*Furiously bangs gavel on empty oil drum*
Listen. You can go fishing with your catapult. I’ve been violently enthusing about Tyrone Henrie’s Catapult For Hire since I first encountered it in October of 2011. The game has been in development for three and a half years, and the freelance protagonist faces many of the struggles that are familiar to a hard-working indie developer, balancing projects and financial matters. The prototype I played was joyous, a whimsical and superbly crafted blend of high adventure and physics-based destruction. The Kickstarter is aiming for $36,000 to allow Tyrone to devote all his energies to the game for the first time and if it doesn’t succeed, I will be moved to believe that people do not care for wonderful and strange creations. A video should convince you if I cannot.