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Posts tagged “#business”

Steam would’ve missed out on many successes if it hadn’t opened up, Valve claim

The Steamlords at Valve have rummaged in their reams of data and emerged with a new blog post talking about what the growth of Steam (and the number of games on Steam) has meant for developers. Coming up with a questionable definition of "success", they note that Steam in 2019 saw three times as many games earning $10,000 in their first fortnight compared to Steam…

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Epic will publish the next games from the devs behind Control, Limbo, and The Last Guardian

Epic Games already make an engine to build games and a store to sell the finished products, and now they're getting into the publishing game to fund development too. Today they announced a "developer-first" multiplatform publishing scheme that will fully fund games but let the devs keep creative control and ownership of the intellectual property, which is fairly rare as publishers go. They'll also promise…

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UK game devs share concerns about the loss of community during the Covid-19 pandemic

The games industry has been hit pretty hard from the Covid-19 pandemic. Most events this side of the year have been cancelled or postponed, and now hundreds of workers being urged to work from home (including all of us here at RPS). The impact of this style of working will be different for everyone, so I spoke with some UK studios to see how they're…

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Former Starbreeze CFO Sebastian Ahlskog convicted of insider trading

Former Starbreeze Studios chief financial officer Sebastian Ahlskog was convicted of insider trading this Tuesday. This follows from Sweden's Economic Crime Authority seizing SEK 700,000 (roughly £55,300 or $72,100) from him in December 2018 while raiding the company's headquarters and at least one private home, under suspicion that he'd abused his position to profit from Starbreeze's financial troubles.

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Ukie report shows the UK games industry has an overwhelming lack of diversity

The first ever detailed report on diversity in the UK games industry has been published, showing some pretty eye-opening statistics about the industry's inclusivity, as well as the mental health of people working in games. Conducted by Ukie (the UK Interactive Entertainment trade body), the census revealed that female representation in the games industry "is significantly under the national average" - with 70% of people…

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Rockstar co-founder and head writer Dan Houser is leaving

After 21 years as a Rockstar Games big cheese, Dan Houser will leave the company in March. He's co-written almost every Rockstar game since 1999, including Grand Theft Auto from London through to V, Bully, Max Payne 3, and the Red Dead Redemptions. That's made him a big influence on the tone of Rockstar's games. I wonder how that might change once he's moved on.…

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GamesIndustry.biz’s Academy site has all sorts of serious game-making advice

People always ask me, "Alice0, how do I get a job in the video games industry?" I tell them: find a way to travel back two decades then make a good mod for Quake or Half-Life. People always tell me, "Alice0, there's no need to be a dick about it." Now, thankfully, I can simply point people to The GamesIndustry.biz Academy, a new subsite launched…

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Platinum Games receive Tencent investment and promise other “big announcements” this year

Bayonetta and Nier: Automata developers Platinum Games have made a big announcement to start off the year - they've got themselves a partnership investment from Chinese conglomerate Tencent. With this, they might start self-publishing games. That's not all though. The company have even more in store for us in the coming months, including an update on upcoming game Babylon's Fall, and according to Platinum's president…

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American trade union launches campaign for games industry unionisation

It's no secret that the video games industry is plagued with workplace issues from abusive culture and long hours of 'crunch' to cyclical layoffs even at huge -- and hugely profitable -- companies. Interest has been growing in unionisation to help shift the balance of power in the industry and start changing it for the better, and today the movement got a fair boost. The…

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Worms developers Team17 acquire Yippee Entertainment

Team 17, the mob who make Worms as well as publishing games like Yooka-Laylee and Overcooked, have bought games studio Yippee Entertainment in a £1.4 million deal. If you haven't heard of Yippee before, they predominantly work on licensed games for companies like Cartoon Network, Nickelodeon and the BBC. They've also made a platformer series of their own, Chimpact, which is mostly for mobile but…

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Respawn CEO Vince Zampella is taking over Dice LA

Vince Zampella, the head of Titanfall and Apex Legends studio Respawn Entertainment, is taking over Dice LA to launch the studio's very own game for the first time.  "But Dice have released loads of games!" I hear you cry, and yes they have, but those releases have mostly come from the main studio, Dice Stockholm, while the LA developers have acted as more of a…

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Dicebreaker is a new tabletop gaming site from our corporate siblings

Have you ever looked at your computer table with its keyboard, mouse, monitor, gamepad, and mousemat and thought "These are some nice lumps of gaming plastic, but what if I had dozens more and they were tiny?" For you, reader dear, our corporate family at Gamer Network today formally launched Dicebreaker, a new site and YouTube channel dedicated to covering tables in slabs of cardboard,…

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Project Cars studio pull into the Codemasters garage

Codemasters, the makers of many zoom 'em ups, apparently want more power under their hood. They purchased the entirety of Slightly Mad Studios, developers of the Project Cars and Need For Speed: Shift games, this week to the tune of £23 million. The entirety of Slightly Mad's 150-person team will reportedly join the company.

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Facebook have bought the makers of Beat Saber

The Oculus lords at Facebook have bought Beat Games, the makers of VR breakout hit Beat Saber. That's the rhythm game where you gogg up to slash through blocks representing beats of a song - Guitar Hero meets Star Trek in cyberspace. Y'know, one of the games that people recommend a lot as a getaway to VR. That one. It's Facebook's. Beat Games say they'll…

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Ubisoft delay Watch Dogs Legion, Rainbow Six Quarantine, and Gods & Monsters

Ubisoft have announced delays for hack 'em up Watch Dogs Legion, zombie spin-off Rainbow Six Quarantine, and the Zelda-lookin' Gods & Monsters, pushing their vague release windows deeper into 2020. They're now all due in Q2 or Q3 of Ubisoft's 2021 fiscal year, which in humanspeak means from July to December 2020.The blast of business news also included word that launch sales of Ghost Recon…

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Payday 3 expected to launch in 2022 or 2023

It's been a hard time for Starbreeze, with the gang behind Payday 2 and Brothers: A Tale Of Two Sons facing a very real possibility they wouldn't survive another year. As they continue to try to recover from serious financial problems, they now foresee a bright and lucrative future led by one game: Payday 3. We should expect the latest in the really-quite-good cooperative heist…

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Riot Games claim they have no systemic gender discrimination as they settle gender discrimination lawsuit

League Of Legends developers Riot Games have this week agreed to settle one of the class action lawsuits levied against them, paying up to the women who sued them for gender discrimination. Hooray for those women getting what they consider to be a fair settlement; may it be all that they deserve. Boo to…well, where do we begin.

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New publisher Modern Wolf declare commitment to “ethical game development”

New wee indie publisher Modern Wolf announced themselves to the world this week, and made a big show of declaring they are "committed to ethical game development." Their initial lineup of five games sounds pretty neat, including the next games from the studios behind Neo Scavenger and Out There. More folks in the industry do talk openly about its troubles these days but it's still…

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Rockstar North operate within capitalism, says report

Rockstar Games have paid £0 in UK corporation tax over the last ten years, despite making Actual Billions in profit, according to a report released by Taxwatch UK. Rockstar's parent company Take-Two Interactive are using the Video Games Tax Relief provision to legally save an estimated £42,313,047 in corporation tax. Which is what it's for. Sort of.

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G2A blame rogue staff for undisclosed promotion scheme

Key-reseller marketplace G2A should probably consider digging up, after a recent series of PR gaffes culminated in an apparent attempt to have media outlets publish undisclosed promotion. Thomas Faust of Indie Games Plus blew the lid off this one, sharing via Twitter an email he had received earlier today. In it, G2A push to have an "unbiased" piece that they had written be published, explicitly without…

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