Posts Tagged ‘Capcom’

Street Fighter V Flies In Guile, Rage Quit Punishment

X-COM cosplayer Guile arrived in Street Fighter V [official site] last night with the promised April update for Capcom’s fighting game. He’s leaping, he’s kicking, he’s flinging wind, he’s yelling his support for Sonic Boom as if it’s not the worst Sonic game in years. Guile is accompanied by a new stage, the Air Force base where he and his buddies hang around sitting on crates with a boombox. And hey, because Capcom still haven’t added the real-money microtransaction store, Guile is free to play with until they do. Oh, and rage quit punishment is finally in.

Read the rest of this entry »

Street Fighter V Update To Add Guile & First DLC Arena

“Sonic BOOOOM!,” cries Guile to his reflection as he runs a comb meticulously through his gravity-defying, Brycreem-smothered flat top. Of all Street Fighter’s heroes, there are few as egocentric as US Major Guile. The hair? Check. The shades? Check. The sleeveless shirt and tie combo? Check. The next fighter heading to¬†Street Fighter V [official site]? Check.

He’s bopping into SFV with the game’s April update, Capcom have confirmed, alongside the first attempt at the promised rage quit punishment system, and the game’s first DLC arena: Guile’s own Air Force Base stage.

Read the rest of this entry »

Street Fighter V Updates Bring Content, Freebies, Delays

Remember: Street Fighter V [official site] is playing for the long run, trying to become a solid eSport, aiming to still be around a few years from now. At launch, our review praised the punching, but lamented that so much content would arriving months later in free updates.

The first of those updates is almost here, and it’s very substantial, so much so Capcom have announced they’re splitting it in two. March 28th will bring Challenge Mode, rematches and improved lobbies, while new fighter Alex and the in-game shop will make their debut on the 30th. There are also a couple of free costumes as an apology for the shaky launch, and a delay on the in-game currency tied to real money. Follow me past the break and we’ll go over everything.

Read the rest of this entry »

RRAAAA! Street Fighter V Adding Rage Quit Punishment

When Street Fighter V [official site] came out a fortnight ago, it was a wee bit barebones. While some absent features are things we knew would come later, like the proper story mode, others were more surprising – like key rebinding, and punishment for rage quitting. Players being able to disconnect from matches they’re losing without ruining their ranking or win streak is… that’s a pretty big oversight, and no fun for their opponents. Capcom now say they have a solution coming, and punishments too.

Read the rest of this entry »

Street Fighter V Improving Controller Support

The face-punching core of Street Fighter V [official site] is pretty great, so our Wot I Think says. But wrapped around that is a bit less game than some expected, as a lot of features and modes are coming later. What’s there is also a bit wonky, thanks to server downtime and other technical issues. So Capcom have issued a status update which goes over the launch problems and into future plans. Expect better controller support and keyboard rebinding, for starters.

Read the rest of this entry »

Street Fighter V’s Launch Server Troubles Continue

Street Fighter V [official site] is out, it is pretty dang fun, though barebones right now, (or so our Wot I Think sez), and it… has picked up a few tricks from your old pal Alice. Like me playing Street Fighter, when the announcer declared the battle was on, the game promptly fell over. Pugilists faced online disconnections and downtime last night, and problems persist today. Capcom are working on it, and say they’re jolly sorry.

Read the rest of this entry »

Wot I Think: Street Fighter V

With any long-running series, there’s a delicate balance between retaining the things that people love and refreshing the decor. With Street Fighter V [official site], Capcom have come close to hitting a reset button marked ‘1991’ when it comes to fighting systems and yet this is the most forward-looking game in the series, with one eye fixed on the world of esports. It’s a streamlined entry in the mighty fightin’ series, for better and for worse, and we sent fisticuffs expert Andi Hamilton into the fray to see how it all works. He returned with these words of judgement.

Read the rest of this entry »