Posts Tagged ‘Campo Santo’

Firewatch Movie Being Made By Oldboy Producers

Sorry, it’s the US remake of Oldboy, starring Josh Brolin. Still, didn’t see that coming, did you? Yes, the creators of countryside hike-em-up Firewatch [official site] have partnered with production company Good Universe to make a movie about the game, as well as work together on future projects, says the Hollywood Reporter. There aren’t many details about the movie itself, or what these ‘future projects’ might be, but come and read some exciting soundbites from all the people involved!

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Falderi! Faldera! Firewatch’s Audio Tour Mode Out Today

That there Firewatch [official site] is already a chatty one but what if you want more? What if you want more people talking about more things? What if you want to know secrets? What if you want to know the horrors of Henry’s hands? Then you’ll want to return for the free new Audio Tour mode coming in an update today. Any minute now?

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Firewatch: Why The Official Photos Don’t Quite Work

My official Firewatch [official site] photos arrived a few weeks ago at my parents’ house and I’ve just got around to picking them up. While I was playing the game I also ordered a set of my own screenshots from a photo print service in the UK.

I wanted to talk about the differences between the two experiences, not least because paying to have your roll of in-game film developed is an optional part of the experience of Firewatch. There are going to be spoilers ahead because they’re unavoidable in this discussion:

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Firewatch Adding Free Audio Tour, Free Roam Mode

You may think Firewatch [official site], the utterly spectacular first-person adventure from Campo Santo, may not be the most obvious choice for free DLC. But rather than meddling with the original game, Campo are adding a new mode called Audio Tour, a commentary mode in the form of a scavenger hunt! And later this year, the much-requested free-roaming mode will come our way. We’ve spoken to Campo Santo’s Sean Vanaman and Jake Rodkin about the new bits and pieces, along with new screenshots and the first look at the new trailer.

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A-flutter: The Butterflies Of Firewatch

Over the weekend I was playing Firewatch [official site]. I actually played it twice because I wanted to spend time in those environments and with those colour palettes. As I spent more and more time in the game it occurred to me that the game’s relationship with insects is an interesting one.

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Firewatch, Ford, And Copyright Infringement Online

Olly Moss’s work on Firewatch [official site] is so beautiful and distinctive. It’s how I became aware of the game before I even knew it was a game – pictures of his creations tweeted into my timeline. They tap into that glorious “See America” tradition of stylised, romanticised imagery of national parks and other awe-inspiring spaces.

I can see the appeal of that style when you’re marketing a brand which trades on its American history and focus. But it looks like a Ford dealership has swiped Firewatch imagery without permission for use in an email marketing campaign.

Here’s the image as per the Twitter account of Panic Inc who co-produced Firewatch:

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The Great Outdoors: Firewatch

While preparing for this year’s Game Developers Conference I decided I wanted to learn more about how “outside” works in videogames. By that I mean I wanted to find out how different studios create a sense of space or place that’s natural or expansive. Firewatch is not an open world game, but is has these beautiful, expansive vistas, gorgeous trees and a very definite sense of being outdoors. Senior environment artist, Jane Ng, told me more about how the world actually works and how she hides the technical side from players:

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