Posts Tagged ‘CD Projekt Red’

Rumour: Cyberpunk 2077 to be shown at E3 2018

cyberpunk-2077

I half expected Witcher devs CD Project Red to be trolling us with the solitary ‘beep’ from the Cyberpunk 2077 account last week, and that we wouldn’t hear anything from them for another 5 years. I mean, of course it was trolling – but Polish site GRYOnline have reported fresh rumours for the RPG, claiming certain information has arrived with them courtesy of two independent sources.

If the rumours are to be believed, Cyberpunk 2077 will have a public trailer at E3 2018, and there’ll be a private, playable demo for the press.

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Cyberpunk 2077 beeps back to life, may yet boop, whirr

As RPS’s token cyberpunk, required by contract to wear at least two leather jackets and sing Billy Idol while jamming with the console cowboys in cyberspace, it falls to me to tell you today’s big Cyberpunk 2077 news: it beeped.

Today the game’s official Twitter account broke a four-year silence to blast *beep*.

That’s all.

But oh, I’m excited to see signs that it might arrive before we find ourselves actually living in the RPG’s grim dystopian future. A new big game from CD Projekt Red, the folks who made the cracking Witcher games, is most welcome. Read the rest of this entry »

Has Gwent been improved by its updates?

gwentheader

Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.

I should’ve been out killing griffins, goblins, and other gribblies, but for much of my Witcher 3 save file, it was Gwent that had its claws in me. It says something about me, I guess, that I preferred to stay in the pub and play cards than go out into the dangerous world outside, but it’s clear that CD Projekt RED hit on something fairly special with its throwaway minigame. Read the rest of this entry »

Gwent’s single player campaign delayed until 2018

Meve my day, punk

The single-player story campaign for Gwent, Thronebreaker, has been pushed back, CD Projekt Red announced yesterday. The studio is now aiming for 2018. The good news is that the scope of the campaign is being expanded, and the “tempo” of multiplayer updates is also being increased.

“Expect content additions,” say the developers, “like cards, challenges, vanity items, but also game patches, and balance tweaks to be published more frequently.”

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CD Projekt won’t abandon the Witcher universe

Life's a Witch(er)

The Witcher creators are too busy making Cyberpunk 2077 and playing 200-card pick-up in Gwent to be working on a fourth game in the series, according to a translated interview with the developer’s president, Adam Kiciński. They’ve always said that the Witcher himself is retired as a character, following the Witcher 3’s last expansion. But Kiciński has taken a chance to remind us that this doesn’t mean they won’t return to the world in some form in the future. If they were to abandon that universe, he says, fans and investors would “not forgive us”. Read the rest of this entry »

Geralt is a pretty good snowboarder for a Witcher

snowboard

The Witcher 3 [official site] is the gift that just keeps on giving. In a recent ‘making of’ documentary from Noclip, environment artist Len de Gracia talks about how Geralt’s sliding mechanic was the source of a great deal of fun for the devs, to the point where they created a Witcher 3 snowboarding demo. Yes. It’s amazing.

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A new Witcher 3 grass mod makes gaming’s lushest landscapes even lusher

witcher-3-grass-mod

As I’ve mentioned before, one of my absolute favourite things to do in videogames is to hang around in The Witcher 3 [official site]’s remarkable countryside, revelling in the gorgeous flora and marvelling at the none-more-atmospheric weather effects.

So news of a mod that specifically makes The Witcher 3’s grass and grass alone even prettier makes me sit up and pay attention in a way that almost no other graphics tweak could. The greatest great outdoors, now even greater.
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A cancelled Witcher game of the 90s had tank controls

Which Witcher is which?

Here’s some interesting trivia for fans of emotionally stunted pest-control men. Footage of a long-cancelled Witcher game has surfaced thanks to some of the Polish developers who worked on the would-be adventure RPG back in the late 90s. This was before CD Projekt Red started work on their own version of The Witcher, and shows the white-haired swordsman we’d come to recognise as Geralt waddling around in dungeons at the mercy of ‘tank controls’ and taking swings at a burly man in a bar. It looks a bit like Resident Evil, except here the annoying camera angles fly sickeningly across the room. Read the rest of this entry »

And then Geralt lived happily ever after

Few witchers live to have a happy ending but shucks, our lad Geralt has done well for himself. With the tenth birthday of The Witcher games nearing (end of October), a new video from developers CD Projekt Red shows him having a big old knees-up with his mates and loved ones. He is my favourite of all tired old digital men and has been through a lot over a decade and three games. I didn’t realise quite how much I cared for this motley crew until I started tearing up seeing them reunited. Bless ’em. Read the rest of this entry »

Gwent introduces Thronebreaker story campaign

The singleplayer campaign of a free-to-play collectible card game is an unlikely item of interest, given that they’re largely there to train players up for competitive play, but I am quite keen to see what’s up with the story in Gwent [official site]. The campaign in the spin-off standalone version of The Witcher 3’s fun minigame has folks who did heavy lifting on TW3’s story, see. The hot Gwent news out of Gamescom is the unveiling of that campaign, named Thronebreaker. Here, have a look: Read the rest of this entry »

The Witcher: Colour in Geralt-in-the-bath with real pencils

The Witcher colouring book

The Witcher franchise is now getting an adult colouring book. It’s adult in two senses – one is the sense of colouring books aimed at adults as a relaxation method being a rising trend in the last few years and the other is the sense where you get a picture of Geralt in the nuddy in that tub to colour in. His witcher junk is hidden beneath the water but it’s not really the sort of fare you find in the Dr Seuss Colouring Book or the My Very Own Hungry Caterpillar Colouring Book. Read the rest of this entry »

Cyberpunk’s creator on helping CD Projekt Red stay true to the genre’s real meaning

During my conversation with Mike Pondsmith, two people ask him to sign artwork from the Cyberpunk pen and paper game that he created. He tells me “it never stops being weird”, the fact that people want his autograph, but he gets it. Cyberpunk is cool, it’s rebellion, it’s sticking an augmented finger to the system. And it’s not just an aesthetic.

“At core, unless you have the meaning behind the black leather and the neon, you lose what cyberpunk is. That’s the problem with getting Cyberpunk made as a videogame; people don’t get it. They think it’s about action heroes quipping as they take down corporations.” Over the years, Pondsmith has made deals with companies to bring Cyberpunk to PC but says he’s glad that those deals “crashed” because now the real deal has arrived. CD Projekt Red, the studio behind The Witcher and upcoming Cyberpunk 2077, “get it”. “They’re actual fans and they know stuff about Cyberpunk that I’ve forgotten.”

The future’s looking bright then, even through the obligatory shades. Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

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Podcast: The Electronic Wireless Show talks Caveblazers, The Witcher 3, and Orcs Must Die

Jingle jingle, it’s the RPS podcast, the Electronic Wireless Show. This week we discuss the ongoing Steam summer sale and bare our respective piles of shame. Editor-at-arms Graham also joins us to talk about spelunking roguelike Caveblazers, while Pip takes on the free-to-play Orcs Must Die! Unchained and Brendan marches on with The Witcher 3: Wild Hunt.

But wait! There’s also an interview with the creators of “roguevania” Dead Cells, and we take some questions from listeners too. But most importantly, we introduce some extra jingles from our music man, Jack. Come and listen, educate yourself.

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How Gwent has evolved in its journey from minigame to multiplayer gem

Gwent [official site] is both one of the best PC minigames and one of its best collectible card games. Its first version, playable in The Witcher 3, is a smart minigame fantastically integrated into an RPG. Its free-to-play standalone version, which recently entered open beta, is a brilliant reinvention of the game for a multiplayer, competitive setting. Rather than opting merely to give a great minigame its own .exe, developers CD Projekt Red have clearly re-evaluated the rules from the ground up, radically altering Gwent so it works by itself. Gwent has retained its identity in the transition but it has also become a game that’s fun to play with other humans.

Gwent has evolved, and the continued existence of both versions provides a unique opportunity to ask how and why. Rarely do two games with the same structure and objectives exist side by side. It’s a terrific opportunity to investigate how Gwent has been adapted for its new purpose. Read the rest of this entry »

The joy of The Witcher 3’s great outdoors

A secret for you: I have not finished The Witcher 3, even though I think very highly of it. I do not believe that I will ever finish it, and the reason for that is the weather.

I’ve never uninstalled the game from my hard drive, but though I fire it up once every couple of months, I don’t progress. Read the rest of this entry »

CD Projekt Red blackmailed with Cyberpunk 2077 files

Witcher developer CD Projekt Red have been threatened by an unknown person with the release of design documents about their upcoming RPG, Cyberpunk 2077, unless a ransom is met, the company have said. We don’t know the exact number behind that ransom but CD Projekt have rejected them anyway, and have asked people to “avoid any information” not coming from them directly.
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What the Cyberpunk 2020 RPG can tell us about Cyberpunk 2077

Everybody in Cyberpunk 2020 starts with an Outfit, a carryall with everything you own in it including an inflatable bed. Its typical PCs are homeless and rootless, drifting from job to job, and most of their possessions are temporary. As it says in all caps, “THE FUTURE IS DISPOSABLE.”

The raw material for CD Projekt’s next video game, Cyberpunk 2077 [official site] – and no, I don’t know its release date either – is a pen-and-paper RPG called Cyberpunk 2020. The game’s moving the timeline forward because reality is catching up and 2020 seems worryingly close. The tabletop RPG has done something similar – its original rules were published in 1988 and set in 2013, the second edition jumped forwards seven years, and there was a third edition set in the 2030s nobody talks about. (Just as long-running TV shows have a season fans disown, RPGs have their verboten edition.)

Cyberpunk 2077 is wisely going back to 2020 for inspiration. The most popular edition, it was detailed in a 250-page rulebook, over 30 supplements, two novels, and a card game. That’s a lot of source material, a solid base for launching wild speculations about the video game from. So let’s do that – while discussing what made Cyberpunk 2020 interesting in the first place. Read the rest of this entry »

The Witcher’s fave card game, Gwent, is now in open beta

Drizzle-soaked Welsh county and card game of tavern scoundrels, Gwent [official site], is now in open beta. Originally an in-game pastime from The Witcher 3, developers CD Projekt RED are casting it out into the world to see if it can survive on its own with naught but a pair of free-to-play clogs. It involves pitting your fightcards against the enemy’s fightcards on a wooden battlefield and borrows at least some ideas from the card game of sublime Italian cowardice Condottiere. But if you’re unfamiliar, we have a trailer below which explains it much better.
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Gwent open beta begins next Wednesday

Oh Witcherful day! A Netflix show based on the original books is in the works, we heard this morning, and this afternoon game developers CD Projekt RED announced that Gwent: The Witcher Card Game [official site] will enter open beta on May 24th. That’s next Wednesday! Gwent is, of course, a standalone, free-to-play spin-off of the card battle game CD Projekt made within The Witcher 3. This time, it’ll come without the nagging feeling that you really should be off slaying devilish beasts and saving the world rather than gambling for pocket change in taverns. Read the rest of this entry »