Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.
RPS Feature Shame about the ending
RPS Feature Psychological hang-ups
Some games can be finished, completed, defeated or beaten. They have an end-point, even though they might be replayable. Others have the potential to go on forever. Whatever the case, there always comes a point when you’re done with a game, and it might be long before the credits roll, or it might be after that one update that breaks a habit that has lasted for years. Why do we stop playing?
Let’s get one potential answer out of the way: ‘when we stop having fun’. While there’s definitely something to that idea, it doesn’t take into account temporary frustration caused by difficulty spikes, or the satisfaction – a related cousin of ‘fun’ – from seeing a narrative through to its end. It’s a sentiment that might work for multiplayer games, but I’m not convinced it can be applied more broadly than that. With a look at Shadow of War, Spelunky and Caveblazers among others, here are some thoughts on the end of play.
RPS Feature And a few more
Every day for a week I played Caveblazers‘ daily challenge and recorded my attempt. I called it the Daily Death and posted them to the RPS Supporter program, but now I’ve now made all five videos available to all. Come watch me struggle to talk while fighting orcs in a roguelike platformer. Read the rest of this entry »
RPS Feature Listen now or fall behind
Jingle jingle, it’s the RPS podcast, the Electronic Wireless Show. This week we discuss the ongoing Steam summer sale and bare our respective piles of shame. Editor-at-arms Graham also joins us to talk about spelunking roguelike Caveblazers, while Pip takes on the free-to-play Orcs Must Die! Unchained and Brendan marches on with The Witcher 3: Wild Hunt.
But wait! There’s also an interview with the creators of “roguevania” Dead Cells, and we take some questions from listeners too. But most importantly, we introduce some extra jingles from our music man, Jack. Come and listen, educate yourself.
RPS Feature I love it despite frustrations
RPS Feature 43 absolute gems
Update: The year is finished, which means you can now read our final list of the best games of 2017.
2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.
We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. Read the rest of this entry »
RPS Feature Trailblazing
There are a lot of games that look like they might give me that Spelunky feeling but most of them just leave me feeling a little empty. Not Caveblazers [official site] though. Rupeck Games’ debut captures the craft and chaotic delights of Spelunky better than anything I’ve played since Spelunky itself though and it has quickly become one of my favourite roguelike platformers.
RPS Feature Wheat from chaff
New feature! There are more new PC games released each week than any one human could realistically play, and while we try to zero in on the most interesting, many lovely things inevitably fall through the cracks. So here’s the deal: each week, I browse the teeming ranks of Steam (we’ll also be including itch.io a little later, incidentally) for ten likely prospects released within the past seven days. I play each for ten minutes, then decide whether or not I’d like to keep playing them. It’s not a review, but it is, but it isn’t, but maybe? In any case: new games for good people. That’s you, that is.
Update: this piece now includes (as it will every time henceforth) my Pick Of The Week from the ten games included.
Read the rest of this entry »