Posts Tagged ‘Capcom’

Resident Evil 7 has a door problem

For several years of this website’s existence, our most-read post was my short, hasty, freeform, crude, drunken poem lamenting videogames’ excessive use of locked doors to gate progress or pretend that an area is larger than it really is. I’m not proud, not even slightly. But it is a universal frustration, which is why the piece took off as it did. So very often, we play as action heroes capable of amazing feats of strength, skill and survival, but give ’em a wooden door or chainlink fence and they’re totally confounded.

Resident Evil 7 [official site] is my favourite new game of January, a master-crafted slice of tension and gross-out excess, yet its over-reliance on evidently flimsy yet entirely impassable obstacles is very nearly its undoing. Read the rest of this entry »

Resident Evil 7 shows off DLC scares

While Resident Evil 7 [official site] DLC has started creeping onto PlayStations, sadly we need to wait for a few weeks because of some lousy exclusivity deal (‘sadly’ because RE7 is great, yeah?). But as we’ve not mentioned the DLC before and it’s out in the wild, rustling through the trees and rattling doorknobs, now seems a good time to have a gander at what’s coming. So! Two paid DLC packs will add a mish-mash of new modes and ministories, followed by a paid new story episode, then finally a new little storyline will arrive free in the spring. Read the rest of this entry »

Dead Rising 4 adding higher difficulty, Street Fighter gear

Tougher new difficulty modes are coming to Dead Rising 4 [official site] next week, Capcom have announced. Low difficulty undercutting purpose and tension was one of Adam’s big complaints in his review of the open-world zombiekiller — but not his only complaint — so this sounds a promising addition. Over on the wackier side of whacking walking corpses, Monday’s update will also bring five Street Fighter outfits for Frank. I must say, I am surprised by how perky his buttocks look in that ↑ Cammy costume. Read the rest of this entry »

Wot I Think: Resident Evil 7

An hour in to Resident Evil 7 [official site], lead character Ethan is having the worst day imaginable. Heading deep into the bayou to search for his missing wife, having received an email from her three years after her disappearance, he finds himself trapped in a horror house, taking part in a bizarre and brutal game of cat and mouse. He is the mouse and the various cats come in the form of local residents, The Baker Family. Ethan is your eyes, but it’s the Bakers who are the stars of the show, and what a wonderful show it is.

Resident Evil 7 walks a difficult line. It’s both a return to the series’ horror house roots and a bold departure from the third-person puzzling and head-popping of the main entries in that series. It succeeds by delivering on both fronts, true to its origins but also eager to explore new ground.

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Have You Played… Resident Evil 4?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Resident Evil 4 [Steam page] is a great game that I resent. I don’t resent it because the SAVE THE PRESIDENT’S DAUGHTER PLOT is ridiculous in a way that I find grating rather than enjoyably camp, and I’m perfectly capable of brushing aside Sera and his enthusiastic reference to Ashley’s “ballistics”. The game is good enough to survive those horrors. But in among the SyFy channel mutants and daft heroics, there’s an actual horror game screaming for attention, and I feared the bombastic joys elsewhere might have strangled the terror out of Resi for good.

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Initial thoughts on Resi 7’s performance & Evil Deadiness

Adam’s handling our full Resident Evil 7 [official site] review, but in the meantime I thought I’d share some more immediate thoughts on how it runs, what it looks and feels like and if it seems at all on course to be the series reinvention it strove for. (By which I mean: I really, really wanted to play it too and this is how I justify doing so in work hours.)

Note that this does not include any storyline spoilers outside of the barest facts of the setting, or anything specific about the threats you face, but does discuss the broader structure and nature of some early obstacles. If you want to in totally cold, don’t read this yet, but if you already know basically what Resi 7 is about, you’ll be fine.
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Ultimate Marvel vs. Capcom 3 swings to PC on March 7

Capcom have announced a release date of March 7th for the long-overdue PC version of Ultimate Marvel vs. Capcom 3 [official site], bringing us up to date with their comics vs. computers crossover fighting game before the new MvC Infinite hits later this year. MvC3 is coming to PC five years after its initial release, packing all the DLC characters. Given that MvC Infinite will take the series back down from 3v3 to 2v2 and seemingly has fewer mutants, it’s nice that we’re finally getting this one. Read the rest of this entry »