Posts Tagged ‘Cabbibo’

State of the Art: How Isaac Cohen uses shimmering virtual cloth to explore emotions

L U N E

Over the last few months I’ve had a slow back-and-forth with Isaac Cohen – a game creator whose work caught my eye at GDC because it’s got this wonderful experimental attitude to spaces and play. He also has these gorgeous textures and iridescent effects I haven’t seen elsewhere. I wrote about my own experience of specific games Cohen made like Blarp and Warka Flarka Flim Flam, but with this I wanted to explore what he was creating from the designer’s point of view.

Our emails ended up being quite long so I’m going to pluck out pieces which were of particular interest as we chatted – we started with the shimmering fabric effect that recurs across many of the games! Read the rest of this entry »

The shimmering worlds of Isaac Cohen

Blarp

One of the best experiences – possibly the best experience – I had at GDC this year was a half hour appointment playing through/with an anthology of Isaac Cohen’s VR work. Experiments, oddities, toolsets and experiences are where VR really sings for me and Cohen’s output is this brilliant combination of iridescent objects, digital playground and enticement to move around. Interactive picture book Delila’s Gift is what I was officially there to see but I’m so glad we had time to run through far more. Read the rest of this entry »