Posts Tagged ‘Capcom’

Wot I Think: Dead Rising

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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Meet The Bakers: Resident Evil 7

The more I learn about Resident Evil 7 [official site], the less it sounds like a Resident Evil game. Sure, there will apparently be medicinal herbs and some kind of inventory management, and there will probably be puzzles involving coins or crystals standing in for keys, but the grimy first-person horrors of the demo do seem to be representative of the full game. As details emerge, including the video below, it looks more and more exciting, and it might be the scariest Resi game of the lot.

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Go West: Dead Rising Has Arrived On PC

The first Dead Rising [official site] has just arrived on Steam. I installed it and played it for five minutes just to make sure it didn’t make my computer bleed or crumble into dust, and so far so good. The reception seems positive, in terms of performance, and this looks like it might be a solid remaster of the 2006 original.

Although I’ve barely touched it since the year it came out, here’s why I’m extremely glad this ridiculous game is on PC, and why I’m looking forward to playing it again: it’s as weird and experimental as any big budget game that has ever waved a horde of zombies in your face.

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Bif! Street Fighter V Adds Illuminati VP Urien This Month

We’re almost at the end of the content roadmap Capcom laid out for the first season of Street Fighter V [official site] updates. Since February they’ve added newbits including a story mode and five new characters, and a sixth is the last to come this season. This month’s new pugilist will be Urien, who I’m told bears the job title ‘Vice President of Illuminati’. The Illuminati must be far smaller than I’d thought if even the VP does hands-on field work – or maybe this is recreational? Anyway, check out his moves:

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Resident Evil 7 Teases More First-Person VHS Horror

Capcom have released some more “found footage” from the upcoming Resident Evil 7 [official site]. Their foray into first-person frights has seen a lot of comparisons to P.T. and with good reason. But this is a loyal sequel, the developers insist, or at least a story contained within the familiar universe of zombifying viruses, parasites and corporate nastymen. Come and see it after the jump.

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Kick-o! Street Fighter V Adding Juri On Tuesday

This month’s Street Fighter V [official site] will launch on Tuesday, July 26th, Capcom have announced. The biggest addition is Juri joining the playable lineup, returning from Super Street Fighter IV. She’s already appeared in SFV through its Story Mode, released last month, but now everyone will get to kick faces as the Taekwondo expert (cheeky modders have enabled her earlier, mind). Here, this trailer shows some of her moves:

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