Posts Tagged ‘Capcom’

Resident Evil 7 serves Banned Footage DLCs on PC today

Two ghostloads of new scares arrive in Resident Evil 7 Biohazard [official site] today with the launch of the ‘Banned Footage’ DLC packs. Each adds a mish-mash of new story bits and modes, from escaping a room while in the watchful care of a cannibal to betting your fingers in a Saw-like game of Blackjack. Awful. These DLC packs have been out on PlayStation 4 for a bit because of exclusivity shenanigans but hey, this means I got to live a bit longer without seeing that awful Blackjack. Warning: it is awful. However, the monster wearing a jaunty hat is great. Swings and roundabouts. Read the rest of this entry »

Ice to meet you! Next Street Fighter V character is Kolin

The next pugilist joining the Street Fighter V [official site] roster is someone old, someone new, someone bearfriendly [nice -ed.] and someone blue. Capcom have announced that they’re elevating background character Kolin to playable status, sending her out to ice fools with her cryokinetic powers. She was first introduced in 1997’s Street Fighter III as the personal assistant to one of those Illuminati naughties but will throw her fur hat into the ring on February 28th. Here, check out her chilly moves in this trailer: Read the rest of this entry »

Compucrypts: Resident Evil 7 now supports older CPUs

Resident Evil 7 [official site] is a spooky-ooky good time, our Adam will tell you, but some would-be players suffered a f-f-fearul f-f-f-fright discovering their CPU was unexpectedly unable to run it. Good news, oldboxers! If your PC creaks like a spookhouse, crawling with cobwebs and powered by a CPU which doesn’t support SSSE3 SIMD, you can now (potentially) play RE7 as Capcom have released a wee patch yesterday which changed that and nothing else. Short and sweet. Ghostboxes now welcome. Read the rest of this entry »

RPS discusses… the gruesome glories and nonsensical excesses of Resident Evil 7

Alec: Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard [official site] is a new first person horror/action game that definitely has nothing whatsoever to do with anything else called Resident Evil, no siree. Definitely just some creepy people in a house. That’s all.

We’ve both played it now, Adam. Shall we throw all caution to the wind and go FULL SPOILERS as we discuss what works, what doesn’t and how it does or does not tie into the rest of this stalwart survival horror series?
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Resident Evil 7: the texts are coming from inside the house

Last week, my phone buzzed just as I was getting ready to go to bed. “FUCK OFF GRANDMA”, the text said. I replied, “lol, what has she done now?” A few seconds later, “she’s just there”. “she’s just there”.

My sister is playing Resident Evil 7 [official site] and updating me on her progress in small bursts of anger and fear, and it is great.

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Resident Evil 7 has a door problem

For several years of this website’s existence, our most-read post was my short, hasty, freeform, crude, drunken poem lamenting videogames’ excessive use of locked doors to gate progress or pretend that an area is larger than it really is. I’m not proud, not even slightly. But it is a universal frustration, which is why the piece took off as it did. So very often, we play as action heroes capable of amazing feats of strength, skill and survival, but give ’em a wooden door or chainlink fence and they’re totally confounded.

Resident Evil 7 [official site] is my favourite new game of January, a master-crafted slice of tension and gross-out excess, yet its over-reliance on evidently flimsy yet entirely impassable obstacles is very nearly its undoing. Read the rest of this entry »

Resident Evil 7 shows off DLC scares

While Resident Evil 7 [official site] DLC has started creeping onto PlayStations, sadly we need to wait for a few weeks because of some lousy exclusivity deal (‘sadly’ because RE7 is great, yeah?). But as we’ve not mentioned the DLC before and it’s out in the wild, rustling through the trees and rattling doorknobs, now seems a good time to have a gander at what’s coming. So! Two paid DLC packs will add a mish-mash of new modes and ministories, followed by a paid new story episode, then finally a new little storyline will arrive free in the spring. Read the rest of this entry »