Ironically over-convoluted headline out of the way, this follows neatly on from the Text In Games feature. Especially because Mike Rubins dropped me a line about Vespers 3D because of it. It even ties into my note in the comments thread that it’d be interested if more developers looked for Interactive Fiction for more inspiration of story and structure. Because that’s exactly what Vespers 3D is.
IF aficionado will recall Vespers as winner of the 2005 IFComp as well as receiving multiple awards at the XYZZY ceremonies. What Mike and his team is doing is adapting the game for the most serious attempt at a text-adventure/First-person shooter hybrid since the immortal Typing Of The Dead.