Posts Tagged ‘Call of Duty: Ghosts’

Wot I Think: Call Of Duty: Ghosts – Single Player

If you haven’t read my thoughts on the first three hours of Call Of Duty: Ghosts, it’s worth looking through those first. But now the single player campaign is finished, here’s wot I think:

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Three Hours With: Call Of Duty: Ghosts Single Player

Call Of Duty: Ghosts is available now. We weren’t given any review code before release, so I’ve just started playing its single-player campaign this afternoon. About two to three hours in, I’m ready to provide you with some impressions. Will this be the CoD to win us back over? To realise the potential of such a massive budget, and remember what made the original Call Of Duty 1 and 2 such incredibly special games? Will I grow a rollercoaster out of my face and gargle fireplaces? Find out below.

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Call Of Duty: Ghosts Getting Guh-Guh-Guh-Guh-Aaaaaliens!!!

Meanwhile, at Activision HQ:

Bobby Kotick: Call of Duty is the pinnacle of artistic expression, an opinion echoed by all humans (who currently live in college dorms and crush between one and seventeen beer cans on their foreheads per day). But we have a problem: we’ve covered so much beautiful, subtext-laden ground. Guns, military men, explosions, zombies. What’s left, I ask you? Forsooth, are there any other topics in the whole of human history? Any more rich veins of untapped meaning that we, both this generation’s Shakespeare and Hemingway (or Hemingspeare for short, a weapon we’ll soon release as paid DLC), can loose upon this poor, unthinking world?
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Call Of Duty: Ghosts Wants Your ENTIRE HARD DRIVE

All for this one scene of Riley BRINGING DOWN A HELICOPTER.

When I first read over the newly released specs for Call of Duty: Ghosts, I heard a high-pitched wail from within my PC’s case. Now, it should be noted that my PC is, in fact, haunted by an actual ghost, so I initially thought nothing of it. But then, when the ghost announced it was going out to buy a carton of milk, the pained whimpering continued. That’s when I understood: it was my hard drive. CODBOO’s 50 GB requirement filled the poor slab of storage with a primal terror, and it clawed helplessly at unfeeling walls in an attempt to escape. That, in turn, startled my molasses-slow Internet connection, which began bellowing in horrific dial-up tones. Neither will stop. So thanks, Infinity Ward. Thanks a lot.

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Call Of Duty In SPAAAAAACE


The Call Of Duty: Ghosts‘ – which I don’t think actually features any ghosts, sadly* – single-player trailer (below) has gone all a bit Shattered Horizon, by way of Gravity (and doesn’t that look awesome). Yes, it’s briefly in spa(aaaa)ce, and the astronauts have assault rifles. You knew they would. Don’t worry though, it’s soon back to men with sunglasses and helicopters. It’s Business As Usual, Dammnit.

The game is out on November 5th, just in time for Alec’s yearly CoD fix.
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Boo(m) – Call Of Duty: Ghosts To Have Dedicated Servers

Angry man shootyblams – that most noble of sports – are surprisingly complex business. To an outsider, it might seem like a simple matter of pointing your perpetually enraged avatar in a direction and pulling the trigger – practically killingĀ with your mind, except your mind is a gun – but sometimes there are other factors to consider. Loadout, map, and how best to demean your generally reasonable foes with hurtful language, sure, but also things of a moreĀ sinister nature. Yeah, I’m talking about lag. Peer-to-peer connections topple, empires fall. What’s, say, a Call of Duty game to do? Yep: give up and get cancelled. No wait, sorry. Dedicated servers.

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