Posts Tagged ‘Capcom’

Wot I Think: Dead Rising

I’ve always had a soft spot for the first two Dead Rising [official site] games. Soft spots are the second cousins of nostalgia, and similarly mean that I’ll happily make concessions for a series’ flaws. The Dead Rising games have rudimentary combat, horrible time limits, and dodgy AI, but I forgive them because the brutal absurdism of the series has always tickled me (except for the grimy, obnoxious third game). I’ll happily jump in just to save a couple of survivors, and while I’d get angry whenever I lost 20 minutes of progress because I died and forgot to save, I’d be all smiles again as soon as I encountered the next eccentric boss.

It’s been a long time now since the original first came out, and I wonder whether the passage of time has atrophied a game whose systems and mechanics already felt unwieldy ten years ago. And with the super-similar but generally superior sequel already out on PC for a quid less, is there even a need to go back to the original?

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Meet The Bakers: Resident Evil 7

The more I learn about Resident Evil 7 [official site], the less it sounds like a Resident Evil game. Sure, there will apparently be medicinal herbs and some kind of inventory management, and there will probably be puzzles involving coins or crystals standing in for keys, but the grimy first-person horrors of the demo do seem to be representative of the full game. As details emerge, including the video below, it looks more and more exciting, and it might be the scariest Resi game of the lot.

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Go West: Dead Rising Has Arrived On PC

The first Dead Rising [official site] has just arrived on Steam. I installed it and played it for five minutes just to make sure it didn’t make my computer bleed or crumble into dust, and so far so good. The reception seems positive, in terms of performance, and this looks like it might be a solid remaster of the 2006 original.

Although I’ve barely touched it since the year it came out, here’s why I’m extremely glad this ridiculous game is on PC, and why I’m looking forward to playing it again: it’s as weird and experimental as any big budget game that has ever waved a horde of zombies in your face.

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Bif! Street Fighter V Adds Illuminati VP Urien This Month

We’re almost at the end of the content roadmap Capcom laid out for the first season of Street Fighter V [official site] updates. Since February they’ve added newbits including a story mode and five new characters, and a sixth is the last to come this season. This month’s new pugilist will be Urien, who I’m told bears the job title ‘Vice President of Illuminati’. The Illuminati must be far smaller than I’d thought if even the VP does hands-on field work – or maybe this is recreational? Anyway, check out his moves:

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Resident Evil 7 Teases More First-Person VHS Horror

Capcom have released some more “found footage” from the upcoming Resident Evil 7 [official site]. Their foray into first-person frights has seen a lot of comparisons to P.T. and with good reason. But this is a loyal sequel, the developers insist, or at least a story contained within the familiar universe of zombifying viruses, parasites and corporate nastymen. Come and see it after the jump.

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Kick-o! Street Fighter V Adding Juri On Tuesday

This month’s Street Fighter V [official site] will launch on Tuesday, July 26th, Capcom have announced. The biggest addition is Juri joining the playable lineup, returning from Super Street Fighter IV. She’s already appeared in SFV through its Story Mode, released last month, but now everyone will get to kick faces as the Taekwondo expert (cheeky modders have enabled her earlier, mind). Here, this trailer shows some of her moves:

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Street Fighter V: Balrog Arrives In Story Mode On Friday

We already knew that Street Fighter V‘s ‘cinematic story mode’ would bring with it a few new characters, including the opportunity to play as them before they’re added to the wider game. Now we have a trailer that shows boxer Balrog in motion, alongside a very brief glimpse of characters Juri and Urien, who are also joining the game.

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Resident Evil Multiplayer Spin-Off Umbrella Corps Is Out

Umbrella Corps [official site] has arrived at a funny time for Resident Evil. Only last week, Capcom announced that they’re going back to poking around a spooky house in Resident Evil 7, this time in a first-person view. But right now, today, Capcom released Umbrella Corps, a multiplayer shooter spin-off about mercenaries shooting each other to bits in a zombiezones. I’ve heard a few folks say Umbrella Corps is actual fairly fun, but I find the contrast kinda funny. Or maybe I’m being over-optimistic about Capcom reining in Resident Evil. Could be that.

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Have You Played…Dragon’s Dogma: Dark Arisen?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

Just to get this one out of the way early, I love Dragon’s Dogma: Dark Arisen [official site]. I can’t think of another game I was more excited to see liberated from its tortured existence on the Playstation 3 and Xbox 360. But performance issues aside, Dragon’s Dogma was the kind of experiment I wish more companies would be willing to take—and from Capcom of all places!

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Resident Evil 7 Goes First-Person, Out January 2017

“Capcom has heard fans’ masochistic cries for a Resident Evil game far more terrifying than anything that has come before it,” said the publisher shortly after revealing Resident Evil 7 Biohazard [official site] during Sony’s E3 press conference yesterday. In what is a pretty radical step for the series, it seems this one’s fully first-person and “draws from the series’ roots of atmospheric survival horror,” so say its creators. Having watched the first 20 minutes of the ‘Beginning Hour’ demo, courtesy of the folks over at GameSpot, I’m not entirely convinced by that last part. Have a look for yourself and I’ll explain.

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Grrg Argg Gurg: Dead Rising 4 Announced For Win 10

Dead Rising 4 may not be a surprise for folks who keep their ears pressed to the rumour mill (watch yourself: the millstone will tear that right off), but now it’s official. Capcom’s silly open-world zombie monstermash is coming this holiday season, bringing back original protagonist Frank West and even the original setting of a mall in Willamette. Along with silly hats and weapons, it sounds like it’s going a bit Saints Row 4-y with supersuits. I can’t say I object to superpower silliness.

Here, check out the announcement trailer:

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Street Fighter V Story Mode Arrives End Of June

I will admit that my interest in this story mainly stemmed from the header image which I saw out of context and thought maybe there was a He-Man game about Skeletor having a clone army. BUT! it is infact the news that Street Fighter V [official site] is finally getting that promised story mode as a chunk of free DLC at the end of June for those who own the game:

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Street Fighter V Flies In Guile, Rage Quit Punishment

X-COM cosplayer Guile arrived in Street Fighter V [official site] last night with the promised April update for Capcom’s fighting game. He’s leaping, he’s kicking, he’s flinging wind, he’s yelling his support for Sonic Boom as if it’s not the worst Sonic game in years. Guile is accompanied by a new stage, the Air Force base where he and his buddies hang around sitting on crates with a boombox. And hey, because Capcom still haven’t added the real-money microtransaction store, Guile is free to play with until they do. Oh, and rage quit punishment is finally in.

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Street Fighter V Update To Add Guile & First DLC Arena

“Sonic BOOOOM!,” cries Guile to his reflection as he runs a comb meticulously through his gravity-defying, Brycreem-smothered flat top. Of all Street Fighter’s heroes, there are few as egocentric as US Major Guile. The hair? Check. The shades? Check. The sleeveless shirt and tie combo? Check. The next fighter heading to Street Fighter V [official site]? Check.

He’s bopping into SFV with the game’s April update, Capcom have confirmed, alongside the first attempt at the promised rage quit punishment system, and the game’s first DLC arena: Guile’s own Air Force Base stage.

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Street Fighter V Updates Bring Content, Freebies, Delays

Remember: Street Fighter V [official site] is playing for the long run, trying to become a solid eSport, aiming to still be around a few years from now. At launch, our review praised the punching, but lamented that so much content would arriving months later in free updates.

The first of those updates is almost here, and it’s very substantial, so much so Capcom have announced they’re splitting it in two. March 28th will bring Challenge Mode, rematches and improved lobbies, while new fighter Alex and the in-game shop will make their debut on the 30th. There are also a couple of free costumes as an apology for the shaky launch, and a delay on the in-game currency tied to real money. Follow me past the break and we’ll go over everything.

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RRAAAA! Street Fighter V Adding Rage Quit Punishment

When Street Fighter V [official site] came out a fortnight ago, it was a wee bit barebones. While some absent features are things we knew would come later, like the proper story mode, others were more surprising – like key rebinding, and punishment for rage quitting. Players being able to disconnect from matches they’re losing without ruining their ranking or win streak is… that’s a pretty big oversight, and no fun for their opponents. Capcom now say they have a solution coming, and punishments too.

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Street Fighter V Improving Controller Support

The face-punching core of Street Fighter V [official site] is pretty great, so our Wot I Think says. But wrapped around that is a bit less game than some expected, as a lot of features and modes are coming later. What’s there is also a bit wonky, thanks to server downtime and other technical issues. So Capcom have issued a status update which goes over the launch problems and into future plans. Expect better controller support and keyboard rebinding, for starters.

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Street Fighter V’s Launch Server Troubles Continue

Street Fighter V [official site] is out, it is pretty dang fun, though barebones right now, (or so our Wot I Think sez), and it… has picked up a few tricks from your old pal Alice. Like me playing Street Fighter, when the announcer declared the battle was on, the game promptly fell over. Pugilists faced online disconnections and downtime last night, and problems persist today. Capcom are working on it, and say they’re jolly sorry.

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Wot I Think: Street Fighter V

With any long-running series, there’s a delicate balance between retaining the things that people love and refreshing the decor. With Street Fighter V [official site], Capcom have come close to hitting a reset button marked ‘1991’ when it comes to fighting systems and yet this is the most forward-looking game in the series, with one eye fixed on the world of esports. It’s a streamlined entry in the mighty fightin’ series, for better and for worse, and we sent fisticuffs expert Andi Hamilton into the fray to see how it all works. He returned with these words of judgement.

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