Posts Tagged ‘Capcom’

Street Fighter 5 invokes Raging Demon, punishes rage quitting

Street Fighter 5 [official site] is sending mixed signals with its first content update of ‘Season 2’, adding returning fighter Akuma with his iconic ‘Raging Demon’ combo while also adding new punishments for rage quitting. So is rage good or bad? Perhaps the distinction is that it’s fine if you hang around to pose moodily at the end. The update launches today, also rebalancing a bit and adding official support for Direct Input controllers. Oh, and a sleighload of Christmassy paid costumes. Read the rest of this entry »

Resident Evil 7 demo now spooking PC

The Resident Evil 7 [official site] demo ‘Beginning Hour’ is now out on PC after six months of haunting consoles. RE7 looks a curious one, ostensibly returning to the series’ roots in spooky mansions but with hillbilly horror and an Amnesia-ish, PT-y first-person style. Most of what Capcom have shown so far is set inside one derelict spookhouse, and now we can visit that place ourselves in the demo. Beginning Hour isn’t the game’s first hour but rather a mood-setting piece, confusingly. As our Adam has written, It’s certainly interesting to see such a bloated series stripped back. Read the rest of this entry »

Wot I Think: Dead Rising 4

Dead Rising – that being the third-person action game where you murder a million zombies in a shopping mall – has always had an identity crisis. It’s like a guy who writes Christmas cracker jokes for a living then runs dog fights in the evenings. A game about dressing up in stupid clothes and bopping infinite monsters with cartoon weapons, but also a game that must be completed within a fixed time limit, with massively challenging boss fights and absolutely zero compunction about killing off NPCs if you don’t happen to walk in the right direction at the right time.

With Dead Rising 4 [official site], that identity crisis is at an end – for better or worse.

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Dead Rising 4 shambles onto Windows 10

Dead Rising 4 [official site], the latest in Capcom’s open-world series about smashing zombies with wacky weapons, has arrived on Windows 10. Photojournalist Frank West finds himself in another mall overrun with zombies, an outbreak in the aftermath of a Black Friday outbreak when everything is all Christmassed-up and hey wait isn’t that the idea behind The Division? I’d read Tom Clancy’s take on killing zombies in a mall.

“Frank gripped the six-foot candy cane in both hands. 105 kilograms of Heckler & Koch’s finest festive hardware. If blunt force didn’t kill the zombies, the 400,000 calories he wielded would surely give a sugar high to burst their brains.”

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Street Fighter 5 kicking off Season 2 with Akuma

Continuing plans to update Street Fighter 5 [official site] for yonks without releasing separate new Ultra Turbo Mega Editions, Capcom have announced ‘Season 2’ of big content updates will kick off this month with returning pugilist Akuma and a sleighload of festive fare. Punchfans will remember Akuma as a sort of Infowars Ryu. Five brand new fighters are due to follow across 2017, though they’re under wraps for now. But far more important than that is everyone’s wacky Christmas premium costumes. Read the rest of this entry »

Marvel vs. Capcom Infinite biffing onto PC in 2017

Fightyfolk out the funny pages and warriors from the Pac-Mens will clash once more in Marvel vs. Capcom Infinite. Over the weekend, Capcom announced the next in their crossover fighting game series, which will ZAM onto Windows in “late 2017”. It’ll once again see a jumble of Capcom characters, from Ryu to Mega Man X, getting into it with Marvelous folk like Iron Man and Captain Marvel. ZONK!

Capcom also announced that a fancied-up re-release of 2011’s Ultimate Marvel vs. Capcom 3 [official site], which skipped PC, will be scrapping round our way next year. Read the rest of this entry »

Resident Evil 7: Biohazard footage returns to domesticity

I’ve been avidly following the development of Resident Evil 7: Biohazard [official site], though I must say it’s not been without some trepidation. Resident Evil 6 did so much to destroy the image of Capcom’s venerable series I feared it may not be able to make a comeback.

Fortunately, the team behind Resident Evil 7: Biohazard seems to realize that the only way to go forward with the series is to go back. RE7 takes inspiration from the haunting atmosphere and foreboding loneliness of the original Resident Evil. Read the rest of this entry »

Vomit comet: Street Fighter V aerial level pulled from tournaments

When Capcom discovered that a Street Fighter V [official site] level set atop a plane flying over Dubai was disorienting some players and even making them motion-sick, they pulled it from their competitive tournament lineup. Cowards. What rotten cowards they are. With all their know-how, they surely could’ve figured out a way to even the playing field by making all players equally ill. It’d certainly shake up the competitive scene if, every third fight, players fell to the floor clawing at their eyes and clutching at their guts, using tongues to manipulate their controllers while also vomiting over them. Read the rest of this entry »

Dead Rising 4 unveils separate co-op missions

With Christmas fast approaching and the seasonal zombie nightmare of Dead Rising 4 [official site] coming even sooner, Capcom have revealed more of its four-player co-op. Unlike earlier Dead Rising games, which supported co-op in the campaign, 4 is splitting co-op off into a separate mode with separate missions. I’d rather scamper freely across the winter wonderland with my pals, frolicking and playing as we please, but I suppose I should know by now that Christmas is a time for schedule-driven, purposeful, strict, enforced fun with no room for deviation. Finish your co-op and get the jumper your gave you on in time for the Christmas Doctor Who, you hooligans. Read the rest of this entry »

Inventory Tetris, Shotguns, Phones: Resident Evil 7

I keep forgetting that Resident Evil 7 [official site] is coming out as early as January. It feels like one of those games that I should have been looking forward to for a couple of years by the time it’s finally released, but the hype train has only just left the station, and hasn’t had time to derail or run out of steam. That’s perhaps why two tiny teaser videos actually seem like things worth posting. One of them, in particular, is worthwhile, confirming as it does the presence of inventory tetris, item boxes and a big ol’ shotgun.

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Street Fighter V Removes Buggy New Anti-Crack Tech

Capcom have removed the mysterious “anti-crack solution” they added to Street Fighter V [official site] in this week’s update. We knew the September update would add Urien, the Illuminati VP returning from earlier games, and he’s quite welcome. What was more of a surprise is the anti-crack tech that left some unable to play, triggered anti-virus and Windows warnings, and was generally unpleasant. That’s no good. But hey, at least they did remove it fairly swiftly.

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Wot I Think: Dead Rising

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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Meet The Bakers: Resident Evil 7

The more I learn about Resident Evil 7 [official site], the less it sounds like a Resident Evil game. Sure, there will apparently be medicinal herbs and some kind of inventory management, and there will probably be puzzles involving coins or crystals standing in for keys, but the grimy first-person horrors of the demo do seem to be representative of the full game. As details emerge, including the video below, it looks more and more exciting, and it might be the scariest Resi game of the lot.

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Go West: Dead Rising Has Arrived On PC

The first Dead Rising [official site] has just arrived on Steam. I installed it and played it for five minutes just to make sure it didn’t make my computer bleed or crumble into dust, and so far so good. The reception seems positive, in terms of performance, and this looks like it might be a solid remaster of the 2006 original.

Although I’ve barely touched it since the year it came out, here’s why I’m extremely glad this ridiculous game is on PC, and why I’m looking forward to playing it again: it’s as weird and experimental as any big budget game that has ever waved a horde of zombies in your face.

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Bif! Street Fighter V Adds Illuminati VP Urien This Month

We’re almost at the end of the content roadmap Capcom laid out for the first season of Street Fighter V [official site] updates. Since February they’ve added newbits including a story mode and five new characters, and a sixth is the last to come this season. This month’s new pugilist will be Urien, who I’m told bears the job title ‘Vice President of Illuminati’. The Illuminati must be far smaller than I’d thought if even the VP does hands-on field work – or maybe this is recreational? Anyway, check out his moves:

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Resident Evil 7 Teases More First-Person VHS Horror

Capcom have released some more “found footage” from the upcoming Resident Evil 7 [official site]. Their foray into first-person frights has seen a lot of comparisons to P.T. and with good reason. But this is a loyal sequel, the developers insist, or at least a story contained within the familiar universe of zombifying viruses, parasites and corporate nastymen. Come and see it after the jump.

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Kick-o! Street Fighter V Adding Juri On Tuesday

This month’s Street Fighter V [official site] will launch on Tuesday, July 26th, Capcom have announced. The biggest addition is Juri joining the playable lineup, returning from Super Street Fighter IV. She’s already appeared in SFV through its Story Mode, released last month, but now everyone will get to kick faces as the Taekwondo expert (cheeky modders have enabled her earlier, mind). Here, this trailer shows some of her moves:

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Street Fighter V: Balrog Arrives In Story Mode On Friday

We already knew that Street Fighter V‘s ‘cinematic story mode’ would bring with it a few new characters, including the opportunity to play as them before they’re added to the wider game. Now we have a trailer that shows boxer Balrog in motion, alongside a very brief glimpse of characters Juri and Urien, who are also joining the game.

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Resident Evil Multiplayer Spin-Off Umbrella Corps Is Out

Umbrella Corps [official site] has arrived at a funny time for Resident Evil. Only last week, Capcom announced that they’re going back to poking around a spooky house in Resident Evil 7, this time in a first-person view. But right now, today, Capcom released Umbrella Corps, a multiplayer shooter spin-off about mercenaries shooting each other to bits in a zombiezones. I’ve heard a few folks say Umbrella Corps is actual fairly fun, but I find the contrast kinda funny. Or maybe I’m being over-optimistic about Capcom reining in Resident Evil. Could be that.

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