Posts Tagged ‘Capcom’

Ice to meet you! Next Street Fighter V character is Kolin

The next pugilist joining the Street Fighter V [official site] roster is someone old, someone new, someone bearfriendly [nice -ed.] and someone blue. Capcom have announced that they’re elevating background character Kolin to playable status, sending her out to ice fools with her cryokinetic powers. She was first introduced in 1997’s Street Fighter III as the personal assistant to one of those Illuminati naughties but will throw her fur hat into the ring on February 28th. Here, check out her chilly moves in this trailer: Read the rest of this entry »

Compucrypts: Resident Evil 7 now supports older CPUs

Resident Evil 7 [official site] is a spooky-ooky good time, our Adam will tell you, but some would-be players suffered a f-f-fearul f-f-f-fright discovering their CPU was unexpectedly unable to run it. Good news, oldboxers! If your PC creaks like a spookhouse, crawling with cobwebs and powered by a CPU which doesn’t support SSSE3 SIMD, you can now (potentially) play RE7 as Capcom have released a wee patch yesterday which changed that and nothing else. Short and sweet. Ghostboxes now welcome. Read the rest of this entry »

RPS discusses… the gruesome glories and nonsensical excesses of Resident Evil 7

Alec: Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard [official site] is a new first person horror/action game that definitely has nothing whatsoever to do with anything else called Resident Evil, no siree. Definitely just some creepy people in a house. That’s all.

We’ve both played it now, Adam. Shall we throw all caution to the wind and go FULL SPOILERS as we discuss what works, what doesn’t and how it does or does not tie into the rest of this stalwart survival horror series?
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Resident Evil 7 has a door problem

For several years of this website’s existence, our most-read post was my short, hasty, freeform, crude, drunken poem lamenting videogames’ excessive use of locked doors to gate progress or pretend that an area is larger than it really is. I’m not proud, not even slightly. But it is a universal frustration, which is why the piece took off as it did. So very often, we play as action heroes capable of amazing feats of strength, skill and survival, but give ’em a wooden door or chainlink fence and they’re totally confounded.

Resident Evil 7 [official site] is my favourite new game of January, a master-crafted slice of tension and gross-out excess, yet its over-reliance on evidently flimsy yet entirely impassable obstacles is very nearly its undoing. Read the rest of this entry »

Resident Evil 7 shows off DLC scares

While Resident Evil 7 [official site] DLC has started creeping onto PlayStations, sadly we need to wait for a few weeks because of some lousy exclusivity deal (‘sadly’ because RE7 is great, yeah?). But as we’ve not mentioned the DLC before and it’s out in the wild, rustling through the trees and rattling doorknobs, now seems a good time to have a gander at what’s coming. So! Two paid DLC packs will add a mish-mash of new modes and ministories, followed by a paid new story episode, then finally a new little storyline will arrive free in the spring. Read the rest of this entry »

Dead Rising 4 adding higher difficulty, Street Fighter gear

Tougher new difficulty modes are coming to Dead Rising 4 [official site] next week, Capcom have announced. Low difficulty undercutting purpose and tension was one of Adam’s big complaints in his review of the open-world zombiekiller — but not his only complaint — so this sounds a promising addition. Over on the wackier side of whacking walking corpses, Monday’s update will also bring five Street Fighter outfits for Frank. I must say, I am surprised by how perky his buttocks look in that ↑ Cammy costume. Read the rest of this entry »

Wot I Think: Resident Evil 7

An hour in to Resident Evil 7 [official site], lead character Ethan is having the worst day imaginable. Heading deep into the bayou to search for his missing wife, having received an email from her three years after her disappearance, he finds himself trapped in a horror house, taking part in a bizarre and brutal game of cat and mouse. He is the mouse and the various cats come in the form of local residents, The Baker Family. Ethan is your eyes, but it’s the Bakers who are the stars of the show, and what a wonderful show it is.

Resident Evil 7 walks a difficult line. It’s both a return to the series’ horror house roots and a bold departure from the third-person puzzling and head-popping of the main entries in that series. It succeeds by delivering on both fronts, true to its origins but also eager to explore new ground.

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