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Posts tagged “Carbine Studios”

Saturday morning MMO WildStar is dead now

The sci-fi frontier of WildStar can be frontiered no more. The rootin’ tootin’ MMO shut down last night, ending four and a half years of exploration, mob killing, and house-having. There was a big party in a tiny village, where everyone gathered and laggily danced to celebrate the final moments of this cartoonish game of cowboys ‘n’ aliens. Bye bye, robots. Bye bye, vicious beasts…

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WildStar Gets Redmoon Mutiny Raid Update Next Month

If you're one of NCSoft's WildStar's [official site] biggest fans (or are actually playing it, are people still playing it?) you'll be happy to know that Carbine Studios has confirmed there's an update coming. Named Redmoon Mutinty, it's scheduled to hit this November with additions including PvP leaderboards and cross-faction raid and dungeon groups.

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WildStar Devs Reportedly Lay Off 70 People

On Friday, WildStar [official site] publisher NCSoft announced that a "reorganisation" of Carbine Studio's "operating structure" had resulted in staff layoffs at the developer. While there's been no official mention of exactly how many folk have been made redundant, reports suggest more than 70 employees were shown the door - as much as 40 percent of the studio's total staff.

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Feature: An unusually generous free-to-play model

WildStar Reloaded review

Released in June last year, WildStar’s player count didn’t so much dwindle as vanish into the nether. Despite comic book stylings and zany humour, logging on was a lot like touring a nursing home, the party atmosphere muted by the aspect of Death trailing behind and checking his watch. Or if not death, then the spectre of the game's inevitable free-to-play conversion. For the past…

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Feature:

WildStar Is Free-To-Play As Of Today

After a few weeks of running on test servers, WildStar [official site] is officially free-to-play as of today. That means you can play the scifi western MMO without a subscription, though existing subscribers who keep paying will get various bonuses and extras to reward them for their loyalty. Hop below for a finely animated CG launch trailer.

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Giveaway: 5000 WildStar EU Closed Beta keys

WildStar [official site] is going free-to-play, breaking loose from the shackles of a subscription model in order to let new players through the front doors for nothing. Before that happens, NCSoft are running a closed beta for the new version of the game, and we've got 5000 keys to giveaway if you want to try it out. Hop below to find out how to get…

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Dancing Like A: WildStar Going F2P This Month

Giorgio Moroder and Foxes' jumpy discodance song Wildstar was probably not the inspiration for Carbine's MMORPG WildStar [official site] (the MMO came first - but that's the only reason this can't be true), but Wildstar has the same bouncy, fun tone that seemed to set WildStar apart from oh-so-serious other WoW fangames. I've wanted to check WildStar out but don't have the attention/inattention span to…

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Feature: WildStar is tonally and psychologically a free-to-play game already.

Suck It Up, Cupcake: It’s Good That WildStar Is Going F2P

Every few months I revive my World of Warcraft subscription, go poking about the old haunts and decide that yes, things were better back in my day. Then I order the local kids off my lawn and wish I had my £9.99 back. This is WildStar’s target audience: people like me who yearn for the hardcore days of yore, too jacked up on happy memories…

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Carbine Talk WildStar And The Plan For 2015

WildStar developers Carbine have released their 2015 roadmap for the game, which includes better preparing lower level players for combat and offering news types of challenge across playstyles and group sizes. Towards the end of 2014, Carbine's product director, Mike Donatelli, admitted that players complaining about the release of buggy content led the team to focus on improving the quality of their output – that's…

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Feature: It's Nexus Or Them

Into The Wildstar: Should You Re-Visit The Cartoon MMO?

It’s a strange feeling coming back to WildStar. I played it when it launched back in June 2014, both for professional reasons and personal curiosity. It really did feel... different. The bright, bold aesthetic, the humour, the ambition, the fresh setting, Carbine’s pedigree, it all combined to project a powerful air of confidence about the game. Despite myself, I was swept up in the pre-launch…

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Feature: Home Is Where The Gaping Maw Is

Wot I Think (Part Three): Wildstar

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one, part two). Part three covers player housing, long-term roleplay and the subscription fee. There is a giant monstrous snail…

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Feature: Hatworld!

Wot I Think (Part Two): Wildstar

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts (part one). Part two covers more combat detail, and getting to grips with PvP and dungeons. In a piece of advice…

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Feature: But Is It A Star?

Wot I Think (Part One): Wildstar

We always feel that MMOs are difficult to review in a single article, and Wildstar is even larger than most. To give a broader sense of what playing it is like, we asked Philippa Warr to venture inside and report back in three parts. In part one, she covers the first 18 levels of combat, questing and exploration. "Help! Bees! Bees everywhere! HELP ME!" This…

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Feature: A rat alone

Lone Star: Soloing Wildstar (Part 1)

Please note this is not a review diary or any form of critique. Another writer will be providing such things for us very soon. This is me bimbling about in Wildstar on my lonesome and sharing my experiences in character. That said, one piece of critique - I'm skipping all mention of what I got up to in the over-long and extremely dull tutorial. My…

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Play WildStar With The RPS Community Guild

Hello, dear reader. You may think of us here at Rock, Paper, Shotgun as your cherished aunts and uncles, and we want you to know that you're our most favourite nibling. But you can't keep hiding behind our legs at family gatherings, arms wrapped around our knees, whenever one of your cousins comes by. You should play with them. Go on. They're nice. You'll like…

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WildStar Raids Reveal Big Bosses And Random Bits

All and sundry can currently check out the early-mid game of WildStar, as Carbine's MMORPG is still in open beta testing until early Monday morning, but what about the supposed real part of MMORPGs, the end-game--raiding? The lastest part of WildStar's slow marketing reveal focuses on just that, detailing raiding with words and pictures and moving pictures. The word "hardcore" is muttered a lot during…

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Oh WoW: WildStar Open Beta Now Open

Of all the MMORPGs that a barroom wit might dismiss with the wave of a hand and a smug "It's just another WoW clone, and I'll have a pint of Advocaat thank you barkeep," WildStar certainly seems to be the most polished and enticing. Carbine Studios have tarted up That Sort of MMORPG with fancier combat, additions like player housing and PvP death arenas that…

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Wildstar’s Customizable PVP Death Fortresses Look Brilliant

"Warplot" may sound a bit funny (especially if you're John and immediately think up the phrase "Warplop"), but Wildstar's ambitious system of customizable 40vs40 PVP battlefields is anything but. The basic idea is that you have a "warparty" that jointly owns a massive hovering deathboat (aka, a warplot), and you can deck it out with everything from traps to murderbots to turrets to something called…

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Nightcrawler In A Cowboy Hat: WildStar’s Spellslinger

Hello, WildStar. It is good to see that you are still around and doing things. What have you been up to since last I praised your smart ability mechanics, targeting systems, and appealing candy coated gumdrop style while also lamenting that kill/collect MMOs bore me to tears these days? Oh, you've been showing off atypical classes, have you? And you say this "Spellslinger" is hyper-mobile…

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