Posts Tagged ‘Call of Duty: Ghosts’

Humvee manufacturer suing Activision over Call of Duty warcars

The manufacturers of Humvees are suing Activision over Call of Duty games featuring vehicles which, they say, look an awful lot like their own warcars. AM General claim that these Humvee-lookin’ vehicles violate their trademark and Activision don’t have permission, so they want CoD to knock it off and pay them damages. Their case pivots on several Call of Duty games, including Modern Warfare and Ghosts, featuring warcars which allegedly look close enough to Humvees to fall under their ‘trade dress’ — a type of intellectual property covering what a product looks like — and are sometimes called Humvees by name.

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Fish, Hitler, And Naughty Language: DLC Is Bloody Weird

Shooting Hitler is weird

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall’s autobiography Bigger Than Hitler, Better Than Christ*, you’re wrong. Washington and Snoop aren’t mentioned in that. The correct answer is that each has been digitised and reformed–Weird Science style–into your games as DLC.

There’s a lot of DLC out there, ranging from the mundane to the insane, and I think I know why. Games are increasingly serious business, with huge budgets and a cast amount of public scrutiny. DLC–well some of it–feels like the passion projects that don’t fit into the canon. An outlet for the stuff that gets cleared from the whiteboard for being too off message, or too niche. DLC is cathartic. I’ve been on a strange journey, readers. I’ve been looking through games catalogues and hunting down the sort of DLC that could be described as ’boutique’. I’ve been on a boutique call, ahahahahahahaha!

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Ghostpirates Ahoy! Call of Duty: Ghosts’ Next DLC Is Weird

Just a mariachi spirit nbd

Call of Duty: Ghosts seems to have rediscovered a bit of the Quake and Half-Life mod scene spirit. Hear me out, right. I know it’s all usually very po-faced and dull, but the next DLC map pack seems to throw together whatever weirdness its creators found kooky or funny or cool–as so many mods did. See, ‘Invasion’ will bring ghost pirates and mariachi revenants and I’m surprised to find CoD DLC making me nostalgic. It’s just a shame this attitude is confined to paid DLC.

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Call Of Duty Ghosts Just Can’t Stand Those Awful Women

Call Of Duty’s online world has something of a reputation. A reputation for being a cesspit of revolting idiocy, bile and cruelty, rather spoiling it for those who just want some multiplayer shootyfun. So it is to this that Activision have targeted their latest trailer for Ghosts Onslaught. To the idiots, I mean.

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Call Of Duty: Ghosts’ 6GB RAM Requirement Patched Out

It probably requires so much RAM to generate all of those hyper-complex dog emotions.

Call of Duty: Ghosts is a lot of things (a game, a shooter, a faithful recreation of Michael Bay’s entire filmography), but a graphical powerhouse isn’t one of them. Visuals aside, it doesn’t seem particularly demanding in other fields of warring and faceness either. Relatively small enemy counts, linear levels, simple AI, etc. So when a 6GB RAM requirement sneaked up and shouted, “BOO,” most players were more confused than frightened. Also, angry. But now, much like a ghost or an entirely unnecessary wall put in place to boost trumpetings of “next-gen”-ness, that barrier has disappeared.

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The Missing Conflict: How Call Of Duty’s Stories Went Awry

Here’s the thing. The Call Of Duty modern campaigns really don’t need to be dreadful. I think, after so many ugly, stupid attempts, there’s a perception that it’s just the way it is, the limits of the genre, the best you can hope for. And this simply isn’t true. Sadly it isn’t the case for the latest release, and I think I know why. There’s a conflict that’s gone missing, and they need to get it back.

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Wot I Think: Call Of Duty: Ghosts – Single Player

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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Three Hours With: Call Of Duty: Ghosts Single Player

Call Of Duty: Ghosts is available now. We weren’t given any review code before release, so I’ve just started playing its single-player campaign this afternoon. About two to three hours in, I’m ready to provide you with some impressions. Will this be the CoD to win us back over? To realise the potential of such a massive budget, and remember what made the original Call Of Duty 1 and 2 such incredibly special games? Will I grow a rollercoaster out of my face and gargle fireplaces? Find out below.

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Call Of Duty: Ghosts Getting Guh-Guh-Guh-Guh-Aaaaaliens!!!

Meanwhile, at Activision HQ:

Bobby Kotick: Call of Duty is the pinnacle of artistic expression, an opinion echoed by all humans (who currently live in college dorms and crush between one and seventeen beer cans on their foreheads per day). But we have a problem: we’ve covered so much beautiful, subtext-laden ground. Guns, military men, explosions, zombies. What’s left, I ask you? Forsooth, are there any other topics in the whole of human history? Any more rich veins of untapped meaning that we, both this generation’s Shakespeare and Hemingway (or Hemingspeare for short, a weapon we’ll soon release as paid DLC), can loose upon this poor, unthinking world?
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Call Of Duty: Ghosts Wants Your ENTIRE HARD DRIVE

All for this one scene of Riley BRINGING DOWN A HELICOPTER.

When I first read over the newly released specs for Call of Duty: Ghosts, I heard a high-pitched wail from within my PC’s case. Now, it should be noted that my PC is, in fact, haunted by an actual ghost, so I initially thought nothing of it. But then, when the ghost announced it was going out to buy a carton of milk, the pained whimpering continued. That’s when I understood: it was my hard drive. CODBOO’s 50 GB requirement filled the poor slab of storage with a primal terror, and it clawed helplessly at unfeeling walls in an attempt to escape. That, in turn, startled my molasses-slow Internet connection, which began bellowing in horrific dial-up tones. Neither will stop. So thanks, Infinity Ward. Thanks a lot.

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Call Of Duty In SPAAAAAACE


The Call Of Duty: Ghosts‘ – which I don’t think actually features any ghosts, sadly* – single-player trailer (below) has gone all a bit Shattered Horizon, by way of Gravity (and doesn’t that look awesome). Yes, it’s briefly in spa(aaaa)ce, and the astronauts have assault rifles. You knew they would. Don’t worry though, it’s soon back to men with sunglasses and helicopters. It’s Business As Usual, Dammnit.

The game is out on November 5th, just in time for Alec’s yearly CoD fix.
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Boo(m) – Call Of Duty: Ghosts To Have Dedicated Servers

Angry man shootyblams – that most noble of sports – are surprisingly complex business. To an outsider, it might seem like a simple matter of pointing your perpetually enraged avatar in a direction and pulling the trigger – practically killing with your mind, except your mind is a gun – but sometimes there are other factors to consider. Loadout, map, and how best to demean your generally reasonable foes with hurtful language, sure, but also things of a more sinister nature. Yeah, I’m talking about lag. Peer-to-peer connections topple, empires fall. What’s, say, a Call of Duty game to do? Yep: give up and get cancelled. No wait, sorry. Dedicated servers.

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For What It’s Worth: Call Of Duty Will Be Best On PC

The PC version will look exactly like this, obviously

It is a time of unexpected occurrences! For one, we’ve written more about Call of Duty this week than we normally do in an entire year. That might be a slight exaggeration, but we tend to provide more coverage of actual gill-endowed, often delicious cod than we do COD. Recently, however, there’s been a fair deal of – gasp – rather interesting news about Activision’s endlessly annualized behemoth. And the latest tidbit? Apparently Infinity Ward’s actually putting a lot of extra work into Call of Duty: Ghosts‘ PC version. WHAT UNIVERSE IS THIS.

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Hurrah: Call Of Duty Has Women Now, Also Multiplayer

Call of Duty: Ghosts may have given dogs the spotlight ahead of, er, half of the entire human race, but I suppose this is a case of better late than never. I mean, this is Call of Duty we’re talking about. It really could’ve been never – or at least quite a bit longer. But hurrah: female combatants have finally joined the multiplayer fray! Even baby steps should be celebrated. Oh, and we can’t forget today’s other military-grade slab of COD news: Activision gathered a bunch of journofolk under some massive roof in Los Angeles to announce that Call of Duty still has multiplayer. The industry spent the year sick with worry, intestines tied in knots and palms slick with pale fear, over the obviously very real possibility that Activision might throw out the most lucrative part of its biggest breadwinner for no apparent reason.

Now, however, we can rest. Ghosts will have plentiful dudes (and ladies) with guns, dogs prancing about, and new mode where you can become the explosion. Sorta. I fear that this might lead to the occasional dogsplosion, though, and that is truly the saddest possibility.

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OK, Seriously, Are They Going To Kill Call Of Duty Dog?

A dog. A big, tongue-lolling lug of a beast with dog feelings and adorable, kicky-leg dog dreams is the most exciting thing to happen to the world’s biggest shooter franchise in years. We live in strange times. But let’s face it: the poor pooch probably won’t be around for long, will he? I mean, these types of situations have a way of ending tragically for all creatures with more than two legs – at least, if other action games/movies are any indication. How’s Infinity Ward feeling about Call of Duty: Ghosts, though? Will they stick with the cliche? As part of a wide-ranging (read: dog) interview on a variety of topics (read: the dog), I asked the question (involving the dog) on everybody’s mind.

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Easily Riled: COD – Ghost Dog Trailered

nothing to see here

The E3 videos for COD: Ghosts, or COD: DOG as we really should be calling it, are apparently ‘gameplay reveals’. There’s very little in the way of revelations though, unless the idea of following a dog as well as a man is the sort of overhaul that might make the war-tour appear to you. I reckon dogs improve everything by at least 25%, with the exception of cookery classes and intimate physical moments, but I’m still not particularly interested in wandering behind one during a war. The first video shows precisely that – at one point a character says he’s getting depressed and at the point I felt the sort of empathy that David Cage dreams of evoking. The second video involves scuba diving but, regrettably, the dog is gone by that point. You can watch them below.

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Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery

'Come on, troops! To battle! We can't just run away with our tails between our legs or roll over. Well, not unless they scratch our tummies first. Hah. That's dog humor, you see.'

Call of Duty has a dog now. Not just one that attacks you in multiplayer, either. This one’s yours, and it’s meticulously mo-capped to boot. While last year’s edition was all about DRONES DRONES DRONES (and occasionally horses), Call of Duty: Ghosts is trying to tell a Truly Human And Emotional Story about “underdog” military men and their, er, actual dog. Apparently an “apocalyptic” event has left America’s army in tatters, so the Ghosts must strike from the shadows against some mysterious, overwhelmingly superior force. Naturally, explosions ensue, and lots of things fall down in cool ways. It’s all being brained up by Oscar-winning Traffic scribe Stephen Gaghan, which is maybe significant but probably not. But enough silly facts. After the break, you’ll find Ghosts’ first trailer, a drool-worthy RPS ‘SKLOOSIVE dogshot gallery, and probable proof that the dog is the centerpiece of the entire plot.

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