Posts Tagged ‘cactus’

Freeware Garden: Ode To Cactus

I really do love the idea behind the series of ongoing Clone Jams indie developers are holding in order to do something between paying homage and parodying other devs. It’s all very honest, very cute and quite frankly heart-warming. It feels a bit like making an awkward joke to a friend that suggests intimacy and care. Love, even. Love definitely shows in the six interesting games that comprise the Cactus Clone Jam and, possibly, more so in Tahla Kaya’s very honest Ode to Cactus [official site].

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Super Game Jam Episode 4 Out, Trailer Below

Indie devs, for sure.

Super Game Jam continues. The online reality series pairs two indie creators together for 48 hours in order to create a game, films the process, and releases both documentary and resultant game together. Episode four is out now and stars Hotline Miami co-creator Jonatan Söderström and Rymdkapsel creator Martin Jonasson, and their game about underwater something-or-other. There’s a new trailer below.

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HOTLINE MIAMI 2

And then he decided not to walk through that door, turned around, left, and everyone lived happily ever after. Yes, everyone.

I dove back down Hotline Miami‘s blood-slick Slip ‘n’ Slide of utterly blissful brutality this weekend, and now it’s all I can think about. It’s a testament to the sheer refinement of its systems, I think, that it can so thoroughly hook me time and time again. But nothing is perfect – not even when it’s really, really close. So Cactus and co are charging forward with a full-blown sequel. Will there be more breeds of dog? More types of dudes with cat-like shotgunning-your-face-off reflexes? Cats? Um, well, no one’s really sure yet. Oh, but it will have music! This has been – as we say in nigh-impenetrable videogame parlance – confirmed.

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30 New Indie Games By Known Devs For $15 For Good!

30 new experimental games from proven indie developers, for $15? Cripes. And it’s not even a bundle. This is a Kickstarter-based fundraiser for something called LA Game Space, where developers like Steve Swink (Shadow Physics, Scale), Cactus (Hotline Miami), Pendleton Ward (Adventure Time), Bennett Foddy (QWOP, GIRP) and Santa Ragione (Fotonica) have contributed never before released games in a bid to raise funds for a non-profit organisation.

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Controlled Elimination: Hotline Miami Gamepad Support

Hotline Miami now allows players to throttle their flatmates with controller cords. Either that or it’s actually possible to play the game with a controller but that seems unlikely. That’s not the only fix/addition that the update brings and there’s also a native Mac version in the works. Important additions: new environmental graphics, a bonus stage unlocked when the campaign is finished, “more gore with the Jones mask” and “the pot of boiling water has been updated”. We should compile a ‘patch note of the year’ list just so that the pot of boiling water can win some sort of trophy. The update should already be live on Steam.

Hotline Miami: Me vs Level 4

Level 4 is not the hardest level of Dennaton’s neon-hued orgy of sado-masochistic violence, and RPS’ official Best In Show at Rezzed, Hotline Miami. Oh, not by a long shot. It’s just the one that, once I finally beat it, made me feel like a god. I had a plan. I made that plan work. Every single action I took, every single movement I made, was with surgical precision. A dozen men died, and their little dog too. I never knew their names. I never cared to know their names. I didn’t even know why they had to die. I just knew they had to die.

They died. I didn’t. That’s my story. The greatest story ever told. I will tell it to you with pictures and swearing.
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Phoning It In: Hotline Miami

Dialling to...meat you. To make you into meat. Meat's a verb now.

If Drive, the ultra-stylish Ryan Gosling biopic, had been set in Vice City and starred a psychopath, it might well have looked like Hotline Miami. Cactus, creator of many weird and wonderful things, is working on the game with graphic artist Dennis Wedin and it looks brilliantly deranged. Devolver Digital clearly think so as well as they’re publishing the top-down carnage simulator.

Hotline Miami is a gritty homage to the 80s, with a storyline as bizarre as it is emotional.

The debut trailer is gritty, 80s and bizarre. Perhaps curiosity and mild discomfort are emotions? Let’s see.

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Cactus’ Keyboard Drumset Loving Werewolf

This is how Track And Field always ended for me

Note my romantic idealisation. You see, it’s actually Keyboard Drumset Fucking Werewolf and it’s like Ice Climbers but with a deliciously engaging maniac singing a catchy song. But then, no, it’s suddenly like falling to a horrible demise while the same maniac becomes irate and uses ‘gay’ in a fashion that will surely offend some people. Argh, but no, it’s not that either, it’s a button mashing, vomit-strewn lycanthropic transformation sequence, and now there’s chasing and slicing and killing while the song becomes ever stranger.

What it is, as well as all those things and more, is a new downloadable game from Cactus. I suspect the song will be stuck in my head for the rest of the day, for it is a malicious and worrying ear-worm. Probably with teeth. There’s a new trailer for the madcap developer’s entry into the IGF as well.

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Here’s A Game Which Exists: Hot Throttle

Reminds me of the RPS Company Barbecue '08.

How’s this for another proud example of why the PC is the most wordly and intelligent gaming platform in existence. Hot Throttle is a new browser racing game where instead of cars you control men who believe they are cars. It’s a collaboration by Doomlaser and indie powerhouse Cactus, though I suspect if Cactus were really a house he’d be an overpopulated squat with an unidentifiable corpse in the upstairs bathtub. You can watch some footage of Hot Throttle after the jump in the form of someone’s video review, plus two more secret bonus videos! Yes. Thanks to the Indie Games blog for the tipoff (and header image! I am cheeky).
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At The Steps Of The Bone Hut: Norrland

I’ve been meaning to write this for a while. Funny I’d end up posting it on the same day as Kieron posted his own thoughts on uniquely disturbing game. I doubt many of you went ahead and downloaded Norrland, Cactus’ pseudo-8-bit hunting trip, but – and I’m treading on eggshells here – hiding inside Norrland is a… moment. A scared, devastating bullet of a moment, fired in desperation. This moment was my single favourite bit of gaming in all of 2010.

The following is safe for work, but only just.
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Prickly Pair: Gamma4 & Norrland

Cracktus, more like. In the years after his tragic overdose we'll realise these games were a cry for help.

Indie dev Cactus has released two new games, both deeply different and both deeply Cactus (read: disturbing).

Gamma4 is a beautiful, disappointingly brief headtrip set to a club beat where you guide four independant lasers through various squres. I say it’s disappointing, but I’m sure if it were any longer it’d just start to hurt. Norrland is a little stranger, being a kind of 8-bit simulator of a Swedish hillbilly on a hunting trip. In between shooting and punching various animals you deal with dreams of withering insecurity. Videos of (and thoughts on) both after the jump.
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Kissing the Cactus: Cactus Arcade

I’m a little late to this party- about a year and a half late, to be exact- but I’ve just noticed Jim’s favourite indie developer, Jonathan ‘Cactus’ Söderström, has on his site a collection of 17 of his games, all zipped up and accessible through a fancy menu, under the name of Cactus Arcade. I think this is awesome, and if you’ve yet to experience the first-person arthouse headtrips that are Mondo Medical or Mondo Agency then you should download the thing right away. It’s right at the top of the Games section. Ooh- and in case you missed it, here’s the interview Jim did with Cactus last year.

IGF Factor 2010: Tuning

As the Independent Game Festival approaches, I thought a series of short interviews with all the PC-relevant short-listed entries would be an idea. First up is indie-Godhead Cactus who received a nomination for the Nuovo Award for the abstractly beautiful platformer Tuning, which looks like Nebulus as re-imagined by Escher. The interview and footage follows…
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The Mystery Of Dungeon

Oh you bastards

Confession time! I have never played a game by mad-brained indie wunderkind Jonathan ‘Cactus’ Söderström before. No idea why – despite Jim regularly giving his games an approving nod, in that stern, stoic Jim Rossignol way of his, I’ve managed to miss every single one. Dungeon, his collaboration with one Arthur ‘Mr. podunkian’ Lee (what is it with these names? I’ve gotta get me one. Call me Alec ‘Windows Sound Recorder’ Meer from now on, if you will), rather confirms my opinions from afar – that the chap is making splendid but oddball independent videogames that will please anyone who doesn’t scream “pretentious!” the second they’re faced with something even slightly artistically-minded. Not that Dungeon is necessarily artistically-minded – it has another agenda…
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“Unexplored Territory”: The Cactus Interview


Jonatan ‘Cactus‘ Soderstrom is one of the most prolific and interesting indie developers currently working. During the IGF judging sessions I was fortunate enough to play an early version of Mondo Nation, the compilation of Cactus’ series of bizarre, unsettling FPS puzzle games. These games are, I would suggest, about as close as videogames have come to the weirder elements of a David Lynch production. Cactus cites Mr Lynch, along with plenty of other esoteric influences, in the interview below. If you want to set the scene for yourself, and get a little flavour of Cactus’ mad humour, then perhaps you should play some of his games before reading onwards. Mondo Agency, Psychosomnium, or SeizureDome are all good places to start.

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Two-Minute Wonder


My favourite indie soloist, Cactus, is now part of a duo, Lo-Fi Minds, and they’re working on a new platform adventure called Brain-Damaged Toon Underworld. They’ve just released a brief demo for the game, which will be out in full shortly. (And that’s probably days rather than weeks if Cactus’ usual turnaround rate applies here.) I’ve also just noticed that Cactus has created a 40mb (2.something Peggle) compilation set of his previous games. That’s a great place to start if you’re unfamiliar with his insane lo-fi coding.