This is The Mechanic, where Alex Wiltshire invites developers to discuss the difficult journeys they’ve taken to make their games. This time, Destiny 2 [official site].
When you go down to Destiny 2’s European Dead Zone, you’ll blast your way through crowds of the Fallen and run past other players. Perhaps you’ll also have a friend by your side as you stumble across Public Events and start Adventures, the action naturally flowing as you freely explore. Of course you do! Destiny 2 is an online shooter, and online shooters do this kind of thing.
But the years of work that went into creating the technology that runs it proves that Destiny 2 is no ordinary shooter. It’s product of Bungie’s ambition to meld the rich social bustle and scale of the MMO with the twitch-precision of the FPS, and, frankly, it seems a miracle that it works at all. Destiny 2’s PvE multiplayer is a crazy and surprising melding of design and technology, and this is how it works. Read the rest of this entry »
It's good to talk. Sometimes.
Destiny 2 has had a rough time of late, what with players discovering that late-game grinding may very well be a gigantic waste of time, and the general hostility to microtransactions going around these days. Since its launch on PC in October, players have also groused about its strict communication rules: there’s no in-game chat lobby, text or voice, in which to find fireteam members for that Nightfall strike or Leviathan raid. And no public matchmaking for these activities, which yield the game’s most exclusive and powerful gear. Me, though? I love that about it.
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