Posts Tagged ‘Capcom’

Marvel vs. Capcom Infinite biffing onto PC in 2017

Fightyfolk out the funny pages and warriors from the Pac-Mens will clash once more in Marvel vs. Capcom Infinite. Over the weekend, Capcom announced the next in their crossover fighting game series, which will ZAM onto Windows in “late 2017”. It’ll once again see a jumble of Capcom characters, from Ryu to Mega Man X, getting into it with Marvelous folk like Iron Man and Captain Marvel. ZONK!

Capcom also announced that a fancied-up re-release of 2011’s Ultimate Marvel vs. Capcom 3 [official site], which skipped PC, will be scrapping round our way next year. Read the rest of this entry »

Resident Evil 7: Biohazard footage returns to domesticity

I’ve been avidly following the development of Resident Evil 7: Biohazard [official site], though I must say it’s not been without some trepidation. Resident Evil 6 did so much to destroy the image of Capcom’s venerable series I feared it may not be able to make a comeback.

Fortunately, the team behind Resident Evil 7: Biohazard seems to realize that the only way to go forward with the series is to go back. RE7 takes inspiration from the haunting atmosphere and foreboding loneliness of the original Resident Evil. Read the rest of this entry »

Vomit comet: Street Fighter V aerial level pulled from tournaments

When Capcom discovered that a Street Fighter V [official site] level set atop a plane flying over Dubai was disorienting some players and even making them motion-sick, they pulled it from their competitive tournament lineup. Cowards. What rotten cowards they are. With all their know-how, they surely could’ve figured out a way to even the playing field by making all players equally ill. It’d certainly shake up the competitive scene if, every third fight, players fell to the floor clawing at their eyes and clutching at their guts, using tongues to manipulate their controllers while also vomiting over them. Read the rest of this entry »

Dead Rising 4 unveils separate co-op missions

With Christmas fast approaching and the seasonal zombie nightmare of Dead Rising 4 [official site] coming even sooner, Capcom have revealed more of its four-player co-op. Unlike earlier Dead Rising games, which supported co-op in the campaign, 4 is splitting co-op off into a separate mode with separate missions. I’d rather scamper freely across the winter wonderland with my pals, frolicking and playing as we please, but I suppose I should know by now that Christmas is a time for schedule-driven, purposeful, strict, enforced fun with no room for deviation. Finish your co-op and get the jumper your gave you on in time for the Christmas Doctor Who, you hooligans. Read the rest of this entry »

Inventory Tetris, Shotguns, Phones: Resident Evil 7

I keep forgetting that Resident Evil 7 [official site] is coming out as early as January. It feels like one of those games that I should have been looking forward to for a couple of years by the time it’s finally released, but the hype train has only just left the station, and hasn’t had time to derail or run out of steam. That’s perhaps why two tiny teaser videos actually seem like things worth posting. One of them, in particular, is worthwhile, confirming as it does the presence of inventory tetris, item boxes and a big ol’ shotgun.

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Street Fighter V Removes Buggy New Anti-Crack Tech

Capcom have removed the mysterious “anti-crack solution” they added to Street Fighter V [official site] in this week’s update. We knew the September update would add Urien, the Illuminati VP returning from earlier games, and he’s quite welcome. What was more of a surprise is the anti-crack tech that left some unable to play, triggered anti-virus and Windows warnings, and was generally unpleasant. That’s no good. But hey, at least they did remove it fairly swiftly.

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Wot I Think: Dead Rising

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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