Posts Tagged ‘Captain Forever’

Captain Forever Trilogy pilots its way out

Captain_Foreverheader

See that spaceship up there? That’s what my ship looked like in my first minute or so of Captain Successor. I built it from a semi-randomised collection of parts floating around the start point, but those were never going to last me long. Within 40 minutes I’d blown up dozens of rival spaceships, plundered those vessels and entirely replaced my design several times over.

Captain Forever Trilogy is a collection that contains revamped versions of the 2009 browser game Captain Forever, its sequel Captain Successor, and its clone-creating spin off Captain Imposter. There’s a new engine that makes each game now run more smoothly and with a prettier background, though the only substantial additions are the new wing modules and some writing by Cassandra Khaw. It just came out, and the best way I can think of convincing you it’s great is to show you what I got up to in my first game.

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I can’t wait to build spaceships again in Captain Forever Trilogy

captainforheader

The original Captain Forever, a browser-based game about blowing up hostile spaceships and nicking their parts to build your own, is a little bit special to me. Years back, it was my go to game in a school that had locked down access to most school-distraction providing websites – but I’d probably have played it for months on end even if the rest of the internet was open to me. Trying to destroy ships while also minimising damage to them was a blast, and improvising new designs from the resulting debris blended creativity with resourcefulness in a way that was deeply satisfying.

All of that made the upcoming launch of Captain Forever Trilogy excellent news to wake up to on a bleary Friday. It’s a revamped version of the original game, its sequel (not Captain Forever: Remix) and its clone-creating spin off, with some fancy new wing modules and the minimalist story fleshed out and re-rewritten by Cassandra Khaw.

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Build Shoot Loot Build: Captain Forever Remix Released

Scavenging my zapped foes’ ships for parts to snap onto my own hulking monstrosity was a lark in Captain Forever, and I like the look of Captain Forever Remix [official site] even more. Not just for that new gorgeous cartoony art style.

The licensed “remix” of the ship-building shoot ’em up launched onto Steam Early Access yesterday, and I’ll have to pick it up because I can’t shake the feeling it might be the arcade roguelikelike to help stop The Binding of Isaac: Rebirth dominating my thoughts.

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Captain Forever Remix Ft. Deano T & B-Chain [Danny B Cut]

This certainly appears to be quite a different art style.

The song remix: giving us banging new takes on songs we love, banal ‘club remix’ filler for singles, and sometimes smashing the original to pieces. Game remixes are a bit more rare but we have had some real wonders like Pac-Man Championship Edition DX (not forgetting the unofficial squillions made by indies who carefully dodge copyright infringement). Now Pixelsaurus Games have announced Captain Forever Remix, an “officially-licensed reimagining” of Farbs’s fine ship-building space shooter Captain Forever. It’s ace source material, but what’s the remix mixing up?

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Hooray For Random Indie Discounting!

A war of geometries

This falls into something of a grey area between trad. RPS posts and the Bargain Bucket, but I’m going to do it anyway because my last post was a trailer for a ludicrously high-budget first-person shooter and, were I to be struck down by lightning or a panther attack or angry Heroes of Might & Magic fans in the next half-hour, I don’t want that to be my legacy.

So, just a note that Farbs’ splendid Captain Forever quasi-trilogy has seen its pricetag shot down from $20 to a mere $9 – which also gets you all future updates in the adventure-tinged arena shooter series. It also includes a new build of the in-development third title Captain Jameson, which gets all RPGy. “This is an as-long-as-it’s-profitable sale, so as soon as income (sales x price) drops below regular levels the sale will end. If the games sell well enough then the sale could go on indefinitely, but it could also end tomorrow,” sez Farbs. Farbs, incidentally, is now part of the team making Card Hunter – whose latest news I shall post shortly.

Viva Forever: Captain Forever Again

MINIMALIST CHIC

I’ve wanted to post about this again for a while, but it’s non-inclusion in the IGF has given me motivation. I’ve still not been able to totally put my back into it, but it’s the sort of game which strikes me is exactly what certain of you are looking for. It’s a Sinistar-esque shooter, but with a sandbox design based around constructing your own ship from the parts of your fallen opponents. You can go and look at it here play the sort of limited demo, consider throwing down money for access to Captain Successor, but there’s also some videos available which sort of show its vibe far better…
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The Result of all that Shipbuilding: Captain Forever

Sexy pink
I’ve been meaning to go back and prod at this determinedly some more for a while, but Brandon Boyer mentioning it in his round-up of Indie Hotness makes me think I should just plug it and then bully Quinns into having a nose when he comes over later. As it’s totally his sort of thing. Anyway, you know Farbs? Developer of the brilliant Rom Check Fail? Writer of the best I-quit statement in development history when he left 2K Australia? He’s just started betaing his first commercial game, Captain Forever which is basically Asteroids meets Gratuitous Space Battles (inspired by Battleships Forever, natch). You fly around, shooting things. With the things you shoot off, you stick to your ship and turn into an enormoship with hyperguns. Footage and more stuff beneath the cut…
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