Posts Tagged ‘Capcom’

RPS discusses… the gruesome glories and nonsensical excesses of Resident Evil 7

Alec: Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard Resident Evil 7 Biohazard [official site] is a new first person horror/action game that definitely has nothing whatsoever to do with anything else called Resident Evil, no siree. Definitely just some creepy people in a house. That’s all.

We’ve both played it now, Adam. Shall we throw all caution to the wind and go FULL SPOILERS as we discuss what works, what doesn’t and how it does or does not tie into the rest of this stalwart survival horror series?
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Resident Evil 7 has a door problem

For several years of this website’s existence, our most-read post was my short, hasty, freeform, crude, drunken poem lamenting videogames’ excessive use of locked doors to gate progress or pretend that an area is larger than it really is. I’m not proud, not even slightly. But it is a universal frustration, which is why the piece took off as it did. So very often, we play as action heroes capable of amazing feats of strength, skill and survival, but give ’em a wooden door or chainlink fence and they’re totally confounded.

Resident Evil 7 [official site] is my favourite new game of January, a master-crafted slice of tension and gross-out excess, yet its over-reliance on evidently flimsy yet entirely impassable obstacles is very nearly its undoing. Read the rest of this entry »

Resident Evil 7 shows off DLC scares

While Resident Evil 7 [official site] DLC has started creeping onto PlayStations, sadly we need to wait for a few weeks because of some lousy exclusivity deal (‘sadly’ because RE7 is great, yeah?). But as we’ve not mentioned the DLC before and it’s out in the wild, rustling through the trees and rattling doorknobs, now seems a good time to have a gander at what’s coming. So! Two paid DLC packs will add a mish-mash of new modes and ministories, followed by a paid new story episode, then finally a new little storyline will arrive free in the spring. Read the rest of this entry »

Dead Rising 4 adding higher difficulty, Street Fighter gear

Tougher new difficulty modes are coming to Dead Rising 4 [official site] next week, Capcom have announced. Low difficulty undercutting purpose and tension was one of Adam’s big complaints in his review of the open-world zombiekiller — but not his only complaint — so this sounds a promising addition. Over on the wackier side of whacking walking corpses, Monday’s update will also bring five Street Fighter outfits for Frank. I must say, I am surprised by how perky his buttocks look in that ↑ Cammy costume. Read the rest of this entry »

Wot I Think: Resident Evil 7

An hour in to Resident Evil 7 [official site], lead character Ethan is having the worst day imaginable. Heading deep into the bayou to search for his missing wife, having received an email from her three years after her disappearance, he finds himself trapped in a horror house, taking part in a bizarre and brutal game of cat and mouse. He is the mouse and the various cats come in the form of local residents, The Baker Family. Ethan is your eyes, but it’s the Bakers who are the stars of the show, and what a wonderful show it is.

Resident Evil 7 walks a difficult line. It’s both a return to the series’ horror house roots and a bold departure from the third-person puzzling and head-popping of the main entries in that series. It succeeds by delivering on both fronts, true to its origins but also eager to explore new ground.

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Have You Played… Resident Evil 4?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Resident Evil 4 [Steam page] is a great game that I resent. I don’t resent it because the SAVE THE PRESIDENT’S DAUGHTER PLOT is ridiculous in a way that I find grating rather than enjoyably camp, and I’m perfectly capable of brushing aside Sera and his enthusiastic reference to Ashley’s “ballistics”. The game is good enough to survive those horrors. But in among the SyFy channel mutants and daft heroics, there’s an actual horror game screaming for attention, and I feared the bombastic joys elsewhere might have strangled the terror out of Resi for good.

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Initial thoughts on Resi 7’s performance & Evil Deadiness

Adam’s handling our full Resident Evil 7 [official site] review, but in the meantime I thought I’d share some more immediate thoughts on how it runs, what it looks and feels like and if it seems at all on course to be the series reinvention it strove for. (By which I mean: I really, really wanted to play it too and this is how I justify doing so in work hours.)

Note that this does not include any storyline spoilers outside of the barest facts of the setting, or anything specific about the threats you face, but does discuss the broader structure and nature of some early obstacles. If you want to in totally cold, don’t read this yet, but if you already know basically what Resi 7 is about, you’ll be fine.
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Ultimate Marvel vs. Capcom 3 swings to PC on March 7

Capcom have announced a release date of March 7th for the long-overdue PC version of Ultimate Marvel vs. Capcom 3 [official site], bringing us up to date with their comics vs. computers crossover fighting game before the new MvC Infinite hits later this year. MvC3 is coming to PC five years after its initial release, packing all the DLC characters. Given that MvC Infinite will take the series back down from 3v3 to 2v2 and seemingly has fewer mutants, it’s nice that we’re finally getting this one. Read the rest of this entry »

Resident Evil 7 demo puts the evil back in Biohazard

Debate’s long raged/wanked on about whether we in the West should really call the Resident Evil series by its Japan-given name, Biohazard. With the demo for the upcoming Resident Evil 7 [official site], that debate is over. There could be no more fitting name for its new house of horrors than Resident Evil.
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Street Fighter 5 invokes Raging Demon, punishes rage quitting

Street Fighter 5 [official site] is sending mixed signals with its first content update of ‘Season 2’, adding returning fighter Akuma with his iconic ‘Raging Demon’ combo while also adding new punishments for rage quitting. So is rage good or bad? Perhaps the distinction is that it’s fine if you hang around to pose moodily at the end. The update launches today, also rebalancing a bit and adding official support for Direct Input controllers. Oh, and a sleighload of Christmassy paid costumes. Read the rest of this entry »

Resident Evil 7 demo now spooking PC

The Resident Evil 7 [official site] demo ‘Beginning Hour’ is now out on PC after six months of haunting consoles. RE7 looks a curious one, ostensibly returning to the series’ roots in spooky mansions but with hillbilly horror and an Amnesia-ish, PT-y first-person style. Most of what Capcom have shown so far is set inside one derelict spookhouse, and now we can visit that place ourselves in the demo. Beginning Hour isn’t the game’s first hour but rather a mood-setting piece, confusingly. As our Adam has written, It’s certainly interesting to see such a bloated series stripped back. Read the rest of this entry »

Wot I Think: Dead Rising 4

Dead Rising – that being the third-person action game where you murder a million zombies in a shopping mall – has always had an identity crisis. It’s like a guy who writes Christmas cracker jokes for a living then runs dog fights in the evenings. A game about dressing up in stupid clothes and bopping infinite monsters with cartoon weapons, but also a game that must be completed within a fixed time limit, with massively challenging boss fights and absolutely zero compunction about killing off NPCs if you don’t happen to walk in the right direction at the right time.

With Dead Rising 4 [official site], that identity crisis is at an end – for better or worse.

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Dead Rising 4 shambles onto Windows 10

Dead Rising 4 [official site], the latest in Capcom’s open-world series about smashing zombies with wacky weapons, has arrived on Windows 10. Photojournalist Frank West finds himself in another mall overrun with zombies, an outbreak in the aftermath of a Black Friday outbreak when everything is all Christmassed-up and hey wait isn’t that the idea behind The Division? I’d read Tom Clancy’s take on killing zombies in a mall.

“Frank gripped the six-foot candy cane in both hands. 105 kilograms of Heckler & Koch’s finest festive hardware. If blunt force didn’t kill the zombies, the 400,000 calories he wielded would surely give a sugar high to burst their brains.”

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Street Fighter 5 kicking off Season 2 with Akuma

Continuing plans to update Street Fighter 5 [official site] for yonks without releasing separate new Ultra Turbo Mega Editions, Capcom have announced ‘Season 2’ of big content updates will kick off this month with returning pugilist Akuma and a sleighload of festive fare. Punchfans will remember Akuma as a sort of Infowars Ryu. Five brand new fighters are due to follow across 2017, though they’re under wraps for now. But far more important than that is everyone’s wacky Christmas premium costumes. Read the rest of this entry »

Marvel vs. Capcom Infinite biffing onto PC in 2017

Fightyfolk out the funny pages and warriors from the Pac-Mens will clash once more in Marvel vs. Capcom Infinite. Over the weekend, Capcom announced the next in their crossover fighting game series, which will ZAM onto Windows in “late 2017”. It’ll once again see a jumble of Capcom characters, from Ryu to Mega Man X, getting into it with Marvelous folk like Iron Man and Captain Marvel. ZONK!

Capcom also announced that a fancied-up re-release of 2011’s Ultimate Marvel vs. Capcom 3 [official site], which skipped PC, will be scrapping round our way next year. Read the rest of this entry »

Resident Evil 7: Biohazard footage returns to domesticity

I’ve been avidly following the development of Resident Evil 7: Biohazard [official site], though I must say it’s not been without some trepidation. Resident Evil 6 did so much to destroy the image of Capcom’s venerable series I feared it may not be able to make a comeback.

Fortunately, the team behind Resident Evil 7: Biohazard seems to realize that the only way to go forward with the series is to go back. RE7 takes inspiration from the haunting atmosphere and foreboding loneliness of the original Resident Evil. Read the rest of this entry »

Vomit comet: Street Fighter V aerial level pulled from tournaments

When Capcom discovered that a Street Fighter V [official site] level set atop a plane flying over Dubai was disorienting some players and even making them motion-sick, they pulled it from their competitive tournament lineup. Cowards. What rotten cowards they are. With all their know-how, they surely could’ve figured out a way to even the playing field by making all players equally ill. It’d certainly shake up the competitive scene if, every third fight, players fell to the floor clawing at their eyes and clutching at their guts, using tongues to manipulate their controllers while also vomiting over them. Read the rest of this entry »

Dead Rising 4 unveils separate co-op missions

With Christmas fast approaching and the seasonal zombie nightmare of Dead Rising 4 [official site] coming even sooner, Capcom have revealed more of its four-player co-op. Unlike earlier Dead Rising games, which supported co-op in the campaign, 4 is splitting co-op off into a separate mode with separate missions. I’d rather scamper freely across the winter wonderland with my pals, frolicking and playing as we please, but I suppose I should know by now that Christmas is a time for schedule-driven, purposeful, strict, enforced fun with no room for deviation. Finish your co-op and get the jumper your gave you on in time for the Christmas Doctor Who, you hooligans. Read the rest of this entry »

Inventory Tetris, Shotguns, Phones: Resident Evil 7

I keep forgetting that Resident Evil 7 [official site] is coming out as early as January. It feels like one of those games that I should have been looking forward to for a couple of years by the time it’s finally released, but the hype train has only just left the station, and hasn’t had time to derail or run out of steam. That’s perhaps why two tiny teaser videos actually seem like things worth posting. One of them, in particular, is worthwhile, confirming as it does the presence of inventory tetris, item boxes and a big ol’ shotgun.

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Street Fighter V Removes Buggy New Anti-Crack Tech

Capcom have removed the mysterious “anti-crack solution” they added to Street Fighter V [official site] in this week’s update. We knew the September update would add Urien, the Illuminati VP returning from earlier games, and he’s quite welcome. What was more of a surprise is the anti-crack tech that left some unable to play, triggered anti-virus and Windows warnings, and was generally unpleasant. That’s no good. But hey, at least they did remove it fairly swiftly.

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