Posts Tagged ‘Capybara Games’

How Super Time Force Lets You Play With Paradoxes

This is The Mechanic, where Alex Wiltshire invites developers to pauses, rewinds and dissect the systems that make their games tick (tock).

Here are the five stages of first playing Super Time Force:

1. It’s just another arcade run and gunner.
2. Huh, I play alongside my former lives?
3. Causality, paradoxes? And a time limit? Oh god.
5. Haha skateboarding dinosaur

It turns out that Capybara Games’ experience of making Super Time Force mirrors that of a player’s first hour or so, except, you know, stretched over three years. In fact, it sounds like it nearly broke its creators’ brains, as they tried to grapple combining a Contra-style platformer with time travel, and getting it to both function on a computer and make some kind of sense in a player’s head.

The story of how Capybara arrived at Super Time Force’s eventual design is a model of the complexity of making games and planning time travel. And it took them well over a year before they even arrived at Super Time Force’s amazingly empowering core principle:


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It’s Upon Us: Capy’s Below Coming This Summer

Sword & Sworcery is one of my favourite games ever, and Super Time Force was great fun, so I’m terribly excited for Capy’s next project, the dark and mysterious explore-em-up Below. [official site] Jim Guthrie (Sword & Sworcery, Indie game: The Movie) providing the soundtrack is really just the icing on this delicious cake.

And a new trailer reveals we’re going to be able to taste it this summer. I can already smell its procedural generation and the rotten corpses of Dark-souls-like permadeath. Everyone beat me to all the bad jokes already, so please just follow me below for some more details and a few minutes of gameplay.

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Tiger Shark Biting Into Don’t Starve: Shipwrecked Soon

The aquatic latest expansion for Don’t Starve [official site] launched into Early Access in December and has picked up a few patches along the way, but what’s the grand plan for Shipwrecked? What’s coming next? Another biome, new characters, balance tweaks, and extra bosses including the Tiger Shark, according to creators Klei. They’ve shared more of their plans for Shipwrecked and its path to a proper launch, see. Knowing them, I bet that Tiger Shark is a bit more feline and horrendous than actual tiger sharks.

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Don’t Starve: Shipwrecked Sails Into Early Access

Exploring a tropical archipelago sounds ground, but it’s never that easy in Don’t Starve [official site]. Shipwrecked, the latest expansion for Klei’s open-world crafty survival game, arrived last night with a boatload of new treats and threats in new lands. Also, boats! I don’t know what drives you to place these sweet little computer people in such hazardous situations, you monsters.

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Why PC Will Make Below A Better Game

Below, the gorgeous, mystery-dripping roguelike explorer from Superbrothers: Sword & Sworcery collaborator Capy, is looking tremendous. It’s got a uniquely dreamy vibe about it and atmosphere that hits like an 18-wheeler driven by a throng of stampeding rhinos. It was set to be an Xbox exclusive, but Capy managed to wriggle loose from Microsoft’s iron grasp and set about working on its first ever day-and-date PC launch. That lack of experience might make you wary of a slipshod port, but the developer is dedicated to getting things right on PC. Shortly after citing Ultima VII as a (rather surprising) influence, Capy creative director Kris Piotrowski told me why excluding full-blown mod support from a game – indie, triple-A, or otherwise – simply doesn’t make sense in this day and age. On top of that, he added, Below is now being designed with a PC crowd in mind, and that stands to change the game entirely.

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