The devil's in the details
Cyberpunk 2077 finally came out of its shell at E3 2018. CD Projekt Red’s first-person, open-world RPG was shown to the world via a colourful, exciting trailer, and then shown to press with a long, 50-minute in-game demonstration. We’ve seen both, interviewed the developers, interviewed the creator of the original Cyberpunk 2020 pen-and-paper RPG, and done our best to hack the Gibson to reveal any extra information we can. Below you’ll find all of that plus the usual announcements, trailers, and release date information. Read the rest of this entry »
The future looks good
Yup, the neon future of Cyberpunk 2077 is a first-person RPG shooter. You can create your own character, drive cars through the streets, shoot gangster’s legs off in slow motion, hack their guns, and shag your fellow cyberpunks, among other deeds. All this is based on the 50-minute demo shown to press at E3 yesterday, a demo of asymmetrical haircuts, exposed buttocks, golden prosthetics and plentiful drugs. A demo of street life and futureslang. It was impressive stuff, and it left my brain feeling very fizzy. I’ll run through it below in as much detail as possible.
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Imagine you’re on a quest for a powerful artefact in Divinity: Original Sin 2. Perhaps you conversed with a ghost who pointed you in the right direction. Now you see demons close by. You cast Chameleon Cloak to try to sneak by, but alas! you are spotted. The fight begins. You draw your weapons, inscribed with runes. You weave protective spells. You summon your cat familiar to enter the fray and confound your enemies. A fireball scroll sets a puddle of oil ablaze, but you misjudged and now you’re on fire as well! But a potion you concocted earlier heals your wounds just in time.
It’s a typical scenario for D:OS2 and similar fantasy RPGs. Magic is everywhere, and you could barely swing your cat familiar by the tail without hitting a fellow Sorcerer (don’t do that though, it’s cruel). But where do these spells, demons and artefacts come from? Games have so inundated us with magic that it’s easy to forget that even the most outlandish, videogamey spectacles have their Source-drenched roots in historical beliefs and practices. Read the rest of this entry »