Posts Tagged ‘Brink’

Edgy: Eyes-On With Brink

As Jim prophesied, so it has come to pass. Yes, I come here to link to a preview of Brink I wrote for another website. To whit, IGN UK, and specifically here. If, hypothetically speaking, I had written the piece in an incredible hurry because I’d stupidly but hypothetically forgotten what day the embargo lifted on, you might hypothetically be able to tell. Hmm. Here’s a non-hypothetical quote:

“Brink’s aim is to tear down the church and state separation of single and multiplayer, so you’re using the same disciplines, chasing the same goals and enjoying the same rewards however you play. This is, of course, the theory: other games are sniffing around the same idea, with Left 4 Dead arguably at the head of this young pack. With Brink though, there’s a real sense of no compromise. This is not two separate modes which happen to be linked by persistent unlocks and experience points: it’s one sprawling action game which you choose to play in your preferred fashion.”

Behold: Some Fresh Brink Images


There’s going to be a heap of Brink coverage turning up across the net this week, as Paul Wedgwood, Ed Stern and their Splash Damage crew have been off showing the game to European press in Paris. We’ll link to some of that in a bit, I suspect. Brink, the grapevine has it, was quite the star in an event that showed off Rage, Hunted, and Fallout: new Vegas. In the meantime: see these new images. Click for full size!
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I Spy A Brink Trailer


The new cinematic trailer for Brink (via VG247) is pretty damned good. Lots of running and jumping and sliding all tries to get across the movement system that is one of the game’s core features. The character and environmental design is absolutely fantastic, too, as it should be given the studio’s astonishing pedigree. Quake Wars might not have been everyone’s cup of tea, but they’ve pretty much put together a supergroup to make Brink, and I think it’s going to pay off. (Although, is it just me, or is that the TF2 spy at the end there?)
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Brink Character Customiser Shows Its Face

He's totally shifting.

Brink is showing all sorts of potential. Back at E3 I was rather taken aback by the possibilities for blurring the lines of team-based online gaming and offering a linear narrative. And also slightly bemused by it all. There’s a big old preview here. Below is a video showing off the character customisation, but carrying with it a bunch of more useful information. The body type you create, it seems, isn’t just for your aesthetic pleasure, but also defines the role your character will play and the types of equipment he can use.

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The Year Ahead, Part Three


Once we get past early summer things get a little hazy. We enter a nether-realm of shifting dates and unclear prophecies. By then we’ll also have a whole bunch of games I haven’t previously mentioned show up in the intervening months, stuff that we didn’t have release dates for to place them in our line-up. This final post in our preview attempts to survey them all. To the future! (And check out part one and two if you haven’t seen them already.)
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Further Abundance Of Brink Footage


We already had the first proper video via G4 earlier in the week, and now the blighters have two more videos, which I’ve posted below. The environments really do look as impressive and freely explorable as Splash Damage have been boasting. We also get to see even more of the romping gun-action, which is making the delay until the end of 2010 all the more frustrating. This really is one of the most interesting FPS games in development, and I pray Splash Damage have the talent to pull it off. For a lot of chat about the philosophy and fiction of the world, check out our interview with senior designer Ed Stern.
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Brink-o-Vision: In-Game Footage At Last

Cryptic, gravitas-laden teasers are of little use – genuinely seeing a game in action is all that matters when it comes to trailertime. So, it’s relief to be able to show you goodly human beans just what Splash Damage’s upcoming hybrid single/multiplayer shooter Brink really looks like. This video focuses specifically on the (optional) auto-jump/climb system they call SMART. It’s caused a bit of a fuss as Some Gentlemen have expressed that it must mean the game has been stupidised in the name of consolebox success, and similarly snobbish knee-jerk assertions. Maybe it will. But have you played it yet? No, you haven’t. So maybe it won’t. Gotcha!

This walkthrough vid tries to both explain and justify SMART’s existence. Does it help, Some Gentlemen? Oh, and it also does a sterling job of demonstrating that the uber-shiny screens we’ve seen to date really are very close to the real thing…
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Chat Damage: Ed Stern On Brink

Some weeks back, I visited Splash Damage to take a peek at how their upcoming shooter Brink is coming along. Thanks to the invaluable assistance of Master Transcriber Jim Rossignol, I finally have a textual record of my interview with SD’s Senior Game Designer Ed Stern. Read on for an avalache of Brink-o-facts…
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Splash Damage’s Brink: This Is How It Is

Earlier this week, I saw Brink, a game whose substance no-one had hitherto seemed terribly clear about. Pray allow me to try to correct this…

You can tell this is a Splash Damage game because it’s about two teams of players fighting an eternal, bloody war against each other in objective-based maps. It’s not nominally an Enemy Territory game (as have been SD’s two titles to date, Wolfenstein: ET and Quake Wars), but for all the Kent-based developers’ claims that Brink is something of a new beginning, it’s very much a natural extension of what they’ve done previously.

You can’t tell this is a Splash Damage game because, well, everything.
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RPS At E3: Brink Revealed

After a mysterious announcement of Brink last week, we tracked down Splash Damage at E3 to see the game running.

With over a billion matches played over six years in Wolfenstein: Enemy Territory, London-based developers Splash Damage feel pretty cocksure of their multiplayer prowess. What makes Brink so interesting is that rather than simply repeating a tried and tested formula, once again they’re attempting something new. Brink is… well, this will take some explaining.

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Splash Damage’s New Game: Brink


Splash Damage’s new game, being developed in conjunction with Bethesda, is called Brink. It’s a game of future war. The teaser trailer below offers very little in the way of additional clues about the title. Eyes, it seems, will feature in the game. And you can bet it’s a multiplayer FPS (because we know it is). It’s scheduled for Spring 2010. That’s all eye got. (Sorry.) Perhaps you guys can speculate the game into existence, below. Oh, and the official site is here, although it doesn’t contain much more than the video, yet.
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