Posts Tagged ‘CCG’

Duelyst shuts out players from Russia & other countries

duelystrus1

The makers of card game monster-battler Duelyst [official site] recently got into bed with publishers Bandai Namco. But now the problems of this transfer of power are rearing their heads and, oh no, they UGLY. The most noticeable issue is that some players from Russia and other non-US countries have found themselves locked out of the game. A game they’ve spent a huge amount of time and money on. And it appears this is part of a larger shutting down operation.
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Wot I Think – Elder Scrolls: Legends

scrollslegends1

It’s a card game! As discussed on this week’s podcast, I’ve been somehow saddled with the reputation of being “the collectible cards game guy” at RPS. This is partly my own fault due to my Duelyst-ing but also partly due to my fellow journos typecasting me, like some kind of grubby-fingered Bryan Cranston. This isn’t the first time this has happened. Remember when I became “the tanks guy” because I once asked too many questions about tanks?
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Monster card battler Duelyst cosies up to Bandai Namco

My favourite take on monster chess and free-to-play collectible card game Duelyst [official site] is “partnering” with publisher Bandai Namco, say developers Counterplay Games. The deal won’t change the design team, say Counterplay, they’re still in charge of inventing horrible beasts and animating them with neato pixel art, but the publisher will now be in charge of managing the servers, advertising and customer service. This could be a good sign, or it could be a bad sign, or it could be a sign that reads: “I am not particularly significant”.
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Duelyst patch lets you mix and match

It's a rhyme, you see

Whoops, I missed this when it happened last week. Duelyst [official site], the collectible card game full of dumb possibilities, has been updated to allow for even more dumb possibilities. Wonderful! Usually, you can only build your decks of minions and monsters from a single faction (and some “neutral” cards if you like). But a new “Rift” mode is letting player draft cards from all factions into bulbous, weird decks, then fight it out with each other.
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Wot I Think: Faeria

We’re currently spoiled for choice when it comes to collectible card games. If you’re not into the traditional nature of the efficient Hearthstone, you might dip your toes into the monster chess of Duelyst, and if you don’t fancy that maybe you’ll swan off with the Gods of Smite Tactics (although I wouldn’t currently recommend it). Into this arena comes Faeria [official site] a board-game-card-game hybrid that moves slowly and methodically but soon reveals itself to be quietly clever. Read the rest of this entry »

Duelyst expands monster library with Ancient Bonds

It’s card game madness this week. Not only has Faeria announced plans for a co-op campaign but the third expansion for fellow minion battler Duelyst [official site] also came out yesterday. It’s called Ancient Bonds and, like the BBC’s Bruce Parry, it is all about dem tribes.
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Hearthstone’s next expansion coming April (with dinos)

A new expansion for card-thirsty players of Hearthstone [official site] has been announced, bringing with it splurging volcanoes that deal random damage, elemental fire birds that resurrect themselves stronger than before, and dinosaurs that can adapt as a game goes on. There’s going to be 135 new cards but most interesting for Hearthstoners (I’m guessing!) is the new Quest card type, which let’s you setup a goal during the match and rewards you with a powerful card if you manage to complete it.
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Premature Evaluation: Smite Tactics

Every Monday Brendan prays to the gods of early access for favour, power and a winning hand. This week, the collectible card game battler Smite Tactics [official site]

Being a fan of Duelyst’s card-based lunacy, I was more than happy to dip my toes into Smite Tactics at Pip’s suggestion. It’s a spin-off CCG from the makers of the same-named MOBA, using their collected gods and mythical figureheads to get you collecting cards instead of pushing mid. Sadly, it’s as skeletal as an argonaut’s worst nightmare, in dire need of some fleshing out.
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The dumbest multiplayer fight I’ve ever had

I like Duelyst [official site], which is a surprise. The world of collectible card games is a giant skip full of broken stepladders and dirty blankets, but every so often you find a perfectly serviceable coffee table. Duelyst is my coffee table. I’ve been playing for 60+ hours, bullying my way up the ranks with questionable tactics and ugly monsters. But yesterday, at the stroke of midnight, I fought the dumbest, most spectacular multiplayer match I have ever played, not just in Duelyst, but probably any game. My trouble is: how do I explain this to someone who doesn’t fight in this sleazy free-to-play arena of monsters and microscopic maths? How do I communicate to you just how intractibly stupid this game was? Let’s try using words.
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Duelyst gets big changes, boss battles and free cards

If Hearthstone is the Pokemon of today’s free-to-play card battling, Duelyst [official site] sometimes feels like the Digimon – lesser-known but still beloved and popular enough to get by. Also: objectively better in every way. Some big changes are coming in the next patch though, including the addition of AI-controlled bosses who will change every week and bleed rewards when you defeat them. That’s good. Meanwhile, the daily challenges – small one-turn problems that are Duelyst’s equivalent to chess puzzles – are being put on hold. That’s sad.

Let’s have a more detailed look at the changes, and what else is good or sad.
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Have You Played… Duelyst?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I bounced off Hearthstone, and I couldn’t care less about Magic: The Gathering. If there was a Netrunner adaptation for the PC, I’d play that endlessly, but apart from that I tend to shy away from collectible card games. All that deck-stacking, all those tiny sums. It just feels dirty. So why do I love Duelyst so much?
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Faeria’s Core Set Removed “For The Greater Good”

The developers of fantasy card game Faeria [official site] are cutting a major pack of cards from the game’s shop. Until now the game had offered a Core Set with 256 cards for $50. But developers Abrakam are ripping that out for “the greater good”, saying that it gave too much power to those willing or able to pump the money into their card collections, while others were grinding to earn the same cards in random drops. They explain everything in a candid blog post where they admit that the community is likely to be split over the changes.

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Impressions: Duelyst

If this year’s E3 was anything to go by, 2015 may well prove to be the year of the collectible card game. All the big names seemed to have one, but none of them seemed to be able to tell you why theirs was the one you should play. For me, these johnny-come-latelys may have already been rather handily upstaged: none seemed to advertise anything like the ingenuity of the free-to-play Duelyst [official site], with its whip-smart mixture of card play and turnbased tactics, whereby you summon fantastical units to a gridded arena and duke it out until one general falls.

It’s in closed alpha at the moment, and I’ve been really enjoying it – though I feel I’ve barely scratched the surface of the strategies that are possible. Luckily, I’ve been able to pick the ample brains of Counterplay Games’ Keith Lee about Duelyst’s six factions, their varied tactics and the long-term ambitions to use the aggregated wins and losses of players to inform an ongoing epic narrative.

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The Witcher 3’s Gwent Comes To Tabletop Simulator

One of the best things about The Witcher 3 is its awareness that fetch quests are absolutely silly. The other fantastic thing is Gwent. I like Gwent. A lot. In case you don’t know what it is, it’s this in-game collectible card game that has two players take control of different armies and duke it out to see who is the better general-leader-hypothetical-head-of-army. While not the deepest mini-game I’ve encountered, it’s certainly fun and has, to date, consumed a worrying amount of my time in the Witcher 3. And now it is available as a mod for Tabletop Simulator [official site], which is similarly awesome.

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World Of Tanks Generals Card Game Closed Beta Opens

Where Blizzard tread, so the world follows – which I suppose is good news if you like digital card games based on existing multiplayer franchises. World of Tanks Generals [official site] is specifically good news if you like tanks and if the existing free-to-play shooter hasn’t yet sated your appetite for making them fight. It’s a turn-based, one-on-one, free-to-play card game in the same mold as , and you can now apply to enter its closed beta.

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Blizz-Card: Hearthstone – Heroes Of Warcraft

PAX East is happening right now and even though I’m not there to watch people announce things on stages, I’ve recently discovered a magical portal that allows me to read about reactions to things that are happening on the other side of the world. Currently, the tiny aperture is bursting with words and letters, things like ‘CCG’, ‘Free to play’, ‘first’, ‘Warcraft’, ‘Blizzard’ and ‘oh…really? Oh’. It would appear that the denizens of whatever land exists at the other side of the portal are discussing the announcement of Hearthstone: Heroes of Warcraft, Blizzard’s first free to play game, which is a strategic collectible card game. Either that or they’ve all gone mad.

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Hordegaming: Minion Master In Beta

This is Quintin's front room.

If the number of them popping up on Kickstarter is anything to go by, PC versions of board games are likely to be increasingly common. As the blur between our Sunday interest and the weekday content increases, it only makes sense for the spirit of table top gaming to be ever better captured by PC. So maybe that’s something Minion Master can do, if BlitFlip live up to their words.

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Unfurled: Scrolls Alpha Starts Today

Mojang’s card combat game, Scrolls, enters its alpha state today, with a random selection of those who signed up due to receive email invites. Alpha accounts supply a full set of scrolls, access to the deck builder, a basic single player mode, multiplayer and a tutorial. That sounds like a decent amount of things to be getting on with. I’m hoping the single player campaign planned for the final release will be decent. I can’t be the only person who enjoyed the slightly wonky MicroProse Magic: The Gathering, with its huge, random maps.

All Hands On Decks: Scrolls Alpha “Rapidly Approaching”

Scrolls, the collectible card game in development at Mojang, will soon be in closed alpha state and once stable enough will switch to a purchasable beta. The alpha will have AI opponents, allowing for the single player to test out his decks, but it won’t include the campaign mode, a world through which the player travels, picking fights to add new cards to his/her collection. Scrolls’ website has also been updated with the first footage of the game in action, which makes me think of a cross between Magic: The Gathering, HOMM and a two player version of Plants vs Zombies without the zombies or plants. It does seem to have tracks onto which creatures and powers are summoned though, and idols to defend at the end of those tracks. Watch it below.

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Occult Dealings: Cabals – The Card Game

I really wish this artwork heralded a post about an adventure game. It doesn't.

It’s been a long time since I played a collectible card game of any sort. I’ve always meant to play Mythos or the Cthulhu CCG because I enjoy being driven mad by unimaginable and blasphemous horrors, but I’ve never quite found the time. I have spent a little while playing Cabals though, which is free and has an occult theme. You can spend actual money to improve your deck but it’s also possible to earn better cards by playing. Fantastically earnest trailer below.

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