Posts Tagged ‘Broken Rules Games’

State of the Art: Old Man’s Journey

Old Man's Journey

Old Man’s Journey [official site] caught my attention before release entirely on the strength of its aesthetic. It reminded me of board game illustrations, of children’s books, of a particular Courbet painting, and of colour palettes remembered from trips to the sun-baked south of France. The game itself offered a touching tale told through environment and memory as an elderly man strapped on his rucksack and headed off.

The landscapes you encounter are both the setting for the game and the game itself because you play by raising and lowering the layers of scenery. Where the curves of two layers intersect the old man can hop between them, dodging obstacles and navigating around errant sheep. I sat down with Clemens Scott, the game’s art director, earlier this year to find out more about how he made the hillscapes work:

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And Yet It Flies: Chasing Aurora Looks Gorgeous

The Alps, much like the rest of Austria, are of course made from brightly colored construction paper.

Oh goodness. Chasing Aurora, the latest from And Yet It Moves developer Broken Rules, looks like it’s really shaping up to be something special. It’s being billed as an “explorative 2D aerial action game about the dream of flight” in the “hostile environment of the Alps.” This mood teaser, though, demonstrates hostility on par with that of a kitten herd in a warm pillow and sunlight beam factory. It’s downright serene, but in a gloriously mesmerizing fashion. I think I’ve watched the all-too-brief trailer five or so times now, just to soak up all the little details of the wind’s undulating whistle and the music’s instrumental peaks and valleys in relation to the avian main character’s traversal of actual peaks and valleys. That screenshot doesn’t do this one justice. See it in oddly absorbing, physics-powered motion after the break.

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