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Posts tagged “cactus-software”

Prickly Pair: Gamma4 & Norrland

Indie dev Cactus has released two new games, both deeply different and both deeply Cactus (read: disturbing). Gamma4 is a beautiful, disappointingly brief headtrip set to a club beat where you guide four independant lasers through various squres. I say it's disappointing, but I'm sure if it were any longer it'd just start to hurt. Norrland is a little stranger, being a kind of 8-bit…

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Kissing the Cactus: Cactus Arcade

I'm a little late to this party- about a year and a half late, to be exact- but I've just noticed Jim's favourite indie developer, Jonathan ‘Cactus’ Söderström, has on his site a collection of 17 of his games, all zipped up and accessible through a fancy menu, under the name of Cactus Arcade. I think this is awesome, and if you've yet to experience…

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Cactus Leftovers

Prolific indie games madman Jonatan "Cactus" Söderström has posted a bunch of unfinished game projects on his blog, and they're all worth a look, if just as ideas. Teknozombie is actually particularly disturbing, which is a theme I enjoy in all Cactus' work. If you're unfamiliar with his stuff then check out our tagged stories, or head over to his site. Alternatively keep an eye…

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Lo-Fi Minds

This will be interesting news for a limited audience, but it made me stand on the balcony and sing: Cactus and Villek from the awesome ZGameEditor are joining forces to create an indie development house, Lo-Fi Minds. No project details yet, but I'm expecting great things from the bloke who created some of my favourite indie projects of the last year. I'll see if I…

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Cactus: Sumo & Ninja

One-man game production line Jonatan “Cactus” Söderström has released another two games. First there's the bizarre static shooter SeizureDome, where you have to avoid being pushed out of the ring by heavy but slow moving Sumo wrestlers, or light but fast-moving naked women. You have a gun, and must gib them to avoid failure. (Söderström could hardly be more different to the other Cactus Game…

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Transmissions From Cactus

My favourite indie games developer, Jonatan "Cactus" Söderström, has been receiving a good deal of attention lately. And it's hardly surprising, because his weird, short games are appearing regularly and each have something unique about them. For games developed often in just a few days they're remarkable achievements. This is the kind of chap I'd like to see get a little bit more money and…

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Protoganda

Via Indygamer, I see that Cactus Software have a new game out. It's a scrolling shooter, and a little less imaginative than some of their previous games, but it nevertheless errs on the side of excellent esoterica. The visuals mix retro-polygonal abstract techno shooter stuff with, well, Cyrillic text and celluloid film-grain processing. I also like that you can turn the subtitles to the (presumably…

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Rapid Development

MSOIDS is a version of Asteroids with garish hand-scribbled art. Apparently made in four hours by messing about in MS paint and adding the results to a simple vector thinger, it makes an exceptionally tricky, eye-wincing version of the game. The madly scribbled explosions make it a special kind of bastard to get a hi-score at, but hey, you can press spacebar for new colour…

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