Let me tell you about one of my favourite levels. It’s from a funny old game called Marathon Infinity, and it’s brilliant.
RPS Feature Ne Cede Malis was ahead of its time.
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.
Before vanishing up its own Halo for the best part of a decade, Bungie tried its hand at real-time strategy. The first two games in the Myth [official site] series are splendid creations, with an almost unmatched atmosphere of war-weary exhaustion and dread. There are also superb dwarves armed with explosives that send body parts bouncing across the terrain.
Halo may be cock of the walk on Xbox but though the first two games were ported to PC, the series never really took off round our way. The ports were wonky and, well, the idea of an enjoyable first-person shooter was less of a novelty on PC. Still, the first Halo has spawned a small but devoted fanbase on PC who were less than thrilled that its online multiplayer was facing the chop in the GameSpy server shutdown. Third-party tool GameRanger stepped in with a stopgap, but now creators Bungie have released an official patch ditching GameSpy.
It seems someone at Bungie was itching for an excuse to patch Halo, as that’s not all it changes.
Everyone, buckle up. It’s time to feel old. Here’s some history for you: Halo: Combat Evolved for PC has been up and running for nearly 11 years. Also, I had totally forgotten that it was handled by none other than Borderlands creator Gearbox back when they almost exclusively developed ports of games like Half-Life and, er, Tony Hawk’s Pro Skater 3. THESE ARE ALL TRUTHS, incontrovertible building blocks of the life you snooze your way through, blissfully unaware. Halo, however, was all set to get a halo of its own, courtesy of GameSpy’s impending closure. Fortunately, an Australia-based service called GameRanger has stepped in to save its online multiplayer at the last second.
It’s kind of a fantastic time to be a PC gamer, if you haven’t noticed. Pretty much everything of note is coming to our platform of choice, and also we get productivity software! Does it get any better? That does, however, make rare exceptions like Halo creator Bungie’s new (don’t-call-it-an) MMOFPS Destiny all the stranger. So why can’t the multi-million-dollar-banking mega-dev – dual-wielding newfound pseudo-freedom and a series not synonymous with Microsoft’s bawkes of eckses – pump out a PC version? “It’s complicated,” apparently. But there is hope, dim though it might be, for the future.
Bungie’s ambitious-sounding “sandbox” MMOFPS, Destiny, might not miss out on the One True Format after all, according to words spoken by writer and head of community Eric Osborne. In an interview with IGN he said:
“We haven’t said yes, and we haven’t said no… The more platforms we take on, the more work it ultimately becomes, and what we don’t want is to compromise the core experience on any platforms. We have a lot of people who play on PCs. We have a lot of appetite to build that experience. We haven’t announced it yet, but we’re looking forward to talking more about that kind of stuff in the future.”
So… do we want it? I really do like that concept art… But I am wholly indifferent to the CGI trailer, below.
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RPS Feature Press E To Pwn
Those remarks seemingly made by Bungie yesterday, that no one plays FPS games with a mouse and keyboard any more, have led to some pretty silly debate. But it’s hard to get more peculiar than an article that recently appeared on Ars Technica. Titled, “Sorry to say it, but keyboard and mouse are losing the FPS market”, it not only rather helpfully highlights all the most common misconceptions about the PC’s place in the market, but rather brilliantly provides some compelling data to show just how significant a player the PC actually is. Let’s take a look.