RPS Feature Critical Distance
RPS Feature Critical Distance
In a move that can only mean they’ve been receiving my daily letters recreating The Witcher [Official Site] for someone whose heart will only recognise games pre-1995, CD Projekt Red are teaming up with the company behind Cyberpunk 2020 to bring The Witcher to tabletops.
Wednesday is Free Witcher 3 [official site] Day, and this week is due to bring the last of its sixteen planned freebies. What oh what could it- oh, no, it won’t be coming this week. Still, developers CD Projekt RED have announced what the final titbit will be, and it’s a good’un: a New Game+ mode.
RPS Feature Every Witcher way but lose
Many games suffer from a little bit of distance. You play them and they seem great, but once the novelty has faded, so has part of their soul. I’d say Dragon Age: Inquisition is a good example there. It’s a game I enjoyed, but it’s also one I’ve not really thought about since its credits rolled.
With The Witcher III: Wild Hunt [official site] though, the scale of CD Projekt’s accomplishment still hasn’t fully sunk in, and probably won’t until the next big RPG that doesn’t live up to the many, many amazing bits of design that game offers. I’m of course talking of the big stuff, like its sweeping plot and open world. More though, I’m thinking of the details; the smaller stuff, like how the scripting system is advanced enough to stop a fight after a specific comment of “Wait, you’re Geralt?!” or the exquisite attention to detail on even the smallest of quests. It’s CD Projekt’s masterpiece; the Witcher experience they’ve been working towards since getting the license all those years ago.
And now it’s been out for a while, let’s look at some of the more spoilery bits.
With the hearty patch 1.07 out the door, CD Projekt RED are getting back to business as usual with The Witcher 3: Wild Hunt [official site] – issuing small items of DLC and working on the expansion packs. Today is Wednesday so another freebie has arrived, and this week’s DLC is very much business as usual for a witcher – killing the heck out of stuff.
The fifteenth and penultimate free DLC doodad for Witcher 3 is a set of extra finisher animations for Geralt to murder people in gruesome new ways.
Things have been quiet on the witching front these past few weeks, the trickle of free DLC for The Witcher 3 [official site] paused while developers CD Projekt RED worked on a big old patch. Over the weekend, they and released what they’ve been up to.
Patch 1.07 has brought a stash to store items in, a new movement option, performance improvements, inventory changes, and, yes, fixes for naughty horses. Sunday also brought the fourteenth free DLC, an alternative outfit for Ciri that’s a touch more sensible for a monster-hunter pursued by ice dogs – though only a touch.
RPS Feature Why The Series Coheres
The Witcher 3 [official site] brings to a close one of the strangest trilogies in games. Unlike a series like Mass Effect, where the first game’s design laid a foundation for each subsequent instalment, The Witcher series completely reinvented itself at every turn. Yet despite the way CD Projekt Red lurched from one design to another, the series also retained an undeniably unique and consistent identity.
How much of The Witcher series’ evolution was by design, and how much was improvised? It’s hard to say, even for the CDP veterans who oversaw Geralt’s video game odyssey from beginning to end. I know because I asked.