Posts Tagged ‘CCP’

EVE Online’s new expansion warps to Abyssal Deadspace

Spacejerk MMO EVE Online today launches its latest free expansion, named Into The Abyss, with a focus on PvE action. Capsuleers will get to venture into Abyssal Deadspace, a new form of spacedungeon, to fight a new faction of NPC enemies. As well as duffing up the mysterious Triglavian Collective, spacefolks will get to make and use their spaceships and new type of spacegun too.

Abyssal Deadspace is very much intended for solo play, which is a bit weird for the murderous MMO – as Matt Kamen got into when he talked to developers CCP about it. Read the rest of this entry »

How EVE Online is embracing the solo player with Into The Abyss expansion

eveabyssheader

The first mistake I made when I sat down to speak with Andie ‘CCP Seagull’ Nordgren, the executive producer of EVE Online, was referring to the changes in the upcoming ‘Into the Abyss’ expansion as “single player”.

“There is no single player in EVE. There is no single player in EVE,” Nordgren corrected me. “You can play solo, but never single player. It’s an important distinction.”

Into The Abyss does so much that is unfamiliar in EVE, from intentionally abbreviated play sessions in isolated areas, to a narrative thrust that’s unlike the player-driven stories that have made the game infamous. We spoke to the creators and players alike to get their thoughts on the changes that are coming.

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“Below our lowest expectations” – why EVE devs CCP pulled out of VR

Six months ago, EVE Online developer CCP Games pulled out of the virtual reality market. The move came as a shock, given how well-suited and devoted CCP seemed to be to the tech, with international studios in the US and UK working on VR titles, and a tech-savvy EVE player base who were more likely to adopt VR early in its development cycle. As recently as last year’s EVE Fanfest, CEO Hilmar Veigar Pétursson had been bullish about the technology and the company’s investment in its VR teams, so last week, at this year’s Fanfest, we asked him what had changed and what went wrong.

In short, hardly anyone was playing.

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Eve Online FPS spin-off Project Nova is still coming

Since the final death of CCP’s World Of Darkness MMO, whenever the Eve Online studio go quiet about other in-development games I start to suspect they’ve smothered them too. They had been slipping into a similar pattern with Project Nova, the multiplayer first-person shooter set in the world of Eve, but now say “we’re looking forward to unveiling the game properly” later this year – “in months, not years.” That’s the word today from CCP CEO Hilmar Veigar Pétursson at the annual Eve Fanfest. Read the rest of this entry »

EVE Online to axe voice chat during its back-end revamp

Atmospheric, but now silent

Sometimes you need to take a step back to take two forward, and sometimes your server infrastructure is such a colossal mess of interconnected software systems that you just have to hack out a bloody great chunk of it before anything can be improved.

In order to upgrade their server software to 64-bit standard, EVE Online studio CCP are officially saying goodbye to Eve Voice, their integrated voice comms client, and moving their regular text-chat system outside of their gameplay server infrastructure.

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CCP reveal plans to crack down on EVE Online botters

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Like a lot of online games, EVE Online has a problem with botters – players who create automated bots to slave away in the asteroid mines. That problem only got worse since the MMO introduced its free-to-play ‘Alpha Clone’ accounts. Pressure from fans has led to this recent update on the EVE Online blog, in which creators CCP outline the state of the botting problem, and what they’re doing about it. Short version: they’re getting harsher.

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EVE: Valkyrie studio joins Sumo Digital

Here’s a little good news to start the year: CCP Newcastle, the studio behind EVE Online’s spin-off shooter EVE: Valkyrie, have found a buyer. Their fate had seemed uncertain since October 2017, when CCP announced they would try to sell the Newcastle studio as part of stepping away from making VR games. But the news sounds good, as the Newcastle mob are being picked up by Sumo Digital, the UK-based studio behind games including Snake Pass and Sonic & All-Stars Racing Transformed. Read the rest of this entry »

EVE developer CCP hiring for a ‘new and ambitious’ MMO

Eve Online

Sometimes, a single job posting can tell you a lot about the future of a studio. In the case of CCP’s latest position listing, it’s quite explicit. They’re looking to hire an experienced lead designer to head up production in London on an as-yet-announced MMO. While thin on fine details, we can at least infer some interesting details about the Eve Online studio’s short-term plans, and it paints an interesting picture.

According to the job posting, CCP hope to establish a ‘small, tight-knit’ team in London, headed up by someone with extensive industry experience, including ‘fantastic knowledge’ of MMOs both classic and contemporary.

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EVE Online’s free-to-play Arms Race update is live

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EVE Online’s ‘Alpha Clone’ accounts have gotten a major upgrade today, bringing the sprawling space sandbox one step closer to free-to-play. Alpha accounts are essentially trial accounts, letting players experience EVE Online forever, but with some strict limitations in terms of ships, weapons and skills. The Arms Race update pulls back some of these limitations, letting free players finally flit about in higher tier ships and learn more skills.

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EVE developers CCP pulling out of VR

CCP, creators of one of our favourite VR games, EVE Valkyrie, are ceasing all VR development, according to a report on Icelandic business site mbl.is. The Reykjavík-based studio is best-known for its fantastically complex MMO EVE Online but has invested heavily in VR games. Sci-fi dogfighting sim Valkyrie is its flagship goggle-game, but one-on-one ball-lobbing sport Sparc (currently PSVR only) is a bit of a cracker as well. I see this as a blow to the viability of VR as a major gaming platform not only because Valkyrie is one of the few games that makes the tech tempting to me, despite being available in non-VR form as well, but also because CCP have sounded so bullish about the field in the past.

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EVE Online’s free accounts getting to fly bigger ships

Spacegit MMO EVE Online [official site] is expanding its ‘Alpha Clone’ trial accounts. Alphas can play free forever but only with low-level ships and a limited number of basic skills. They’re not useless but, as a returning EVE player with my own account lost to the sands of time and dead e-mail providers, I had fun with an Alpha for a few weeks then grew bored and stopped. Huzzah, then, that CCP are giving Alphas more to do. Later this year, Alphas will become able to fly Battlecruisers and Battleships too, as well as arm themselves with Tech II weapons. This should make Alphas able to join in at most levels of play. Read the rest of this entry »

‘You will lose both hands’ – How the biggest theft in EVE Online history ended in death threats

With warm regards

It seems every time sci-fi MMO EVE Online [official site] is in the news, it’s because someone has been screwed over in the most spectacular way imaginable. From record-breaking heists and scams to public assassinations and spy infiltrations, New Eden has been home to some incredible tales of espionage, theft, and political intrigue. This month another chapter in EVE’s long and bloody history came to an abrupt end as two players conspired to pull off the biggest political betrayal and theft of assets in the game’s history.

But the real story began over a year earlier, with clandestine discussions between a thief and his spymaster at a restaurant in the capital of Iceland, and it finishes far outside the game world, with threats of real life violence. Depending on who you ask, this is the story of a greedy individual who robbed his friends and ran away, or the spy handler who manipulated his enemy into destroying an alliance, or even the tale of a player trapped with an abusive leader and finally finding a way out. Read the rest of this entry »

EVE: Valkyrie – Warzone blasts off, making VR optional

If you fancied hopping into the cockpit of a spacefighter and shooting spaceships while Starbucks off the telly bosses you around but you didn’t own the cybergoggles necessary to play EVE: Valkyrie, good news: VR is now optional in the EVE Online spin-off. Developers CCP last night launched EVE: Valkyrie – Warzone [official site], a rebranding and update which gave the first-person dogfighter support for regular screens and whacked in new maps and modes too. Read the rest of this entry »

EVE Online player steals space station in massive theft

LOL stands for "Lots of LOL"

The galactic skulduggery of EVE Online [official site] continues. The infamous spaceship MMO has seen a massive theft occur in the typical Eve fashion: a dissatisfied higher-up of one of the game’s military corporations has flipped to another group, bringing with him not only money, resources and ships but, more significantly, a huge space station – a Keepstar Citadel. This is one of the most expensive and formidable structures in the game. Imagine if Grand Moff Tarkin suddenly defected to the Rebels and handed them the keys to the Death Star. And then the Rebels wrote “LOL” in giant letters next to the space station. That’s what’s happened.
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EVE: Valkyrie welcoming non-VR players in September

After almost a year strapped to the foreheads of cybergoggleers, EVE: Valkyrie [official site] is coming to regular screens too. The dogfighting spin-off from spacebastard MMO EVE Online will get new maps, ships, and modes with the launch of its free expansion ‘Warzone’ on September 26th, and more importantly will no longer require VR goggles. I’ve quite fancied a go at Valkyrie’s first-person space-dogfighting but am no gogghead so this is splendid news. Read the rest of this entry »

The VR believers and doubters at EVE Fanfest

It wasn’t hard to find the VR doubters at EVE Fanfest. One high profile EVE Online player told me he had no interest in CCP’s VR games but would “rather they have new teams working on VR than moving people from EVE to something like World of Darkness, which was left in the corner like a rotten apple.”

Another said he was “glad that the VR side of the business will be there to support EVE Online financially.” For a while at least, I figure it’ll be the other way around. It might seem strange to see a free-to-play MMO as the financial foundation that a studio relies on, but then CCP are a strange company and to some people their dedication to VR might seem like their strangest move yet. I spoke to VR Brand Director Ryan Geddes and CEO Hilmar Veigar Pétursson to find out what the future might hold, and why they believe VR is an important part of that future.

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CCP’s Sparc is a smart Tron-like virtual sport

The EVE Fanfest a couple of weeks ago was, as the name suggests, dominated by EVE Online, but developers CCP have other eggs in other baskets. EVE Valkyrie, the dogfighting multiplayer space shooter, is the company’s flagship VR title, and though I’ve only played it at events rather than at home, it might well be my favourite goggle-game. It’s not the only egg in that particular basket though, and the virtual sport Sparc [official site], with its full body dodging and blocking, is even more impressive in its use of the hardware.

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Searching for the truth of a fake world at EVE Fanfest

“When I’m here, [my real self] is at home. I’m my character. But right now, I’m not my character, because my character hates that guy’s character. He fucked up my life in the game. But Alex [the person behind the character] is lovely, he’s always been good to me. So if I introduce you to him, don’t be a dick, because that’ll be on me then.”

I’m about to meet The Mittani. Or Alex. Maybe both. He’s a very small part of this story, but an important one.

“Do you play EVE?” He asks me, after establishing my credentials and showing a high-level of knowledge about RPS coverage of EVE in the past. When I admit that I don’t, he has an immediate response: “Then we have something in common. I don’t play EVE either.”

It’s the final day of Fanfest and even though I don’t have an EVE Online character, and whatever my reply to The Mittani might have been, I feel like I’ve been playing the game for a week now. Read the rest of this entry »

EVE Valkyrie Groundrush update hits the floor April 11th

Out at the EVE fanfest, where I’m out talking to the movers, shakers and griefers of EVE Online, CCP have just announced an update that takes the VR multiplayer dogfighting sim from the wide open spaces of…space…to ground-based scenarios. Going by the title Groundrush, it launches April 11th with one new map, Solitude, which I’ve spent some time with today. Solitude is set around a series of structures in a snowy canyon-type environment. There are other changes too, including “weirder and wilder” temporary game modes, as originally introduced in the Wormholes update, and expanded co-op to include the Control and Carrier Assault modes.

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EVE Online devs announce Tron-y futuresport Sparc

Taking a break from their usual obsessions of spaceships and zapbeams, EVE Online developers CCP have announced a full-body virtual reality futuresport. Sparc [official site] looks a bit like Tron’s murderfrisbee or two-ball Pong, plopping two players in a corridor to fling deathdiscs with one hand and shield with the other while moving their body to dodge discs. CCO say Sparc is their first game outside the EVE universe but it still looks all futuristic and cyber-y to me. Here, watch the announcement trailer, which CCP seem to have accidentally cut into a cologne commercial: Read the rest of this entry »