash Damage’s upcoming (and very promising) shooty death game Brink, I’ve taken the liberty of a near second-by-second commentary upon what it’s showing. In it, I uncover incredible secrets and reveal an unprecedented degree of insight into the game.

You’ll see.

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The RPS Electronic Wireless Show 45: Stern!

Indeed. It is true. We’ve put our mouths in front of a microphone and made noises at it once again. Only not very much this time, I’m afraid. Instead, the bulk of the larynx-gymnastics originate from Splash Damage’s Senior Game Designer Ed Stern, who’s behind most of the words and a whole lot of other things in Brink.

Also making vocal appearances are a cartel of RPS readers who attended the recent Eurogamer Expo, at which this chat was held. They had questions. They asked them. Ed answered. Everyone seemed to enjoy it. Many Bothans died.

If that still isn’t enough mumbly Britvoices for you, you’ll be glad to hear RPS’ Alec Meer (I hate that guy), Quintin Smith and Karen Gillan or someone were also in attendance, chiming in with matters relevant, string-related or just plain rude.
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Brunked: Brink Impressions

Alternative header: Brimpressions.

My first ever published review was of Project Gotham Racing, and ended with this thought: “Because really, what’s the point of winning if you don’t look cool doing it?”

Which is a concept that I feel has hobbled FPSes for a while now. An FPS athlete isn’t some cowboy gunslinger, thrashing superior numbers with grace and cunning. He’s a robot. A horrible, jinking turret, popping the heads of other players like a rushed bartender opens bottles. Having played about an hour of Brink at the Eurogamer Expo last weekend, I can safely say that Brink bucks this trend. Winning actually feels cool. And here’s why.
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RPS vs Brink: Wot You Thought

Assorted pustules of RPS spent the weekend at the Eurogamer Expo in London this weekend. While we were there, we arranged some characteristically ad-hoc and vaguely inept events for some of the readers who happened to be in attendance, which nonetheless – I think I hope I pray – turned out pretty well. As in, no-one died or suffered catastrophic organ failure, which is forever my personal benchmark for success.

And so it was that, earlyish on Sunday morning, I led a cartel of gun-curious readers past a phalanx of annoyed security guards, and managed to seat them down for a play session of Splash Damage’s Brink before the show kicked off for the day. It’s worth noting that Brink drew by far the biggest queues of the show, with some attendees reporting 2 and a half hour waits. But did the team shooter deserve such patience and passion? I shoved a microphone into the mouth-holes of some of the RPS readers (and contributors) who played the game that fateful morning, and listened to what they had to say about trousers and violence.

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Brink: Thinking And Killing

The wait for Splash Damage’s hybrid single/multiplayer shooter Brink feels oh-so-long now. From mutterings to concept art to proof of concept to concept to ooh-that-looks-ace to last month’s hands-on sessions (which RPS hasn’t actually yet had, mostly due to haphazard GamesCom scheduling on our part), the near-future team-barney has very much been made flesh. It’s been a long time coming, but all of sudden we’re theoretically now just a couple of seasons away from release. Spring 2011? Oh, that’d be grand. Here’s why the big-faced factional warfare game matters to its creators….
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Smooth Moves: Brink Footage


Ah, QuakeCon leftovers. Delicious. Here we have two Brink videos via GameTrailers, one being Splash Damage boss Paul Wedgwood talking about the game in some depth – although with plenty of stuff we’ve heard before – and one talking about S.M.A.R.T., which is the game’s unusual movement system. It’s worth taking a look at that second one, at least, because it looks fairly intriguing. A free-running, sliding, leaping, vaulting, mantling approach to movement. And, well, blimey. Getting more excited about this one each time I see it.
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Splash Damage Explain Brink’s Backstory


Giant cities in the sea, a crisis of resources, a refugee disaster, the brink of civil war (do you see…), yes it’s all going on in Brink, and Splash Damage have produced an enthusiastic new video to explain it all. Richard Ham, Paul Wedgwood, and Ed Stern explain the world they’ve created while we get to see more of the art, and more of the fancy shootin’. Interesting to see an FPS developer making this kind of effort, and certainly landing a few yards from the usual sci-fi template. Of course I’m rather more keen to actually see how this one plays, especially since it’s been a while since a multiplayer FPS really grabbed me. Maybe… just maybe.

The video, via the News Colonels of VG247, is below.
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