Posts Tagged ‘CD Projekt Red’

And then Geralt lived happily ever after

Few witchers live to have a happy ending but shucks, our lad Geralt has done well for himself. With the tenth birthday of The Witcher games nearing (end of October), a new video from developers CD Projekt Red shows him having a big old knees-up with his mates and loved ones. He is my favourite of all tired old digital men and has been through a lot over a decade and three games. I didn’t realise quite how much I cared for this motley crew until I started tearing up seeing them reunited. Bless ’em. Read the rest of this entry »

Gwent introduces Thronebreaker story campaign

The singleplayer campaign of a free-to-play collectible card game is an unlikely item of interest, given that they’re largely there to train players up for competitive play, but I am quite keen to see what’s up with the story in Gwent [official site]. The campaign in the spin-off standalone version of The Witcher 3’s fun minigame has folks who did heavy lifting on TW3’s story, see. The hot Gwent news out of Gamescom is the unveiling of that campaign, named Thronebreaker. Here, have a look: Read the rest of this entry »

The Witcher: Colour in Geralt-in-the-bath with real pencils

The Witcher colouring book

The Witcher franchise is now getting an adult colouring book. It’s adult in two senses – one is the sense of colouring books aimed at adults as a relaxation method being a rising trend in the last few years and the other is the sense where you get a picture of Geralt in the nuddy in that tub to colour in. His witcher junk is hidden beneath the water but it’s not really the sort of fare you find in the Dr Seuss Colouring Book or the My Very Own Hungry Caterpillar Colouring Book. Read the rest of this entry »

Cyberpunk’s creator on helping CD Projekt Red stay true to the genre’s real meaning

During my conversation with Mike Pondsmith, two people ask him to sign artwork from the Cyberpunk pen and paper game that he created. He tells me “it never stops being weird”, the fact that people want his autograph, but he gets it. Cyberpunk is cool, it’s rebellion, it’s sticking an augmented finger to the system. And it’s not just an aesthetic.

“At core, unless you have the meaning behind the black leather and the neon, you lose what cyberpunk is. That’s the problem with getting Cyberpunk made as a videogame; people don’t get it. They think it’s about action heroes quipping as they take down corporations.” Over the years, Pondsmith has made deals with companies to bring Cyberpunk to PC but says he’s glad that those deals “crashed” because now the real deal has arrived. CD Projekt Red, the studio behind The Witcher and upcoming Cyberpunk 2077, “get it”. “They’re actual fans and they know stuff about Cyberpunk that I’ve forgotten.”

The future’s looking bright then, even through the obligatory shades. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Podcast: The Electronic Wireless Show talks Caveblazers, The Witcher 3, and Orcs Must Die

Jingle jingle, it’s the RPS podcast, the Electronic Wireless Show. This week we discuss the ongoing Steam summer sale and bare our respective piles of shame. Editor-at-arms Graham also joins us to talk about spelunking roguelike Caveblazers, while Pip takes on the free-to-play Orcs Must Die! Unchained and Brendan marches on with The Witcher 3: Wild Hunt.

But wait! There’s also an interview with the creators of “roguevania” Dead Cells, and we take some questions from listeners too. But most importantly, we introduce some extra jingles from our music man, Jack. Come and listen, educate yourself.

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How Gwent has evolved in its journey from minigame to multiplayer gem

Gwent [official site] is both one of the best PC minigames and one of its best collectible card games. Its first version, playable in The Witcher 3, is a smart minigame fantastically integrated into an RPG. Its free-to-play standalone version, which recently entered open beta, is a brilliant reinvention of the game for a multiplayer, competitive setting. Rather than opting merely to give a great minigame its own .exe, developers CD Projekt Red have clearly re-evaluated the rules from the ground up, radically altering Gwent so it works by itself. Gwent has retained its identity in the transition but it has also become a game that’s fun to play with other humans.

Gwent has evolved, and the continued existence of both versions provides a unique opportunity to ask how and why. Rarely do two games with the same structure and objectives exist side by side. It’s a terrific opportunity to investigate how Gwent has been adapted for its new purpose. Read the rest of this entry »

The joy of The Witcher 3’s great outdoors

A secret for you: I have not finished The Witcher 3, even though I think very highly of it. I do not believe that I will ever finish it, and the reason for that is the weather.

I’ve never uninstalled the game from my hard drive, but though I fire it up once every couple of months, I don’t progress. Read the rest of this entry »

CD Projekt Red blackmailed with Cyberpunk 2077 files

Witcher developer CD Projekt Red have been threatened by an unknown person with the release of design documents about their upcoming RPG, Cyberpunk 2077, unless a ransom is met, the company have said. We don’t know the exact number behind that ransom but CD Projekt have rejected them anyway, and have asked people to “avoid any information” not coming from them directly.
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What the Cyberpunk 2020 RPG can tell us about Cyberpunk 2077

Everybody in Cyberpunk 2020 starts with an Outfit, a carryall with everything you own in it including an inflatable bed. Its typical PCs are homeless and rootless, drifting from job to job, and most of their possessions are temporary. As it says in all caps, “THE FUTURE IS DISPOSABLE.”

The raw material for CD Projekt’s next video game, Cyberpunk 2077 [official site] – and no, I don’t know its release date either – is a pen-and-paper RPG called Cyberpunk 2020. The game’s moving the timeline forward because reality is catching up and 2020 seems worryingly close. The tabletop RPG has done something similar – its original rules were published in 1988 and set in 2013, the second edition jumped forwards seven years, and there was a third edition set in the 2030s nobody talks about. (Just as long-running TV shows have a season fans disown, RPGs have their verboten edition.)

Cyberpunk 2077 is wisely going back to 2020 for inspiration. The most popular edition, it was detailed in a 250-page rulebook, over 30 supplements, two novels, and a card game. That’s a lot of source material, a solid base for launching wild speculations about the video game from. So let’s do that – while discussing what made Cyberpunk 2020 interesting in the first place. Read the rest of this entry »

The Witcher’s fave card game, Gwent, is now in open beta

Drizzle-soaked Welsh county and card game of tavern scoundrels, Gwent [official site], is now in open beta. Originally an in-game pastime from The Witcher 3, developers CD Projekt RED are casting it out into the world to see if it can survive on its own with naught but a pair of free-to-play clogs. It involves pitting your fightcards against the enemy’s fightcards on a wooden battlefield and borrows at least some ideas from the card game of sublime Italian cowardice Condottiere. But if you’re unfamiliar, we have a trailer below which explains it much better.
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Gwent open beta begins next Wednesday

Oh Witcherful day! A Netflix show based on the original books is in the works, we heard this morning, and this afternoon game developers CD Projekt RED announced that Gwent: The Witcher Card Game [official site] will enter open beta on May 24th. That’s next Wednesday! Gwent is, of course, a standalone, free-to-play spin-off of the card battle game CD Projekt made within The Witcher 3. This time, it’ll come without the nagging feeling that you really should be off slaying devilish beasts and saving the world rather than gambling for pocket change in taverns. Read the rest of this entry »

Hex the planet! CD Projekt RED old forum hacked

CD Projekt RED, the makers of The Witcher, are warning that unknown naughty people gained access to an old forum database of theirs in March 2016. RED say passwords were stored in a way that should keep them obscured but do say, just to be safe, that if you used that same password on other sites you should probably change it. (You know better than to reuse passwords, don’t you?)

I myself didn’t know I’d even registered for their forums — I couldn’t tell you when or why — so perhaps you did it yonks ago yourself. Be warned! Read the rest of this entry »

CD Projekt Red given loads of money, researching seamless multiplayer

They say ’tis the season for giving, and it looks like CD Projekt Red has been allowed to open one of their presents a few days before December 25: a cash bounty from the Polish government to the tune of 30 million zloty (that’s $7 million US dollars or £5.6 million Queen’s megapounds), according to a report from WCCFTech. Read the rest of this entry »

We Gwent There: Gwent Closed Beta Impressions

The last time we saw Gwent [official site] it was bundled with a gigantic mini-game where you travelled the world, levelled up and fought monsters. But now the monsters are nothing but cards, the levelling up revolves around getting (or spending) money to buy new cards, and you don’t so much travel the world but play cards against other people over the internet. It’s that multiplayer portion that this new closed beta focuses on, rather than the single-player modes which will also be included in Gwent: The Witcher Card Game when it’s actually, properly out.

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Deal Me In: Witcher’s Gwent Standalone Hits Closed Beta

Oh sure, Pokémon Go players may be pests, hanging around congested pavements and getting in the way, but they’ve nothing on Gwent players. Imagine if they asked you – all of them asked you – if you had any Gwent cards to sell and they bugged you for battles. Insufferable. NPCs in The Witcher 3 must’ve groaned every time they saw Geralt wandering the streets, deck in hand and a hopeful look on his face.

Thankfully, the free-to-play standalone spin-off Gwent: The Witcher Card Game [official site] will be more Hearthstone than Pokémon Go, with no strolling or nagging. We’ve no word yet on when Gwent will launch but it is now in closed beta, if you’re feeling lucky. Read the rest of this entry »

The Best Witcher 3: Wild Hunt Mods

The recently launched Witcher 3 Game of the Year Edition marked the end of the line for Geralt’s latest outing – pulling together the outstanding base game and two equally impressive expansions. Now seems like as good a time as any to visit its best mods for some extra mileage.

Before we dive Witcher Sense-first into this here best The Witcher 3: Wild Hunt [official site] mods list, though, I’d like to add a wee disclaimer…

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Witcher 3 Game Of The Year Edition Brings New Patch

“Wait for the Game of the Year Edition,” they tell you, tapping their nose conspiratorially. “Never pay a milliner – you can restore your hat by felting your navel fluff,” they hiss. “And remember to hang fennel above your door to ward off witches.”

I’m not sure how useful the GotY tip is now, given that games and their DLC season passes go on sale every other week, but I know some of you still believe. If you have been waiting for a GotY Edition before playing The Witcher 3 [official site], then I bring good news: that’s out today. For the rest of us, hey, a new patch is here too.

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How About A Round Of Gwent? But Not Til October

The breakout star of The Witcher 3 was in-world card game Gwent [official site], which proved so beloved that a full, free-to-play standalone spin-off was greenlit. It includes, of course, the all-important multiplayer mode, which The Witcher 3’s strictly vs AI version lacked. Our Adam declared nu-Gwent to be “one of the best games at E3” when he had a fiddle with an early build back in June, and I do trust that boy’s taste (I’m only saying that because he’s away at the moment so won’t read this). CD Projekt planned to release a beta next month, but sadly it’s slipped.
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How The Witcher 3: Blood & Wine’s Monster Design Shows How Far The Series Has Come

The Witcher 3’s second and last expansion, Blood and Wine, does a fantastic job of bringing the series to a close. CD Projekt clearly wanted to finish Geralt’s story with a flourish and this is evident in so much of the expansion’s design.

It’s also a conclusion that brings the series full circle, although it does so in a way that, in typical CD Projekt fashion, is much subtler than you might expect from a game of this ilk. There’s no getting the gang back together for a round of drinks and to reminisce about the Good Times (well, there’s a little bit of that if you know where to look), and no revisiting of important locations from earlier games. Instead, Blood & Wine looks back at the series as a whole through its enemies.

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