Posts Tagged ‘Campo Santo’

RPS Advent Calendar, Dec 21st: Firewatch

Where we are, it’s cold outside right now. So cold that we’re all huddled around the fire, unwilling to explore the winter world. Our Advent Calendar celebrates the best games of 2016 and behind the 21st door you’ll find…

It’s the best use of nature in a game…Firewatch [official site]!

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Escape Escape Escape: Firewatch Free Roam Is Live

As if Henry wasn’t already lousy enough at his job, now he gets to wander around idly, doing whatever the hell he pleases. You want to make America great again? Then make shmoes like Henry apply a little elbow grease for once. Instead of, say, rambling through beautiful canyons and forests, taking photographs and watching a new day/night cycle in Firewatch [official site]’s new free roam mode. Read the rest of this entry »

Explore Henry’s Lookout Tower From Firewatch In VR

Henry’s lookout should be quite familiar to anyone who spent time within Campo Santo’s Firewatch [official site]. You only had to stay up there for the first half-hour or so of the game and multiple times throughout. If you didn’t get enough of the scenic overlook and the personal belongings within, now you can head there via the magic of Valve’s Destinations VR tourism doodad. Read the rest of this entry »

Firewatch Movie Being Made By Oldboy Producers

Sorry, it’s the US remake of Oldboy, starring Josh Brolin. Still, didn’t see that coming, did you? Yes, the creators of countryside hike-em-up Firewatch [official site] have partnered with production company Good Universe to make a movie about the game, as well as work together on future projects, says the Hollywood Reporter. There aren’t many details about the movie itself, or what these ‘future projects’ might be, but come and read some exciting soundbites from all the people involved!

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Falderi! Faldera! Firewatch’s Audio Tour Mode Out Today

That there Firewatch [official site] is already a chatty one but what if you want more? What if you want more people talking about more things? What if you want to know secrets? What if you want to know the horrors of Henry’s hands? Then you’ll want to return for the free new Audio Tour mode coming in an update today. Any minute now?

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Firewatch: Why The Official Photos Don’t Quite Work

My official Firewatch [official site] photos arrived a few weeks ago at my parents’ house and I’ve just got around to picking them up. While I was playing the game I also ordered a set of my own screenshots from a photo print service in the UK.

I wanted to talk about the differences between the two experiences, not least because paying to have your roll of in-game film developed is an optional part of the experience of Firewatch. There are going to be spoilers ahead because they’re unavoidable in this discussion:

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Firewatch Adding Free Audio Tour, Free Roam Mode

You may think Firewatch [official site], the utterly spectacular first-person adventure from Campo Santo, may not be the most obvious choice for free DLC. But rather than meddling with the original game, Campo are adding a new mode called Audio Tour, a commentary mode in the form of a scavenger hunt! And later this year, the much-requested free-roaming mode will come our way. We’ve spoken to Campo Santo’s Sean Vanaman and Jake Rodkin about the new bits and pieces, along with new screenshots and the first look at the new trailer.

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A-flutter: The Butterflies Of Firewatch

Over the weekend I was playing Firewatch [official site]. I actually played it twice because I wanted to spend time in those environments and with those colour palettes. As I spent more and more time in the game it occurred to me that the game’s relationship with insects is an interesting one.

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Firewatch, Ford, And Copyright Infringement Online

Olly Moss’s work on Firewatch [official site] is so beautiful and distinctive. It’s how I became aware of the game before I even knew it was a game – pictures of his creations tweeted into my timeline. They tap into that glorious “See America” tradition of stylised, romanticised imagery of national parks and other awe-inspiring spaces.

I can see the appeal of that style when you’re marketing a brand which trades on its American history and focus. But it looks like a Ford dealership has swiped Firewatch imagery without permission for use in an email marketing campaign.

Here’s the image as per the Twitter account of Panic Inc who co-produced Firewatch:

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The Great Outdoors: Firewatch

While preparing for this year’s Game Developers Conference I decided I wanted to learn more about how “outside” works in videogames. By that I mean I wanted to find out how different studios create a sense of space or place that’s natural or expansive. Firewatch is not an open world game, but is has these beautiful, expansive vistas, gorgeous trees and a very definite sense of being outdoors. Senior environment artist, Jane Ng, told me more about how the world actually works and how she hides the technical side from players:

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Come Learn About Firewatch’s Art At Rezzed

Firewatch [official site] is a masterful and beautiful first-person narrative game in which you play a fire lookout who watches for trouble, becomes embroiled in mystery, and has adult conversations with another adult in ways you control. To quote John’s review, it “expands the possibilities for how a narrative game can be presented, without bombast or gimmick.”

Want to learn more about how it was made? Come along to EGX Rezzed on April 8th and you can find out, as we’ll be quizzing visual director Olly Moss and animator James Benson on stage about how they helped recreate the great American landscape of the Wyoming wilderness from their homes in England.

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Firewatch And The Selfish Nature Of Romance

In games, romance is often an end-goal. A relationship is the reward at the end of a quest chain or a gift-giving minigame of sorts, or it’s the fulfillment of a character’s potential and meaning. There are exceptions, of course, but there are few great romances in gaming, doomed or otherwise. And there’s very little that would fall into the rom-com category.

When I first started playing Firewatch [official site], I was delighted when the melancholy opening gave way to a lightness of touch. There are bright, cheery moments, genuine laughs and a warmth that has nothing to do with any burning threat. This, I thought to myself, could be a tragedy-tinged comedic romance and I hadn’t realised how much I wanted to play such a thing until I was playing it.

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Am I A Good Man? Thoughts On Firewatch

Contains spoilers and theories which may or may not be spoilers.

I spent most of my time with Firewatch wishing I was there, alone and without pressures in its peach-hued Wyoming wilderness. It was all I wanted from life: an escape from glaring screens and beeping devices and an inbox which endlessly refills itself with requests I can’t do anything about.

Then I turned on the radio this morning, to hear a feature about how extended isolation has contributed to a disproportionately high suicide rate amongst British farmers. I might dream of a life in the woods, but in truth I would soon become desperately lonely and bored. At least Firewatch gives me the chance to live a small part of it. But it also makes me feel panicky, and guilty.
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Firewatch’s Steam Community Screenshots Are Beautiful

Firewatch is a first-person game about exploring the Wyoming wilderness as a fire lookout, which means much of your time is spent wandering through meadows, trundling alongside lakes and staring at vistas from clifftops. What keeps it interesting is how beautiful its environment is as you explore it at different times of day. Consequently, the game’s Steam community screenshots are stunning – and without narrative spoilers.

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These 17 Minutes Of Firewatch Look And Sound Great

Firewatch [official site] looks increasingly exciting to me. It’s the first game from Campo Santo, the studio formed of former Telltale, Double Fine and 2K Marin developers, and casts you in the role of a park ranger attempting to protect a forest from fires, partying teenagers, and maybe sasquatch I dunno. There are 17 new minutes of the game being played by developers Sean Vanaman and Jake Rodkin below.

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Heating Up! Firewatch Coming In February 2016

Whatcha watching?

Fine-looking first-person explore-o-adventure-a-mystery Firewatch [official site] will arrive for Windows, Mac, and Linux on February 9th, 2016, developers Campo Santo announced today. Firewatch, if you’ve missed it, is a thriller of sorts set in the wilds of Wyoming. John played a bit and dug it, and you can carry a tortoise, and gosh dang its trees are gorgeous.

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Hands On: Firewatch

If you’ve already seen the Firewatch [official site] footage Alec posted last week, then you’ve seen what I’ve played. (Sort of. It’s hard to imagine how someone could have played it quite so weirdly, missing out almost all of the best lines, ignoring lots of the things to do). Of course, watching and playing are rarely the same experience. And this is already something pretty special to play.

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23 Observations On 17 Minutes Of Firewatch

'Control, I need to report a giant orange circle taking up space in the sky'

I haven’t been entirely sure what to make of Firewatch [official site], the upcoming great outdoors adventure/exploration title from a mini-supergroup of ex-Double Fine/ Telltale/ Lucasarts/ Klei/ Lionhead devs, because I wasn’t entirely sure what it was. Having just watched a quarter of an hour of it, I still don’t entirely know what it’s going to become, but I really, really like it. It seems to have this laid-back pace and tone and tons of slow-burn character-building while still being very, well, gamey. I really hope that pace and tone can be maintained throughout. Also it looks like somewhere I’d really love to go and live in for a while.

The footage and my own assorted as-they-happened thoughts, including observations on underwear, caves and wedding rings, are below.
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