Posts Tagged ‘Brothers: A Tale Of Two Sons’

Have You Played… Brothers: A Tale of Two Sons?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Your first reaction when playing this platforming adventure is probably going to be: “Well, this is disorienting.” Your second thought is going to be: “Actually, this is quite clever.” Your final thought is going to be: “Waaaaaaaaah.” Read the rest of this entry »

Our Steam Sale Picks, Round Two

We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here’s what we chose and why.

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Brothers Creator Now Riding The Rails At Hazelight

Please be a train-riding simulator.

Single-player co-op tearjerker Brothers: A Tale of Two Sons was an unexpectedly touching game from Starbreeze, the Swedish lot best known for fine games about shooting men in the face. Might it be the first of many sappy games from Starbreeze? Well, probably not.

Brothers creator Josef Fares has formed a new studio, Hazelight, with several members of the Brothers team. Their first game is a bit of a mystery for now, but a teaser trailer shows two chaps riding in a rail car and if this is a train hopping game simply about watching scenery going by I will scream with delight until I spit blood with delight. It probably won’t be, but I can dream.

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She & Him – Together: Amna & Saif Tries To Rethink Co-op

Talk about what does it right, not just what to some eyes does not. It’s too easy to forget how important that is, to highlight the things that are out there for people who want something different to play – and someone different to play as. I don’t today highlight Together: Anna & Saif because of the apparent gender of any of the protagonists, but because it’s a combat-free co-op title about a form of relationship that games rarely explore – a mother and child.
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Wot I Think: Brothers – A Tale Of Two Sons

Originally released on 360 last month, Starbreeze’s uncharacteristic single-player co-op Brothers is a story of two sons on a quest to save their father’s life, and has now reached Steam for £11.99. As RPS’s leading expert on experiencing emotions, I set forth to find out wot I think:

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Family Gathering: Brothers – A Tale Of Two Sons

I’m not sure if any of the RPS crew have played Brothers: A Tale of Two Sons yet, but it’s out today and sounds like it’d be the ideal interactive experience for at least a couple of us. It’s a character-driven, single player co-op game, and I’m not sure what either of those things mean. ‘Character-driven’ because it’s about the brothers and their encounters with other people, creating moments of what I believe Professor Henry Playful would describe as ludonarrative resonance. We hear about the dissonance much more often, but occasionally these things called game do resonate along just the right axis. The ‘single player co-op’ part describes the mode of interaction – two characters, one controller. It’ll be interesting to see how it works with the more usual PC paraphernalia. From what I can gather, the joypad controls are a pleasure to use. Trailer below.

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Brothers: A Tale Of Two Sons PC Bound

Yo, bro! Yolo, bro.
I’d like to think that Starbreeze’s self-co-operation game Brothers: A Tale of Two Sons came into being when Creative director Josef Fares looked at a modern game controller. He held it in his hand, probably while wearing protective gloves, and spotted the symmetry between the d-pad and the four face buttons. Then he shouted “eureka”, and ran around the offices showing it to everyone. Work stopped for the day, a team meeting was held, he was reprimanded for shoving the controller into the CEO’s face while he was on the toilet, but everyone eventually came around to the idea of controlling two characters. It was so bound to that moment of Xbox epiphany that it only came out as an exclusive on Microsoft’s RRODbox yesterday, but it is now on the way to the PC. I’m told it’s absolutely brilliant, too.
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