Posts Tagged ‘Call of Duty: Ghosts’

Fish, Hitler, And Naughty Language: DLC Is Bloody Weird

Shooting Hitler is weird

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall’s autobiography Bigger Than Hitler, Better Than Christ*, you’re wrong. Washington and Snoop aren’t mentioned in that. The correct answer is that each has been digitised and reformed–Weird Science style–into your games as DLC.

There’s a lot of DLC out there, ranging from the mundane to the insane, and I think I know why. Games are increasingly serious business, with huge budgets and a cast amount of public scrutiny. DLC–well some of it–feels like the passion projects that don’t fit into the canon. An outlet for the stuff that gets cleared from the whiteboard for being too off message, or too niche. DLC is cathartic. I’ve been on a strange journey, readers. I’ve been looking through games catalogues and hunting down the sort of DLC that could be described as ’boutique’. I’ve been on a boutique call, ahahahahahahaha!

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Ghostpirates Ahoy! Call of Duty: Ghosts’ Next DLC Is Weird

Just a mariachi spirit nbd

Call of Duty: Ghosts seems to have rediscovered a bit of the Quake and Half-Life mod scene spirit. Hear me out, right. I know it’s all usually very po-faced and dull, but the next DLC map pack seems to throw together whatever weirdness its creators found kooky or funny or cool–as so many mods did. See, ‘Invasion’ will bring ghost pirates and mariachi revenants and I’m surprised to find CoD DLC making me nostalgic. It’s just a shame this attitude is confined to paid DLC.

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Call Of Duty Ghosts Just Can’t Stand Those Awful Women

Call Of Duty’s online world has something of a reputation. A reputation for being a cesspit of revolting idiocy, bile and cruelty, rather spoiling it for those who just want some multiplayer shootyfun. So it is to this that Activision have targeted their latest trailer for Ghosts Onslaught. To the idiots, I mean.

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Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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The Missing Conflict: How Call Of Duty’s Stories Went Awry

Here’s the thing. The Call Of Duty modern campaigns really don’t need to be dreadful. I think, after so many ugly, stupid attempts, there’s a perception that it’s just the way it is, the limits of the genre, the best you can hope for. And this simply isn’t true. Sadly it isn’t the case for the latest release, and I think I know why. There’s a conflict that’s gone missing, and they need to get it back.

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