Posts Tagged ‘CD Projekt Red’

Gwent gets complete redesign ahead of October launch

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Perhaps I did not appreciate The Witcher 3 enough at launch. I have a personal reason: I was on deadline to churn out an interview for a 100 hour game and I had less than 48 hours in which to do it. It’s as if games journalism has some broken cogs? I dunno, spitballin’ here. But I keep dipping back into the game, finding new reasons to love it, and finding a new level of appreciation for just how many games live within this one shell. I’m simply never had time for Gwent, so I’ve been waiting for the game to launch proper to give it my full attention.

I’ve got to wait a bit longer for Gwent to leave beta, but based on yesterday’s announcement it seems like CD Projekt Red knows that the wait will be worth it.

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CD Projekt Red’s new studio helping on Cyberpunk 2077

CD Projekt Red, the makers of those wonderful Witcher games, today announced they have a new studio elsewhere in Poland to “bolster development” of Cyberpunk 2077. No, this announcement contains no new information on Cyberpunk – but aren’t you glad to hear Red have more people helping? I can’t think of many upcoming games I’m more jazzed for. Anyway! CD Projekt Red Wrocław, named after the city it’s in, is actually built around Strange New Things, a small studio founded by the former chief operating officer of Dying Light devs Techland. Read the rest of this entry »

See Geralt cut into Soul Calibur VI

As rumoured and expected, Geralt of Rivia will indeed cross over into Soul Calibur VI. Everyone’s seemingly known for ages that the monster-hunting hero The Witcher would appear in the upcoming fighting game sequel, but now it’s official. One of my main interests in life is hearing Geralt talk in a weary voice so you betcha I’m up for throwing him through a portal into a new fightworld. He doesn’t sound best pleased with the situation in this new trailer. Good. Read the rest of this entry »

Soon, Voldo and Geralt will meet outside my dreams

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CD Projekt Red don’t have to do much to capture the internet’s attention. Remember when they beeped? That was a good day.

Today is also a good day. No beeps or boops or any other sound effects have emerged from the witchy cyberpunkers, but a new chronicle of Geralt’s adventures has appeared on the official Witcher twitter feed.

“Kaer Morhen’s old stones have witnessed many battles… Once more they’ll feel the sting of sparks as blades collide… Check back tomorrow.”

What could it mean? Well, it probably refers to an official Soul Calibur reveal. It almost definitely does.

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Geralt may appear in Soul Calibur VI but here are the characters we really want

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This is Brendan, broadcasting live from rumour world, where everything is made of a nebulous candy floss-like substance. The locals call it “hope.” Amid this sticky cloud, a figure has formed. It’s Geralt of Rivia, hero of popular Gwent spin-off, The Witcher 3: Wild Hunt. The monster-hunting swordsman will “make an appearance” in another game later this year, according to CD Projekt Red community lead Marcin Momot. Some have asserted that he’ll be a guest character in upcoming fighting game Soul Calibur VI. Which makes sense given the close business ties between the Polish studio and Japanese publisher Namco Bandai.

It isn’t confirmed. But it does raise the question: who else deserves a place on the stage of history? I asked the RPS treehouse who they’d like to see. Here’s the list we all settled on. Read the rest of this entry »

Gwent launches drafty Arena mode

That cheery fella Gaunter O’Dimm is back with another dark pact for us to sign, this time for the new Arena mode added today to Gwent: The Witcher Card Game. Arena mode bends the rules of Gwent, having players build decks from a random selection cards across all the different factions then fight through a gauntlet of opponents hoping to grab the biggest prize. It’s not quite the draft mode some expected, but it’s sorta close. Arena isn’t free to enter, requiring a ticket purchasable with the in-game currency of Ore or real cash. Developers CD Projekt Red are offering players three tickets for free to get started, at least. Read the rest of this entry »

Gwent devs tease draft mode, announcement tonight

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Despite being in open beta since May of last year, something has been missing from Gwent. No, it’s not my fan fiction in which Gaunter O’Dimm teams up with the Witches of Crookback Bog to form the heavy metal supergroup, The Crookback Gaunters (make me an offer, CD Projekt Red.) It is, in fact, a draft mode. This staple of many collectible card games, from PC stalwarts like Hearthstone, to tabletop favorites such as Magic: The Gathering, has been curiously absent from the Witcher card game.

A new game mode for Gwent was announced last year, but the devs have remained tight-lipped as to the nature and mechanics of it. However, if this cheeky little teaser is anything to go by, it seems that they have listened to both fans and content creators and intend to implement the mode soon. Read the rest of this entry »

Of grimoires and glyphs: the history behind RPG magic

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Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat familiar to enter the fray and confound your enemies. A fireball scroll sets a puddle of oil ablaze, but you misjudged and now you’re on fire as well! But a potion you concocted earlier heals your wounds just in time.

It’s a typical scenario for D:OS2 and similar fantasy RPGs. Magic is everywhere, and you could barely swing your cat familiar by the tail without hitting a fellow Sorcerer (don’t do that though, it’s cruel). But where do these spells, demons and artefacts come from? Games have so inundated us with magic that it’s easy to forget that even the most outlandish, videogamey spectacles have their Source-drenched roots in historical beliefs and practices. Read the rest of this entry »

Rumour: Cyberpunk 2077 to be shown at E3 2018

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I half expected Witcher devs CD Project Red to be trolling us with the solitary ‘beep’ from the Cyberpunk 2077 account last week, and that we wouldn’t hear anything from them for another 5 years. I mean, of course it was trolling – but Polish site GRYOnline have reported fresh rumours for the RPG, claiming certain information has arrived with them courtesy of two independent sources.

If the rumours are to be believed, Cyberpunk 2077 will have a public trailer at E3 2018, and there’ll be a private, playable demo for the press.

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Cyberpunk 2077 beeps back to life, may yet boop, whirr

As RPS’s token cyberpunk, required by contract to wear at least two leather jackets and sing Billy Idol while jamming with the console cowboys in cyberspace, it falls to me to tell you today’s big Cyberpunk 2077 news: it beeped.

Today the game’s official Twitter account broke a four-year silence to blast *beep*.

That’s all.

But oh, I’m excited to see signs that it might arrive before we find ourselves actually living in the RPG’s grim dystopian future. A new big game from CD Projekt Red, the folks who made the cracking Witcher games, is most welcome. Read the rest of this entry »

Has Gwent been improved by its updates?

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Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

I should’ve been out killing griffins, goblins, and other gribblies, but for much of my Witcher 3 save file, it was Gwent that had its claws in me. It says something about me, I guess, that I preferred to stay in the pub and play cards than go out into the dangerous world outside, but it’s clear that CD Projekt RED hit on something fairly special with its throwaway minigame. Read the rest of this entry »

Gwent’s single player campaign delayed until 2018

Meve my day, punk

The single-player story campaign for Gwent, Thronebreaker, has been pushed back, CD Projekt Red announced yesterday. The studio is now aiming for 2018. The good news is that the scope of the campaign is being expanded, and the “tempo” of multiplayer updates is also being increased.

“Expect content additions,” say the developers, “like cards, challenges, vanity items, but also game patches, and balance tweaks to be published more frequently.”

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CD Projekt won’t abandon the Witcher universe

Life's a Witch(er)

The Witcher creators are too busy making Cyberpunk 2077 and playing 200-card pick-up in Gwent to be working on a fourth game in the series, according to a translated interview with the developer’s president, Adam Kiciński. They’ve always said that the Witcher himself is retired as a character, following the Witcher 3’s last expansion. But Kiciński has taken a chance to remind us that this doesn’t mean they won’t return to the world in some form in the future. If they were to abandon that universe, he says, fans and investors would “not forgive us”. Read the rest of this entry »

Geralt is a pretty good snowboarder for a Witcher

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The Witcher 3 [official site] is the gift that just keeps on giving. In a recent ‘making of’ documentary from Noclip, environment artist Len de Gracia talks about how Geralt’s sliding mechanic was the source of a great deal of fun for the devs, to the point where they created a Witcher 3 snowboarding demo. Yes. It’s amazing.

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A new Witcher 3 grass mod makes gaming’s lushest landscapes even lusher

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As I’ve mentioned before, one of my absolute favourite things to do in videogames is to hang around in The Witcher 3 [official site]’s remarkable countryside, revelling in the gorgeous flora and marvelling at the none-more-atmospheric weather effects.

So news of a mod that specifically makes The Witcher 3’s grass and grass alone even prettier makes me sit up and pay attention in a way that almost no other graphics tweak could. The greatest great outdoors, now even greater.
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A cancelled Witcher game of the 90s had tank controls

Which Witcher is which?

Here’s some interesting trivia for fans of emotionally stunted pest-control men. Footage of a long-cancelled Witcher game has surfaced thanks to some of the Polish developers who worked on the would-be adventure RPG back in the late 90s. This was before CD Projekt Red started work on their own version of The Witcher, and shows the white-haired swordsman we’d come to recognise as Geralt waddling around in dungeons at the mercy of ‘tank controls’ and taking swings at a burly man in a bar. It looks a bit like Resident Evil, except here the annoying camera angles fly sickeningly across the room. Read the rest of this entry »

And then Geralt lived happily ever after

Few witchers live to have a happy ending but shucks, our lad Geralt has done well for himself. With the tenth birthday of The Witcher games nearing (end of October), a new video from developers CD Projekt Red shows him having a big old knees-up with his mates and loved ones. He is my favourite of all tired old digital men and has been through a lot over a decade and three games. I didn’t realise quite how much I cared for this motley crew until I started tearing up seeing them reunited. Bless ’em. Read the rest of this entry »

Gwent introduces Thronebreaker story campaign

The singleplayer campaign of a free-to-play collectible card game is an unlikely item of interest, given that they’re largely there to train players up for competitive play, but I am quite keen to see what’s up with the story in Gwent [official site]. The campaign in the spin-off standalone version of The Witcher 3’s fun minigame has folks who did heavy lifting on TW3’s story, see. The hot Gwent news out of Gamescom is the unveiling of that campaign, named Thronebreaker. Here, have a look: Read the rest of this entry »

The Witcher: Colour in Geralt-in-the-bath with real pencils

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The Witcher franchise is now getting an adult colouring book. It’s adult in two senses – one is the sense of colouring books aimed at adults as a relaxation method being a rising trend in the last few years and the other is the sense where you get a picture of Geralt in the nuddy in that tub to colour in. His witcher junk is hidden beneath the water but it’s not really the sort of fare you find in the Dr Seuss Colouring Book or the My Very Own Hungry Caterpillar Colouring Book. Read the rest of this entry »

Cyberpunk’s creator on helping CD Projekt Red stay true to the genre’s real meaning

During my conversation with Mike Pondsmith, two people ask him to sign artwork from the Cyberpunk pen and paper game that he created. He tells me “it never stops being weird”, the fact that people want his autograph, but he gets it. Cyberpunk is cool, it’s rebellion, it’s sticking an augmented finger to the system. And it’s not just an aesthetic.

“At core, unless you have the meaning behind the black leather and the neon, you lose what cyberpunk is. That’s the problem with getting Cyberpunk made as a videogame; people don’t get it. They think it’s about action heroes quipping as they take down corporations.” Over the years, Pondsmith has made deals with companies to bring Cyberpunk to PC but says he’s glad that those deals “crashed” because now the real deal has arrived. CD Projekt Red, the studio behind The Witcher and upcoming Cyberpunk 2077, “get it”. “They’re actual fans and they know stuff about Cyberpunk that I’ve forgotten.”

The future’s looking bright then, even through the obligatory shades. Read the rest of this entry »