Posts Tagged ‘Carbine Studios’

WildStar Devs Reportedly Lay Off 70 People

On Friday, WildStar [official site] publisher NCSoft announced that a “reorganisation” of Carbine Studio’s “operating structure” had resulted in staff layoffs at the developer. While there’s been no official mention of exactly how many folk have been made redundant, reports suggest more than 70 employees were shown the door – as much as 40 percent of the studio’s total staff.

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Wot I Think: WildStar Reloaded

Released in June last year, WildStar’s player count didn’t so much dwindle as vanish into the nether. Despite comic book stylings and zany humour, logging on was a lot like touring a nursing home, the party atmosphere muted by the aspect of Death trailing behind and checking his watch. Or if not death, then the spectre of the game’s inevitable free-to-play conversion.

For the past few days I’ve been relearning the ropes in WildStar Reloaded [official site], which isn’t a shot in the arm so much as a new bionic hip. Quaint trappings like the subscription fee have been removed, but developers Carbine have gone much further, also overhauling and streamlining the game in umpteen different ways. Here’s wot I think after a hectic opening week.

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WildStar Is Free-To-Play As Of Today

After a few weeks of running on test servers, WildStar [official site] is officially free-to-play as of today. That means you can play the scifi western MMO without a subscription, though existing subscribers who keep paying will get various bonuses and extras to reward them for their loyalty. Hop below for a finely animated CG launch trailer.

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Giveaway: 5000 WildStar EU Closed Beta keys

WildStar [official site] is going free-to-play, breaking loose from the shackles of a subscription model in order to let new players through the front doors for nothing. Before that happens, NCSoft are running a closed beta for the new version of the game, and we’ve got 5000 keys to giveaway if you want to try it out. Hop below to find out how to get one.

Update: Please note that all codes are EU specific and so will not work from other regions. Apologies for the inconvenience; we weren’t initially told.

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Dancing Like A: WildStar Going F2P This Month

Giorgio Moroder and Foxes’ jumpy discodance song Wildstar was probably not the inspiration for Carbine’s MMORPG WildStar [official site] (the MMO came first – but that’s the only reason this can’t be true), but Wildstar has the same bouncy, fun tone that seemed to set WildStar apart from oh-so-serious other WoW fangames. I’ve wanted to check WildStar out but don’t have the attention/inattention span to warrant buying MMORPGs. Good news, Alice! This morning you’ve managed to both wedge a fun pop song into a post and discover that you’ll get to play WildStar soon.

Its switch to free-to-play will come on September 29th, say publishers NCSoft.

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Suck It Up, Cupcake: It’s Good That WildStar Is Going F2P

Every few months I revive my World of Warcraft subscription, go poking about the old haunts and decide that yes, things were better back in my day. Then I order the local kids off my lawn and wish I had my £9.99 back. This is WildStar’s target audience: people like me who yearn for the hardcore days of yore, too jacked up on happy memories to recall that a lot of what Warcraft had going on 10 years ago was a massive arse-ache. WildStar offered 40-man raids, a lengthy pre-raid attunement process and hour-long dungeon runs to a fickle, flighty bunch on a nostalgia trip, and so, after an opening surge in rose-tinted interest, wrestling with obstacles WoW patched out years back was judged not to warrant £12 a month. Servers withered, and NCSOFT’s earnings reports took on an unhealthy pallor.

Free-to-play, Wildstar’s long-anticipated move to which was announced today, is smashing down the financial barrier to an old school reunion where the nostalgic can come and go as they please.
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Carbine Talk WildStar And The Plan For 2015

I'll get the marshmallows

WildStar developers Carbine have released their 2015 roadmap for the game, which includes better preparing lower level players for combat and offering news types of challenge across playstyles and group sizes.

Towards the end of 2014, Carbine’s product director, Mike Donatelli, admitted that players complaining about the release of buggy content led the team to focus on improving the quality of their output – that’s why the MMO’s Hallowe’en and Christmas events got shelved. From the most recent blog post by Donatelli, it sounds like they’ve expanded that focus slightly to include improving the diversity of their new content too.

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